My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Giant Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Sparky
Giant Snowball
Archers
Zap
Archers Sparky
Barbarian Barrel
Archers Knight Wizard Sparky
The Log
Archers Mini P.E.K.K.A Sparky
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Knight Mini P.E.K.K.A Wizard Sparky
Fireball
Archers Wizard Sparky
Poison
Archers Wizard Sparky
Lightning
Knight Mini P.E.K.K.A Wizard Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Rage Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Knight Fireball Mini P.E.K.K.A Giant Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Archers Knight Fireball

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Mini P.E.K.K.A Giant
Knight
Archers Fireball Wizard Sparky
Fireball
Knight Giant Sparky
Mini P.E.K.K.A
Giant Sparky Archers Wizard Rage
Giant
Mini P.E.K.K.A Rage Sparky Archers Fireball Wizard
Wizard
Knight Mini P.E.K.K.A Giant Rage Sparky
Rage
Giant Sparky Mini P.E.K.K.A Wizard
Sparky
Mini P.E.K.K.A Giant Rage Knight Fireball Wizard

Defense Synergies 1 7

Archers
Knight Mini P.E.K.K.A
Knight
Archers Fireball Mini P.E.K.K.A Wizard Sparky
Fireball
Knight Mini P.E.K.K.A
Mini P.E.K.K.A
Archers Knight Fireball Wizard
Giant
Wizard
Knight Mini P.E.K.K.A
Rage
Sparky
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Wizard Sparky
Mini P.E.K.K.A Sparky Knight
Mini P.E.K.K.A Sparky Archers Knight
Mini P.E.K.K.A Sparky Knight
Fireball Mini P.E.K.K.A Sparky
Fireball Archers
Archers Fireball Wizard
Fireball Sparky
Mini P.E.K.K.A Sparky
Knight Archers Mini P.E.K.K.A Sparky
Archers Knight Fireball Wizard
Archers Fireball Wizard
Mini P.E.K.K.A Sparky Knight Fireball Wizard
Fireball Wizard Sparky Mini P.E.K.K.A
Mini P.E.K.K.A Sparky Knight
Fireball Mini P.E.K.K.A Sparky
Wizard Sparky Knight Fireball Mini P.E.K.K.A
Fireball Archers Knight Wizard
Wizard Archers Knight Fireball
Mini P.E.K.K.A Sparky
Wizard Archers Knight Fireball Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Archers Fireball Sparky
Fireball Archers Knight Mini P.E.K.K.A Wizard
Knight Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Knight Fireball Sparky
Knight Mini P.E.K.K.A Sparky
Fireball Wizard Archers
Mini P.E.K.K.A Sparky Archers Knight Fireball
Mini P.E.K.K.A Knight Sparky
Knight Fireball Mini P.E.K.K.A Sparky
Sparky
Knight Mini P.E.K.K.A Sparky
Fireball
Mini P.E.K.K.A Knight Fireball Wizard Sparky
Wizard Archers Fireball Sparky
Sparky Archers Knight Fireball Mini P.E.K.K.A
Archers Fireball Mini P.E.K.K.A Wizard Sparky
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Sparky
Fireball
Fireball Sparky
Knight Fireball Sparky
Fireball Wizard Sparky
Fireball Wizard
Archers Wizard Sparky
Fireball Wizard
Fireball Wizard
Fireball Mini P.E.K.K.A Sparky
Knight Fireball Wizard Sparky
Fireball Archers Wizard
Knight Fireball Sparky
Fireball
Fireball Sparky
Fireball Wizard Sparky
Fireball Wizard Sparky
Fireball Sparky
Mini P.E.K.K.A Sparky
Archers Fireball Mini P.E.K.K.A Wizard Sparky
Fireball Wizard
Fireball Sparky
Fireball Wizard
Sparky
Fireball
Fireball Wizard Sparky
Fireball Wizard Sparky
Fireball Wizard Sparky
Fireball Sparky
Archers Fireball Wizard Sparky
Fireball Wizard
Fireball Mini P.E.K.K.A Sparky
Fireball Wizard Sparky
Fireball Sparky
Sparky
Fireball Wizard Sparky
Archers Fireball
Fireball Archers Wizard
Fireball
Fireball Knight Mini P.E.K.K.A Wizard Sparky
Fireball Wizard
Fireball Sparky
Sparky
Fireball Sparky
Fireball
Fireball Sparky

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