My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Furnace Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Furnace Balloon Electro Dragon P.E.K.K.A Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Balloon Inferno Dragon
Giant Snowball
Archers Furnace Balloon Electro Dragon Inferno Dragon
Zap
Archers Furnace Balloon Inferno Dragon
Barbarian Barrel
Archers Furnace
The Log
Archers Furnace
Earthquake
Archers Furnace
Arrows
Archers Furnace
Royal Delivery
Archers Balloon Electro Dragon P.E.K.K.A Inferno Dragon
Fireball
Archers Furnace Balloon Electro Dragon Inferno Dragon
Poison
Archers Furnace Balloon Electro Dragon
Lightning
Furnace Balloon Electro Dragon Inferno Dragon
Rocket
Furnace Balloon Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Furnace Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage P.E.K.K.A Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Furnace Inferno Dragon Balloon Electro Dragon P.E.K.K.A Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Archers Furnace Inferno Dragon

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Balloon Electro Dragon P.E.K.K.A Golem Inferno Dragon
Furnace
Balloon Electro Dragon P.E.K.K.A Golem
Rage
Balloon Electro Dragon
Balloon
Rage Archers Furnace Electro Dragon Golem
Electro Dragon
Golem Archers Furnace Rage Balloon P.E.K.K.A Inferno Dragon
P.E.K.K.A
Archers Furnace Electro Dragon
Golem
Electro Dragon Archers Furnace Balloon
Inferno Dragon
Archers Electro Dragon

Defense Synergies 0 3

Archers
Furnace P.E.K.K.A
Furnace
Archers
Rage
Balloon
Electro Dragon
Inferno Dragon
P.E.K.K.A
Archers
Golem
Inferno Dragon
Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon
P.E.K.K.A Inferno Dragon Furnace Electro Dragon
Furnace P.E.K.K.A Archers Electro Dragon Inferno Dragon
P.E.K.K.A Inferno Dragon Furnace Electro Dragon
P.E.K.K.A
Archers Furnace Electro Dragon
Furnace Inferno Dragon Archers Electro Dragon
Electro Dragon P.E.K.K.A
P.E.K.K.A Inferno Dragon Furnace
Archers
Archers Furnace Electro Dragon
Inferno Dragon Archers Furnace Electro Dragon
Furnace P.E.K.K.A Electro Dragon
Furnace Electro Dragon P.E.K.K.A
P.E.K.K.A Inferno Dragon Furnace
Furnace P.E.K.K.A Inferno Dragon
Furnace Electro Dragon P.E.K.K.A
Archers Furnace Electro Dragon
Furnace Archers Electro Dragon Inferno Dragon
P.E.K.K.A Inferno Dragon
Archers Furnace Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Furnace P.E.K.K.A
Archers Electro Dragon Inferno Dragon
P.E.K.K.A Furnace Electro Dragon
P.E.K.K.A
P.E.K.K.A Inferno Dragon
Furnace Archers Electro Dragon
P.E.K.K.A Archers Furnace
P.E.K.K.A Inferno Dragon
Electro Dragon P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Electro Dragon
P.E.K.K.A
P.E.K.K.A
Archers Furnace Electro Dragon
Electro Dragon Archers Furnace P.E.K.K.A Inferno Dragon
Archers Electro Dragon P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon
Electro Dragon
Electro Dragon
Furnace
Furnace Electro Dragon
Archers Furnace
Electro Dragon
Electro Dragon
Electro Dragon
Electro Dragon
Archers Electro Dragon
Electro Dragon
Furnace
Furnace Electro Dragon
Furnace Electro Dragon
Archers Electro Dragon
Electro Dragon
Electro Dragon
Furnace Electro Dragon
Inferno Dragon
Electro Dragon
Electro Dragon
Archers Furnace Electro Dragon
Electro Dragon
Electro Dragon
Electro Dragon
P.E.K.K.A
Archers Electro Dragon
Archers Electro Dragon
Electro Dragon
Electro Dragon
Electro Dragon P.E.K.K.A
Electro Dragon
Electro Dragon
Electro Dragon

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