My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Skeleton Dragons

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Skeleton Dragons Cannon Cart Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Cannon Cart Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Cannon Cart Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Cannon Cart
Giant Snowball
Archers Goblin Gang Skeleton Dragons
Zap
Archers Goblin Gang Cannon Cart
Barbarian Barrel
Archers Goblin Gang Cannon Cart
The Log
Archers Goblin Gang Mini P.E.K.K.A Cannon Cart
Earthquake
Archers Goblin Gang
Arrows
Archers Goblin Gang Skeleton Dragons
Royal Delivery
Archers Goblin Gang Skeleton Dragons Mini P.E.K.K.A Cannon Cart
Fireball
Archers Goblin Gang Skeleton Dragons Cannon Cart
Poison
Archers Goblin Gang Skeleton Dragons
Lightning
Skeleton Dragons Mini P.E.K.K.A Cannon Cart
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Archers Goblin Gang Skeleton Dragons Mini P.E.K.K.A Cannon Cart Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Rage Archers Goblin Gang

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Mini P.E.K.K.A Mega Knight
Goblin Gang
Mini P.E.K.K.A Mirror Cannon Cart
Skeleton Dragons
Mini P.E.K.K.A Mirror Cannon Cart Mega Knight
Mini P.E.K.K.A
Archers Goblin Gang Skeleton Dragons Mirror Rage Mega Knight
Mirror
Goblin Gang Skeleton Dragons Mini P.E.K.K.A Cannon Cart
Rage
Mini P.E.K.K.A Cannon Cart
Cannon Cart
Goblin Gang Skeleton Dragons Mirror Rage
Mega Knight
Archers Skeleton Dragons Mini P.E.K.K.A

Defense Synergies 0 16

Archers
Goblin Gang Skeleton Dragons Mini P.E.K.K.A Cannon Cart Mega Knight
Goblin Gang
Archers Skeleton Dragons Mini P.E.K.K.A Mirror Cannon Cart
Skeleton Dragons
Archers Goblin Gang Mini P.E.K.K.A Mirror Cannon Cart Mega Knight
Mini P.E.K.K.A
Archers Goblin Gang Skeleton Dragons Mirror Cannon Cart
Mirror
Goblin Gang Skeleton Dragons Mini P.E.K.K.A Mega Knight
Rage
Cannon Cart
Archers Goblin Gang Skeleton Dragons Mini P.E.K.K.A
Mega Knight
Archers Skeleton Dragons Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Skeleton Dragons
Mini P.E.K.K.A Goblin Gang Skeleton Dragons Cannon Cart Mega Knight
Goblin Gang Mini P.E.K.K.A Mega Knight Archers Skeleton Dragons Cannon Cart
Mini P.E.K.K.A Goblin Gang Skeleton Dragons Cannon Cart Mega Knight
Mini P.E.K.K.A Mega Knight
Goblin Gang Archers Skeleton Dragons Cannon Cart Mega Knight
Skeleton Dragons Archers Goblin Gang
Skeleton Dragons Cannon Cart Mega Knight
Mini P.E.K.K.A Goblin Gang
Goblin Gang Archers Mini P.E.K.K.A Cannon Cart Mega Knight
Archers Goblin Gang Skeleton Dragons Cannon Cart Mega Knight
Skeleton Dragons Archers Goblin Gang
Mini P.E.K.K.A Mega Knight Goblin Gang Skeleton Dragons Cannon Cart
Mega Knight Goblin Gang Skeleton Dragons Mini P.E.K.K.A Cannon Cart
Mini P.E.K.K.A Goblin Gang Cannon Cart Mega Knight
Goblin Gang Mini P.E.K.K.A Mega Knight
Mega Knight Goblin Gang Skeleton Dragons Mini P.E.K.K.A Cannon Cart
Mega Knight Archers Goblin Gang Skeleton Dragons Cannon Cart
Archers Skeleton Dragons Cannon Cart Mega Knight
Mini P.E.K.K.A Cannon Cart
Goblin Gang Skeleton Dragons Mega Knight Archers Mini P.E.K.K.A Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight Archers Cannon Cart
Archers Goblin Gang Skeleton Dragons Mini P.E.K.K.A Cannon Cart Mega Knight
Goblin Gang Mega Knight Mini P.E.K.K.A Cannon Cart
Goblin Gang Mini P.E.K.K.A Mega Knight Cannon Cart
Goblin Gang Mini P.E.K.K.A Cannon Cart Mega Knight
Skeleton Dragons Archers Goblin Gang
Goblin Gang Mini P.E.K.K.A Archers Cannon Cart
Mini P.E.K.K.A Mega Knight Cannon Cart
Mega Knight Skeleton Dragons Mini P.E.K.K.A Cannon Cart
Goblin Gang Skeleton Dragons
Mega Knight Mini P.E.K.K.A Cannon Cart
Mega Knight
Mini P.E.K.K.A Cannon Cart Mega Knight Goblin Gang
Archers Skeleton Dragons Cannon Cart Mega Knight
Goblin Gang Archers Skeleton Dragons Mini P.E.K.K.A Cannon Cart
Mega Knight Archers Skeleton Dragons Mini P.E.K.K.A Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Cannon Cart
Cannon Cart Skeleton Dragons
Skeleton Dragons Mega Knight
Skeleton Dragons
Archers Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Goblin Gang Mini P.E.K.K.A
Skeleton Dragons Cannon Cart
Archers Skeleton Dragons
Skeleton Dragons Cannon Cart
Skeleton Dragons Cannon Cart
Skeleton Dragons Cannon Cart
Skeleton Dragons Cannon Cart
Skeleton Dragons Cannon Cart Mega Knight
Skeleton Dragons Mini P.E.K.K.A
Archers Skeleton Dragons Mini P.E.K.K.A Mega Knight
Skeleton Dragons Mega Knight
Skeleton Dragons Mega Knight
Skeleton Dragons
Skeleton Dragons Cannon Cart
Skeleton Dragons Mega Knight
Skeleton Dragons
Skeleton Dragons Mega Knight
Skeleton Dragons
Archers Skeleton Dragons
Skeleton Dragons
Mini P.E.K.K.A
Skeleton Dragons Mega Knight
Skeleton Dragons
Mega Knight
Archers Goblin Gang Cannon Cart
Archers Skeleton Dragons
Goblin Gang Skeleton Dragons Mini P.E.K.K.A Cannon Cart Mega Knight
Skeleton Dragons
Skeleton Dragons Cannon Cart Mega Knight
Goblin Gang Skeleton Dragons
Skeleton Dragons
Cannon Cart Mega Knight

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