My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Furnace Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Battle Ram Furnace P.E.K.K.A Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram Hog Rider Night Witch
Giant Snowball
Archers Battle Ram Hog Rider Furnace Night Witch
Zap
Archers Firecracker Battle Ram Furnace Night Witch
Barbarian Barrel
Archers Firecracker Battle Ram Furnace Electro Wizard Night Witch
The Log
Archers Firecracker Battle Ram Hog Rider Furnace
Earthquake
Archers Firecracker Hog Rider Furnace
Arrows
Archers Firecracker Furnace Night Witch
Royal Delivery
Archers Firecracker Battle Ram Hog Rider P.E.K.K.A Electro Wizard Night Witch
Fireball
Archers Firecracker Battle Ram Hog Rider Furnace Electro Wizard Night Witch
Poison
Archers Firecracker Furnace Electro Wizard Night Witch
Lightning
Battle Ram Furnace Electro Wizard Night Witch
Rocket
Hog Rider Furnace Night Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram P.E.K.K.A Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Firecracker Battle Ram Hog Rider Furnace Electro Wizard Night Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Firecracker Battle Ram Hog Rider

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Battle Ram Hog Rider P.E.K.K.A
Firecracker
Hog Rider Battle Ram P.E.K.K.A
Battle Ram
Archers Firecracker Furnace P.E.K.K.A Electro Wizard
Hog Rider
Firecracker Archers Furnace Electro Wizard
Furnace
Battle Ram Hog Rider P.E.K.K.A
P.E.K.K.A
Electro Wizard Archers Firecracker Battle Ram Furnace Night Witch
Electro Wizard
P.E.K.K.A Battle Ram Hog Rider
Night Witch
P.E.K.K.A

Defense Synergies 0 10

Archers
Firecracker Furnace P.E.K.K.A Electro Wizard
Firecracker
Archers P.E.K.K.A Electro Wizard Night Witch
Battle Ram
Hog Rider
Furnace
Archers Electro Wizard
P.E.K.K.A
Archers Firecracker Electro Wizard
Electro Wizard
Archers Firecracker Furnace P.E.K.K.A Night Witch
Night Witch
Firecracker Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard
P.E.K.K.A Firecracker Furnace Electro Wizard Night Witch
Furnace P.E.K.K.A Archers Electro Wizard Night Witch
P.E.K.K.A Night Witch Firecracker Furnace Electro Wizard
Firecracker P.E.K.K.A
Archers Firecracker Furnace Electro Wizard Night Witch
Furnace Electro Wizard Archers Firecracker Night Witch
P.E.K.K.A Electro Wizard
P.E.K.K.A Furnace Night Witch
Archers Firecracker Electro Wizard Night Witch
Archers Electro Wizard Firecracker Furnace Night Witch
Archers Firecracker Furnace Electro Wizard Night Witch
Furnace P.E.K.K.A Night Witch Electro Wizard
Firecracker Furnace P.E.K.K.A Electro Wizard Night Witch
P.E.K.K.A Furnace Electro Wizard
Furnace P.E.K.K.A Electro Wizard
Firecracker Furnace P.E.K.K.A Electro Wizard Night Witch
Archers Firecracker Furnace Electro Wizard Night Witch
Furnace Archers Firecracker Electro Wizard
P.E.K.K.A Electro Wizard
Archers Firecracker Furnace P.E.K.K.A Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Furnace P.E.K.K.A Electro Wizard
Electro Wizard Archers Firecracker
P.E.K.K.A Furnace Electro Wizard
P.E.K.K.A Electro Wizard Night Witch
P.E.K.K.A Night Witch
Firecracker Furnace Archers Electro Wizard
P.E.K.K.A Archers Furnace Electro Wizard Night Witch
P.E.K.K.A
P.E.K.K.A Electro Wizard Firecracker
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Electro Wizard
P.E.K.K.A Night Witch
Archers Firecracker Furnace
Electro Wizard Archers Firecracker Furnace P.E.K.K.A Night Witch
Archers Firecracker P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Electro Wizard
Firecracker
Firecracker Furnace
Firecracker Furnace
Archers Firecracker Furnace
Firecracker
Firecracker
Electro Wizard Night Witch
Firecracker Electro Wizard
Archers Firecracker
Firecracker
Firecracker
Firecracker Furnace
Firecracker Furnace
Firecracker Furnace
Night Witch
Archers Firecracker Electro Wizard
Firecracker
Night Witch
Firecracker Furnace
Firecracker Electro Wizard
Firecracker
Archers Firecracker Furnace Electro Wizard Night Witch
Electro Wizard Firecracker
Night Witch
Night Witch
Firecracker Electro Wizard
P.E.K.K.A
Firecracker
Electro Wizard Archers Night Witch
Archers Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker
Firecracker P.E.K.K.A
Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Electro Wizard

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