My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Flying Machine Baby Dragon Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Flying Machine Barbarian Hut Baby Dragon Electro Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Baby Dragon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Flying Machine Baby Dragon Electro Dragon Lumberjack
Zap
Archers Flying Machine
Barbarian Barrel
Archers Barbarian Hut Lumberjack
The Log
Archers Barbarian Hut Lumberjack
Earthquake
Archers Barbarian Hut
Arrows
Archers Flying Machine
Royal Delivery
Archers Flying Machine Baby Dragon Electro Dragon Lumberjack
Fireball
Archers Flying Machine Barbarian Hut Baby Dragon Electro Dragon Lumberjack
Poison
Archers Flying Machine Barbarian Hut Electro Dragon
Lightning
Barbarian Hut Baby Dragon Electro Dragon Lumberjack
Rocket
Barbarian Hut Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Poison Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Poison Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Flying Machine Baby Dragon Poison Lumberjack Electro Dragon Barbarian Hut Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Archers Flying Machine Baby Dragon Poison

Attack Synergies 0 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Barbarian Hut Baby Dragon Electro Dragon Lumberjack Mega Knight
Flying Machine
Barbarian Hut Baby Dragon Electro Dragon Lumberjack Mega Knight
Barbarian Hut
Archers Flying Machine Baby Dragon Electro Dragon
Baby Dragon
Archers Flying Machine Barbarian Hut Poison Electro Dragon Lumberjack Mega Knight
Poison
Baby Dragon Electro Dragon Mega Knight
Electro Dragon
Archers Flying Machine Barbarian Hut Baby Dragon Poison Mega Knight
Lumberjack
Archers Flying Machine Baby Dragon Mega Knight
Mega Knight
Archers Flying Machine Baby Dragon Poison Electro Dragon Lumberjack

Defense Synergies 0 16

Archers
Barbarian Hut Baby Dragon Lumberjack Mega Knight
Flying Machine
Barbarian Hut Baby Dragon Electro Dragon Lumberjack Mega Knight
Barbarian Hut
Archers Flying Machine Baby Dragon Electro Dragon
Baby Dragon
Archers Flying Machine Barbarian Hut Electro Dragon Lumberjack Mega Knight
Poison
Mega Knight
Electro Dragon
Flying Machine Barbarian Hut Baby Dragon Lumberjack
Lumberjack
Archers Flying Machine Baby Dragon Electro Dragon
Mega Knight
Archers Flying Machine Baby Dragon Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Flying Machine Baby Dragon Electro Dragon
Barbarian Hut Lumberjack Flying Machine Electro Dragon Mega Knight
Barbarian Hut Lumberjack Mega Knight Archers Electro Dragon
Barbarian Hut Lumberjack Electro Dragon Mega Knight
Poison Lumberjack Mega Knight
Archers Flying Machine Baby Dragon Electro Dragon Lumberjack Mega Knight
Archers Flying Machine Barbarian Hut Baby Dragon Poison Electro Dragon
Barbarian Hut Flying Machine Baby Dragon Poison Electro Dragon Mega Knight
Barbarian Hut Lumberjack
Archers Lumberjack Mega Knight
Archers Poison Flying Machine Baby Dragon Electro Dragon Lumberjack Mega Knight
Archers Flying Machine Barbarian Hut Baby Dragon Poison Electro Dragon
Barbarian Hut Lumberjack Mega Knight Flying Machine Electro Dragon
Barbarian Hut Mega Knight Baby Dragon Poison Electro Dragon Lumberjack
Barbarian Hut Lumberjack Mega Knight
Barbarian Hut Lumberjack Mega Knight
Barbarian Hut Mega Knight Poison Electro Dragon Lumberjack
Mega Knight Archers Flying Machine Barbarian Hut Baby Dragon Electro Dragon Lumberjack
Baby Dragon Poison Archers Flying Machine Barbarian Hut Electro Dragon Lumberjack Mega Knight
Barbarian Hut Lumberjack
Mega Knight Archers Flying Machine Baby Dragon Poison Electro Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Lumberjack Mega Knight Archers
Poison Archers Flying Machine Baby Dragon Electro Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Barbarian Hut Electro Dragon
Lumberjack Mega Knight Barbarian Hut
Barbarian Hut Lumberjack Mega Knight
Poison Archers Flying Machine Baby Dragon Electro Dragon
Archers Flying Machine Barbarian Hut Lumberjack
Mega Knight Barbarian Hut Lumberjack
Electro Dragon Mega Knight Flying Machine Barbarian Hut Baby Dragon Poison
Barbarian Hut
Mega Knight Flying Machine Electro Dragon Lumberjack
Mega Knight Poison
Mega Knight Barbarian Hut Lumberjack
Archers Flying Machine Barbarian Hut Baby Dragon Electro Dragon Mega Knight
Electro Dragon Archers Flying Machine Barbarian Hut Baby Dragon Poison Lumberjack
Poison Mega Knight Archers Flying Machine Barbarian Hut Baby Dragon Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine Barbarian Hut Baby Dragon Electro Dragon
Poison Flying Machine Baby Dragon Electro Dragon
Flying Machine Barbarian Hut Baby Dragon Poison Electro Dragon
Flying Machine Barbarian Hut Poison
Poison Baby Dragon Mega Knight
Poison Flying Machine Baby Dragon Electro Dragon
Archers Flying Machine Baby Dragon Poison
Poison Flying Machine Barbarian Hut Baby Dragon Electro Dragon
Poison Flying Machine Electro Dragon
Poison Electro Dragon Lumberjack
Poison Flying Machine Electro Dragon
Poison Archers Flying Machine Baby Dragon Electro Dragon
Flying Machine Poison Barbarian Hut Baby Dragon
Flying Machine Baby Dragon Poison Electro Dragon
Flying Machine Barbarian Hut Baby Dragon Poison
Flying Machine Barbarian Hut Baby Dragon Poison Electro Dragon
Flying Machine Barbarian Hut Baby Dragon Poison Electro Dragon Mega Knight
Poison
Archers Flying Machine Baby Dragon Poison Electro Dragon Mega Knight
Flying Machine Baby Dragon Poison Electro Dragon Mega Knight
Baby Dragon Poison Mega Knight
Poison
Flying Machine Barbarian Hut Baby Dragon Poison Electro Dragon
Poison Baby Dragon Electro Dragon Mega Knight
Poison Flying Machine Baby Dragon Electro Dragon
Flying Machine Baby Dragon Poison Electro Dragon Mega Knight
Poison Baby Dragon
Poison Archers Flying Machine Baby Dragon Electro Dragon
Electro Dragon Flying Machine Poison
Poison Electro Dragon Mega Knight
Poison Electro Dragon
Mega Knight
Poison
Archers Flying Machine Barbarian Hut Electro Dragon
Poison Archers Flying Machine Baby Dragon Electro Dragon
Poison Flying Machine Baby Dragon Electro Dragon Lumberjack Mega Knight
Flying Machine Baby Dragon Poison Electro Dragon
Poison
Flying Machine Electro Dragon Mega Knight
Electro Dragon Flying Machine Baby Dragon Poison
Flying Machine Poison Electro Dragon
Poison Electro Dragon Flying Machine Baby Dragon Mega Knight

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