My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Flying Machine Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Flying Machine Dark Prince Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Flying Machine Dark Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Dark Prince Night Witch
Giant Snowball
Archers Goblin Gang Flying Machine Night Witch
Zap
Archers Goblin Gang Flying Machine Dark Prince Night Witch
Barbarian Barrel
Archers Goblin Gang Dark Prince Night Witch
The Log
Archers Goblin Gang Dark Prince
Earthquake
Archers Goblin Gang
Arrows
Archers Goblin Gang Flying Machine Night Witch
Royal Delivery
Archers Goblin Gang Flying Machine Dark Prince Night Witch
Fireball
Archers Goblin Gang Flying Machine Night Witch
Poison
Archers Goblin Gang Flying Machine Night Witch
Lightning
Dark Prince Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Dark Prince Poison Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Goblin Gang Flying Machine Dark Prince Poison Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Archers Goblin Gang Flying Machine

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Dark Prince Golem
Goblin Gang
Dark Prince Golem
Flying Machine
Dark Prince Golem
Rage
Dark Prince Night Witch
Dark Prince
Archers Goblin Gang Flying Machine Rage Poison Golem
Poison
Golem Dark Prince Night Witch
Golem
Poison Night Witch Archers Goblin Gang Flying Machine Dark Prince
Night Witch
Golem Rage Poison

Defense Synergies 0 7

Archers
Goblin Gang Dark Prince
Goblin Gang
Archers Flying Machine Dark Prince
Flying Machine
Goblin Gang Dark Prince
Rage
Dark Prince
Archers Goblin Gang Flying Machine Poison Night Witch
Poison
Dark Prince
Golem
Night Witch
Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine
Goblin Gang Flying Machine Dark Prince Night Witch
Goblin Gang Archers Dark Prince Night Witch
Night Witch Goblin Gang Dark Prince
Dark Prince Poison
Goblin Gang Archers Flying Machine Dark Prince Night Witch
Archers Goblin Gang Flying Machine Poison Night Witch
Flying Machine Poison
Goblin Gang Night Witch
Goblin Gang Archers Dark Prince Night Witch
Archers Goblin Gang Poison Flying Machine Dark Prince Night Witch
Archers Goblin Gang Flying Machine Poison Night Witch
Night Witch Goblin Gang Flying Machine Dark Prince
Goblin Gang Dark Prince Poison Night Witch
Goblin Gang
Goblin Gang
Goblin Gang Dark Prince Poison Night Witch
Archers Goblin Gang Flying Machine Dark Prince Night Witch
Poison Archers Flying Machine Dark Prince
Goblin Gang Dark Prince Archers Flying Machine Poison Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers Dark Prince
Poison Archers Goblin Gang Flying Machine
Goblin Gang Dark Prince
Goblin Gang Dark Prince Night Witch
Goblin Gang Dark Prince Night Witch
Poison Archers Goblin Gang Flying Machine
Goblin Gang Dark Prince Archers Flying Machine Night Witch
Dark Prince
Flying Machine Dark Prince Poison
Goblin Gang
Flying Machine Dark Prince
Dark Prince Poison
Dark Prince Goblin Gang Night Witch
Archers Flying Machine
Goblin Gang Archers Flying Machine Dark Prince Poison Night Witch
Poison Archers Flying Machine Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine
Poison Flying Machine
Flying Machine Poison
Flying Machine Dark Prince Poison
Poison Dark Prince
Poison Flying Machine
Archers Flying Machine Poison
Poison Flying Machine
Poison Flying Machine
Goblin Gang Poison Night Witch
Poison Flying Machine Dark Prince
Poison Archers Flying Machine
Flying Machine Poison
Flying Machine Poison
Flying Machine Poison
Flying Machine Poison
Flying Machine Poison
Poison
Night Witch
Archers Flying Machine Dark Prince Poison
Flying Machine Poison
Poison Night Witch
Poison
Flying Machine Poison
Poison Dark Prince
Poison Flying Machine
Flying Machine Poison
Poison
Poison Archers Flying Machine Night Witch
Flying Machine Poison
Night Witch
Poison Night Witch
Poison
Poison
Archers Goblin Gang Flying Machine Dark Prince Night Witch
Poison Archers Flying Machine
Poison Goblin Gang Flying Machine Dark Prince
Flying Machine Poison
Poison
Flying Machine Dark Prince
Goblin Gang Flying Machine Poison
Flying Machine Poison
Poison Flying Machine Dark Prince

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