My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Dart Goblin Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Three Musketeers Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Three Musketeers Graveyard
Giant Snowball
Archers Cannon Goblin Gang Dart Goblin Three Musketeers Graveyard
Zap
Archers Cannon Goblin Gang Dart Goblin Three Musketeers Graveyard
Barbarian Barrel
Archers Cannon Goblin Gang Dart Goblin Valkyrie Three Musketeers Graveyard
The Log
Archers Cannon Goblin Gang Dart Goblin Three Musketeers Graveyard
Earthquake
Archers Cannon Goblin Gang Graveyard
Arrows
Archers Goblin Gang Dart Goblin Graveyard
Royal Delivery
Archers Goblin Gang Dart Goblin Valkyrie Three Musketeers Graveyard
Fireball
Archers Cannon Goblin Gang Dart Goblin Three Musketeers
Poison
Archers Cannon Goblin Gang Dart Goblin Three Musketeers Graveyard
Lightning
Cannon Valkyrie Three Musketeers
Rocket
Valkyrie Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Cannon Goblin Gang Dart Goblin Valkyrie Graveyard Mega Knight Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Cannon Goblin Gang Dart Goblin

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Graveyard Mega Knight
Cannon
Goblin Gang
Dart Goblin Valkyrie Three Musketeers
Dart Goblin
Valkyrie Goblin Gang Graveyard Mega Knight
Valkyrie
Archers Dart Goblin Graveyard Goblin Gang Three Musketeers
Three Musketeers
Goblin Gang Valkyrie Graveyard
Graveyard
Valkyrie Archers Dart Goblin Three Musketeers Mega Knight
Mega Knight
Archers Dart Goblin Graveyard

Defense Synergies 1 11

Archers
Valkyrie Cannon Goblin Gang Dart Goblin Mega Knight
Cannon
Archers Goblin Gang Dart Goblin Valkyrie
Goblin Gang
Archers Cannon Dart Goblin Valkyrie
Dart Goblin
Archers Cannon Goblin Gang Valkyrie Mega Knight
Valkyrie
Archers Cannon Goblin Gang Dart Goblin
Three Musketeers
Graveyard
Mega Knight
Archers Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Dart Goblin Valkyrie
Cannon Goblin Gang Dart Goblin Valkyrie Three Musketeers Mega Knight
Cannon Goblin Gang Three Musketeers Mega Knight Archers Dart Goblin Valkyrie
Cannon Three Musketeers Goblin Gang Dart Goblin Valkyrie Mega Knight
Valkyrie Mega Knight
Goblin Gang Archers Cannon Dart Goblin Valkyrie Mega Knight
Dart Goblin Three Musketeers Archers Cannon Goblin Gang
Cannon Dart Goblin Valkyrie Mega Knight
Cannon Three Musketeers Goblin Gang
Goblin Gang Archers Cannon Dart Goblin Valkyrie Mega Knight
Archers Goblin Gang Dart Goblin Valkyrie Cannon Mega Knight
Three Musketeers Archers Goblin Gang Dart Goblin
Cannon Mega Knight Goblin Gang Valkyrie Three Musketeers
Valkyrie Three Musketeers Mega Knight Cannon Goblin Gang Dart Goblin
Cannon Goblin Gang Three Musketeers Mega Knight
Cannon Goblin Gang Three Musketeers Mega Knight
Three Musketeers Mega Knight Cannon Goblin Gang Valkyrie
Cannon Mega Knight Archers Goblin Gang Dart Goblin Valkyrie Three Musketeers
Valkyrie Archers Cannon Dart Goblin Mega Knight
Cannon Dart Goblin Three Musketeers
Goblin Gang Valkyrie Mega Knight Archers Cannon Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Archers
Archers Goblin Gang Valkyrie Mega Knight
Goblin Gang Mega Knight Valkyrie
Goblin Gang Valkyrie Mega Knight
Cannon Goblin Gang Valkyrie Three Musketeers Mega Knight
Archers Goblin Gang Dart Goblin Three Musketeers
Goblin Gang Archers Dart Goblin Valkyrie
Mega Knight Valkyrie
Mega Knight Valkyrie
Cannon Goblin Gang Dart Goblin Three Musketeers
Mega Knight Dart Goblin Valkyrie
Mega Knight Valkyrie
Mega Knight Cannon Goblin Gang Valkyrie Three Musketeers
Archers Cannon Dart Goblin Valkyrie Three Musketeers Mega Knight
Goblin Gang Archers Dart Goblin Valkyrie Three Musketeers
Valkyrie Mega Knight Archers Cannon Dart Goblin

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Valkyrie
Dart Goblin
Dart Goblin
Dart Goblin Valkyrie
Valkyrie Mega Knight
Dart Goblin
Archers Dart Goblin
Dart Goblin
Dart Goblin
Goblin Gang Three Musketeers
Dart Goblin Valkyrie
Archers Dart Goblin
Dart Goblin Three Musketeers
Dart Goblin
Dart Goblin
Dart Goblin Three Musketeers
Dart Goblin Three Musketeers Mega Knight
Three Musketeers
Archers Dart Goblin Three Musketeers Mega Knight
Dart Goblin Valkyrie Mega Knight
Mega Knight
Valkyrie Mega Knight
Dart Goblin
Mega Knight
Dart Goblin
Archers Dart Goblin
Dart Goblin
Dart Goblin Mega Knight
Mega Knight
Archers Goblin Gang Dart Goblin
Archers Dart Goblin Three Musketeers
Goblin Gang Dart Goblin Valkyrie Three Musketeers Mega Knight
Dart Goblin
Dart Goblin Three Musketeers Mega Knight
Goblin Gang Dart Goblin
Dart Goblin
Dart Goblin Mega Knight

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