My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Recruits Bowler Electro Giant Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Recruits
Giant Snowball
Archers Cannon Royal Recruits
Zap
Archers Cannon
Barbarian Barrel
Archers Cannon Royal Recruits
The Log
Archers Cannon Royal Recruits
Earthquake
Archers Cannon
Arrows
Archers Royal Recruits
Royal Delivery
Archers Royal Recruits Bowler
Fireball
Archers Cannon Bowler
Poison
Archers Cannon Royal Recruits
Lightning
Cannon Bowler
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Bowler Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Tornado Bowler Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Cannon Tornado Golden Knight Bowler Lightning Royal Recruits Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Cannon Tornado Golden Knight

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Royal Recruits Bowler
Cannon
Royal Recruits
Archers
Tornado
Electro Giant Bowler
Bowler
Archers Tornado Lightning
Lightning
Electro Giant Bowler
Electro Giant
Tornado Lightning Golden Knight
Golden Knight
Electro Giant

Defense Synergies 1 11

Archers
Cannon Royal Recruits Tornado Bowler Golden Knight
Cannon
Archers Royal Recruits Bowler Electro Giant
Royal Recruits
Archers Cannon Tornado
Tornado
Bowler Archers Royal Recruits Electro Giant
Bowler
Tornado Archers Cannon
Lightning
Electro Giant
Cannon Tornado Golden Knight
Golden Knight
Archers Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Cannon Royal Recruits Golden Knight
Cannon Royal Recruits
Cannon Tornado Bowler Archers Royal Recruits Lightning
Cannon Royal Recruits Bowler
Lightning Royal Recruits Tornado Bowler
Tornado Bowler Archers Cannon
Tornado Lightning Archers Cannon
Bowler Lightning Cannon Royal Recruits Electro Giant Golden Knight
Cannon Royal Recruits Tornado
Tornado Archers Cannon Royal Recruits Bowler
Archers Cannon Royal Recruits Tornado Bowler Electro Giant
Archers Tornado
Cannon Royal Recruits Bowler Lightning
Bowler Cannon Royal Recruits Tornado Golden Knight
Royal Recruits Cannon
Tornado Cannon Royal Recruits Bowler Lightning Electro Giant
Cannon Royal Recruits Tornado Bowler
Cannon Archers Royal Recruits Tornado Bowler Golden Knight
Tornado Archers Cannon Royal Recruits Bowler
Cannon Royal Recruits Tornado
Royal Recruits Bowler Archers Cannon Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Archers Bowler Electro Giant
Archers Bowler Lightning
Royal Recruits Bowler Lightning Golden Knight
Royal Recruits Bowler Lightning Tornado
Royal Recruits Cannon Bowler
Electro Giant Archers Tornado
Royal Recruits Archers Bowler Lightning
Royal Recruits
Royal Recruits Lightning Tornado
Royal Recruits Cannon
Royal Recruits Bowler Golden Knight
Royal Recruits Lightning Tornado Bowler Electro Giant
Royal Recruits Bowler Lightning Cannon Golden Knight
Royal Recruits Archers Cannon Bowler Electro Giant
Royal Recruits Electro Giant Archers Tornado Bowler Lightning Golden Knight
Bowler Archers Cannon Royal Recruits Electro Giant Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Royal Recruits Golden Knight
Tornado Bowler Golden Knight
Lightning
Lightning Royal Recruits
Bowler
Electro Giant Tornado
Archers Tornado Bowler
Tornado Bowler Lightning
Tornado Lightning Golden Knight
Lightning Tornado Bowler
Lightning Royal Recruits Tornado Bowler Golden Knight
Lightning Archers Tornado
Lightning Bowler Golden Knight
Lightning
Lightning
Lightning Bowler Golden Knight
Lightning Royal Recruits Bowler
Lightning Tornado
Lightning
Lightning Archers Bowler
Lightning Tornado Bowler Electro Giant Golden Knight
Lightning Bowler
Lightning Tornado
Tornado Bowler Lightning
Lightning Royal Recruits
Tornado Electro Giant Bowler
Tornado Bowler Lightning Golden Knight
Lightning Tornado Bowler Golden Knight
Lightning Tornado Golden Knight
Lightning Archers Tornado Electro Giant
Lightning Electro Giant
Lightning Bowler
Lightning
Lightning
Bowler Lightning
Lightning Archers Royal Recruits
Lightning Archers Tornado
Lightning Bowler
Bowler Lightning
Lightning Tornado Electro Giant
Royal Recruits
Electro Giant Royal Recruits Tornado Bowler Lightning Golden Knight
Tornado Lightning
Lightning Royal Recruits Tornado Bowler Electro Giant Golden Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: