My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Battle Ram Dark Prince Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram Dark Prince
Giant Snowball
Archers Battle Ram
Zap
Archers Firecracker Battle Ram Dark Prince
Barbarian Barrel
Archers Firecracker Battle Ram Dark Prince Electro Wizard
The Log
Archers Firecracker Mini P.E.K.K.A Battle Ram Dark Prince
Earthquake
Archers Firecracker
Arrows
Archers Firecracker
Royal Delivery
Archers Firecracker Mini P.E.K.K.A Battle Ram Dark Prince Electro Wizard
Fireball
Archers Firecracker Battle Ram Electro Wizard
Poison
Archers Firecracker Electro Wizard
Lightning
Mini P.E.K.K.A Battle Ram Dark Prince Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Dark Prince Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Dark Prince Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Firecracker Mini P.E.K.K.A Battle Ram Dark Prince Poison Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Firecracker Mini P.E.K.K.A Battle Ram

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Mini P.E.K.K.A Battle Ram Dark Prince Mega Knight
Firecracker
Mini P.E.K.K.A Battle Ram Dark Prince Mega Knight
Mini P.E.K.K.A
Archers Firecracker Dark Prince Electro Wizard Mega Knight
Battle Ram
Poison Archers Firecracker Electro Wizard
Dark Prince
Archers Firecracker Mini P.E.K.K.A Poison Electro Wizard
Poison
Battle Ram Dark Prince Mega Knight
Electro Wizard
Mini P.E.K.K.A Battle Ram Dark Prince Mega Knight
Mega Knight
Archers Firecracker Mini P.E.K.K.A Poison Electro Wizard

Defense Synergies 1 14

Archers
Firecracker Mini P.E.K.K.A Dark Prince Electro Wizard Mega Knight
Firecracker
Archers Mini P.E.K.K.A Dark Prince Electro Wizard Mega Knight
Mini P.E.K.K.A
Electro Wizard Archers Firecracker
Battle Ram
Dark Prince
Archers Firecracker Poison Electro Wizard
Poison
Dark Prince Electro Wizard Mega Knight
Electro Wizard
Mini P.E.K.K.A Archers Firecracker Dark Prince Poison Mega Knight
Mega Knight
Archers Firecracker Poison Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard
Mini P.E.K.K.A Firecracker Dark Prince Electro Wizard Mega Knight
Mini P.E.K.K.A Mega Knight Archers Dark Prince Electro Wizard
Mini P.E.K.K.A Firecracker Dark Prince Electro Wizard Mega Knight
Firecracker Mini P.E.K.K.A Dark Prince Poison Mega Knight
Archers Firecracker Dark Prince Electro Wizard Mega Knight
Electro Wizard Archers Firecracker Poison
Poison Electro Wizard Mega Knight
Mini P.E.K.K.A
Archers Firecracker Mini P.E.K.K.A Dark Prince Electro Wizard Mega Knight
Archers Poison Electro Wizard Firecracker Dark Prince Mega Knight
Archers Firecracker Poison Electro Wizard
Mini P.E.K.K.A Mega Knight Dark Prince Electro Wizard
Mega Knight Firecracker Mini P.E.K.K.A Dark Prince Poison Electro Wizard
Mini P.E.K.K.A Electro Wizard Mega Knight
Mini P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Firecracker Mini P.E.K.K.A Dark Prince Poison Electro Wizard
Mega Knight Archers Firecracker Dark Prince Electro Wizard
Poison Archers Firecracker Dark Prince Electro Wizard Mega Knight
Mini P.E.K.K.A Electro Wizard
Dark Prince Mega Knight Archers Firecracker Mini P.E.K.K.A Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Archers Dark Prince Electro Wizard
Poison Electro Wizard Archers Firecracker Mini P.E.K.K.A Mega Knight
Mega Knight Mini P.E.K.K.A Dark Prince Electro Wizard
Mini P.E.K.K.A Dark Prince Mega Knight Electro Wizard
Mini P.E.K.K.A Dark Prince Mega Knight
Firecracker Poison Archers Electro Wizard
Mini P.E.K.K.A Dark Prince Archers Electro Wizard
Mini P.E.K.K.A Mega Knight Dark Prince
Electro Wizard Mega Knight Firecracker Mini P.E.K.K.A Dark Prince Poison
Mega Knight Mini P.E.K.K.A Dark Prince
Mega Knight Dark Prince Poison Electro Wizard
Mini P.E.K.K.A Dark Prince Mega Knight
Archers Firecracker Mega Knight
Electro Wizard Archers Firecracker Mini P.E.K.K.A Dark Prince Poison
Poison Mega Knight Archers Firecracker Mini P.E.K.K.A Dark Prince Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker
Firecracker Poison Electro Wizard
Poison
Firecracker Dark Prince Poison
Poison Firecracker Dark Prince Mega Knight
Firecracker Poison
Archers Firecracker Poison
Poison Firecracker
Poison Firecracker
Mini P.E.K.K.A Poison Electro Wizard
Firecracker Poison Dark Prince Electro Wizard
Poison Archers Firecracker
Poison Firecracker
Firecracker Poison
Firecracker Poison
Firecracker Poison
Firecracker Poison Mega Knight
Poison
Mini P.E.K.K.A
Archers Firecracker Mini P.E.K.K.A Dark Prince Poison Electro Wizard Mega Knight
Firecracker Poison Mega Knight
Poison Mega Knight
Poison
Poison
Firecracker Poison Dark Prince Mega Knight
Firecracker Poison Electro Wizard
Poison Mega Knight
Poison Firecracker
Poison Archers Firecracker Electro Wizard
Electro Wizard Firecracker Poison
Mini P.E.K.K.A
Poison Mega Knight
Firecracker Poison Electro Wizard
Mega Knight
Firecracker Poison
Electro Wizard Archers Dark Prince
Poison Archers Firecracker Electro Wizard
Poison Firecracker Mini P.E.K.K.A Dark Prince Electro Wizard Mega Knight
Firecracker Poison
Poison
Firecracker Dark Prince Mega Knight
Firecracker Poison Electro Wizard
Firecracker Poison Electro Wizard
Poison Firecracker Dark Prince Electro Wizard Mega Knight

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