My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Valkyrie Wizard Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Dark Prince
Giant Snowball
Archers Barbarians
Zap
Archers Firecracker Dark Prince
Barbarian Barrel
Archers Firecracker Barbarians Valkyrie Wizard Dark Prince
The Log
Archers Firecracker Barbarians Dark Prince
Earthquake
Archers Firecracker Barbarians
Arrows
Archers Firecracker
Royal Delivery
Archers Firecracker Barbarians Valkyrie Wizard Dark Prince
Fireball
Archers Firecracker Barbarians Wizard
Poison
Archers Firecracker Barbarians Wizard
Lightning
Valkyrie Wizard Dark Prince
Rocket
Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Firecracker Valkyrie Dark Prince Barbarians Wizard Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Archers Firecracker Valkyrie

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Dark Prince
Firecracker
Valkyrie Dark Prince
Barbarians
Valkyrie
Archers Firecracker Wizard Dark Prince
Wizard
Valkyrie Rage Dark Prince
Rage
Wizard Dark Prince
Dark Prince
Archers Firecracker Valkyrie Wizard Rage Lightning
Lightning
Dark Prince

Defense Synergies 2 5

Archers
Valkyrie Firecracker Dark Prince
Firecracker
Valkyrie Archers Dark Prince
Barbarians
Valkyrie
Archers Firecracker Wizard
Wizard
Valkyrie Dark Prince
Rage
Dark Prince
Archers Firecracker Wizard
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Valkyrie Wizard
Barbarians Firecracker Valkyrie Dark Prince
Barbarians Archers Valkyrie Dark Prince Lightning
Barbarians Firecracker Valkyrie Dark Prince
Lightning Firecracker Barbarians Valkyrie Dark Prince
Archers Firecracker Valkyrie Dark Prince
Lightning Archers Firecracker Wizard
Lightning Barbarians Valkyrie
Barbarians
Archers Firecracker Barbarians Valkyrie Dark Prince
Archers Barbarians Valkyrie Firecracker Wizard Dark Prince
Archers Firecracker Wizard
Barbarians Valkyrie Wizard Dark Prince Lightning
Valkyrie Wizard Firecracker Barbarians Dark Prince
Barbarians
Barbarians Lightning
Barbarians Wizard Firecracker Valkyrie Dark Prince
Archers Firecracker Barbarians Valkyrie Wizard Dark Prince
Valkyrie Wizard Archers Firecracker Barbarians Dark Prince
Barbarians
Valkyrie Wizard Dark Prince Archers Firecracker Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Archers Dark Prince
Archers Firecracker Valkyrie Wizard Lightning
Barbarians Valkyrie Dark Prince Lightning
Valkyrie Dark Prince Lightning Barbarians
Barbarians Valkyrie Dark Prince
Firecracker Wizard Archers
Dark Prince Archers Barbarians Valkyrie Lightning
Barbarians Valkyrie Dark Prince
Lightning Firecracker Barbarians Valkyrie Dark Prince
Barbarians
Barbarians Valkyrie Dark Prince
Lightning Barbarians Valkyrie Dark Prince
Barbarians Dark Prince Lightning Valkyrie Wizard
Wizard Archers Firecracker Barbarians Valkyrie
Barbarians Archers Firecracker Valkyrie Dark Prince Lightning
Valkyrie Archers Firecracker Barbarians Wizard Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker Valkyrie
Firecracker
Lightning
Lightning Firecracker Barbarians Valkyrie Dark Prince
Wizard Firecracker Valkyrie Dark Prince
Firecracker Wizard
Archers Firecracker Wizard
Firecracker Wizard Lightning
Firecracker Wizard Lightning
Lightning
Firecracker Lightning Valkyrie Wizard Dark Prince
Lightning Archers Firecracker Wizard
Lightning Firecracker
Lightning Firecracker
Lightning Firecracker
Lightning Firecracker Wizard
Lightning Firecracker Wizard
Lightning
Lightning
Lightning Archers Firecracker Wizard Dark Prince
Lightning Firecracker Valkyrie Wizard
Lightning
Lightning Wizard
Lightning
Lightning Barbarians
Firecracker Valkyrie Wizard Dark Prince
Firecracker Wizard Lightning
Lightning Wizard
Lightning Firecracker
Lightning Archers Firecracker Wizard
Lightning Firecracker Wizard
Lightning
Lightning Wizard
Lightning Firecracker
Firecracker Wizard Lightning
Lightning Archers Barbarians Dark Prince
Lightning Archers Firecracker Wizard
Lightning Firecracker Valkyrie Wizard Dark Prince
Firecracker Wizard Lightning
Lightning
Firecracker Dark Prince
Firecracker Lightning
Firecracker Lightning
Lightning Firecracker Dark Prince

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