My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Firecracker Dark Prince Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Hogs Dark Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Hogs Dark Prince
Giant Snowball
Archers Cannon Royal Hogs
Zap
Archers Cannon Firecracker Royal Hogs Dark Prince
Barbarian Barrel
Archers Knight Cannon Firecracker Royal Hogs Dark Prince Magic Archer
The Log
Archers Cannon Firecracker Royal Hogs Dark Prince
Earthquake
Archers Cannon Firecracker Royal Hogs
Arrows
Archers Firecracker Royal Hogs
Royal Delivery
Archers Knight Firecracker Royal Hogs Dark Prince Magic Archer
Fireball
Archers Cannon Firecracker Royal Hogs Magic Archer
Poison
Archers Cannon Firecracker Royal Hogs Magic Archer
Lightning
Knight Cannon Dark Prince Magic Archer
Rocket
Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Dark Prince Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Cannon Firecracker Fireball Dark Prince Magic Archer Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Knight Cannon Firecracker

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Royal Hogs Dark Prince
Knight
Archers Firecracker Fireball Royal Hogs Magic Archer
Cannon
Firecracker
Knight Royal Hogs Dark Prince
Fireball
Knight Royal Hogs Dark Prince Magic Archer
Royal Hogs
Archers Knight Firecracker Fireball Dark Prince Magic Archer
Dark Prince
Archers Firecracker Fireball Royal Hogs Magic Archer
Magic Archer
Knight Fireball Royal Hogs Dark Prince

Defense Synergies 4 11

Archers
Knight Cannon Firecracker Dark Prince
Knight
Archers Cannon Firecracker Magic Archer Fireball
Cannon
Knight Archers Firecracker Fireball Dark Prince Magic Archer
Firecracker
Knight Archers Cannon Dark Prince
Fireball
Knight Cannon Dark Prince
Royal Hogs
Dark Prince
Archers Cannon Firecracker Fireball Magic Archer
Magic Archer
Knight Cannon Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Fireball Magic Archer
Knight Cannon Firecracker Dark Prince
Cannon Archers Knight Dark Prince
Cannon Knight Firecracker Dark Prince
Firecracker Fireball Dark Prince
Fireball Archers Cannon Firecracker Dark Prince Magic Archer
Archers Cannon Firecracker Fireball Magic Archer
Cannon Fireball Magic Archer
Cannon
Knight Archers Cannon Firecracker Dark Prince
Archers Knight Cannon Firecracker Fireball Dark Prince Magic Archer
Archers Firecracker Fireball Magic Archer
Cannon Knight Fireball Dark Prince
Fireball Cannon Firecracker Dark Prince Magic Archer
Knight Cannon
Cannon Fireball
Knight Cannon Firecracker Fireball Dark Prince
Cannon Fireball Archers Knight Firecracker Dark Prince Magic Archer
Archers Knight Cannon Firecracker Fireball Dark Prince Magic Archer
Cannon
Dark Prince Archers Knight Cannon Firecracker Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Fireball Dark Prince
Fireball Archers Knight Firecracker Magic Archer
Knight Dark Prince
Dark Prince Knight Fireball
Knight Cannon Dark Prince
Firecracker Fireball Archers Magic Archer
Dark Prince Archers Knight Fireball
Knight Dark Prince
Knight Firecracker Fireball Dark Prince Magic Archer
Cannon
Knight Dark Prince
Fireball Dark Prince
Dark Prince Knight Cannon Fireball
Archers Cannon Firecracker Fireball Magic Archer
Archers Knight Firecracker Fireball Dark Prince Magic Archer
Archers Cannon Firecracker Fireball Dark Prince Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Knight Firecracker
Firecracker Fireball Magic Archer
Fireball Magic Archer
Knight Firecracker Fireball Dark Prince
Fireball Firecracker Dark Prince Magic Archer
Firecracker Fireball Magic Archer
Archers Firecracker Magic Archer
Fireball Firecracker Magic Archer
Fireball Firecracker
Fireball
Firecracker Knight Fireball Dark Prince Magic Archer
Fireball Archers Firecracker Magic Archer
Knight Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer
Magic Archer Firecracker Fireball
Fireball
Archers Firecracker Fireball Dark Prince Magic Archer
Firecracker Fireball Magic Archer
Fireball Magic Archer
Fireball
Fireball
Firecracker Fireball Dark Prince Magic Archer
Firecracker Fireball Magic Archer
Fireball Magic Archer
Fireball Firecracker Magic Archer
Archers Firecracker Fireball Magic Archer
Firecracker Fireball
Fireball
Fireball Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer
Archers Fireball Dark Prince Magic Archer
Fireball Archers Firecracker Magic Archer
Fireball
Fireball Knight Firecracker Dark Prince Magic Archer
Firecracker Fireball Magic Archer
Fireball
Firecracker Dark Prince
Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Dark Prince Magic Archer

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