My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Flying Machine Dark Prince Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Flying Machine Dark Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Dark Prince
Giant Snowball
Archers Barbarians Flying Machine
Zap
Archers Flying Machine Dark Prince
Barbarian Barrel
Archers Tesla Barbarians Dark Prince
The Log
Archers Barbarians Dark Prince
Earthquake
Archers Tesla Barbarians
Arrows
Archers Flying Machine
Royal Delivery
Archers Barbarians Flying Machine Dark Prince
Fireball
Archers Tesla Barbarians Flying Machine
Poison
Archers Barbarians Flying Machine
Lightning
Tesla Dark Prince
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Dark Prince Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Tesla Flying Machine Dark Prince Barbarians Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Arrows Tesla Flying Machine

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Dark Prince Golem
Arrows
Golem Archers Dark Prince Lightning
Tesla
Barbarians
Flying Machine
Dark Prince Golem
Dark Prince
Archers Arrows Flying Machine Lightning Golem
Lightning
Golem Arrows Dark Prince
Golem
Arrows Lightning Archers Flying Machine Dark Prince

Defense Synergies 0 8

Archers
Tesla Dark Prince
Arrows
Tesla Barbarians Dark Prince Lightning
Tesla
Archers Arrows Dark Prince
Barbarians
Arrows
Flying Machine
Dark Prince
Dark Prince
Archers Arrows Tesla Flying Machine
Lightning
Arrows
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Tesla Flying Machine
Barbarians Tesla Flying Machine Dark Prince
Tesla Barbarians Archers Dark Prince Lightning
Tesla Barbarians Dark Prince
Lightning Arrows Barbarians Dark Prince
Arrows Archers Tesla Flying Machine Dark Prince
Tesla Lightning Archers Arrows Flying Machine
Lightning Arrows Tesla Barbarians Flying Machine
Tesla Barbarians
Archers Tesla Barbarians Dark Prince
Archers Barbarians Arrows Tesla Flying Machine Dark Prince
Arrows Tesla Archers Flying Machine
Tesla Barbarians Flying Machine Dark Prince Lightning
Arrows Tesla Barbarians Dark Prince
Barbarians Tesla
Barbarians Tesla Lightning
Tesla Barbarians Arrows Dark Prince
Arrows Tesla Archers Barbarians Flying Machine Dark Prince
Arrows Archers Tesla Barbarians Flying Machine Dark Prince
Barbarians Tesla
Dark Prince Archers Arrows Tesla Barbarians Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Archers Tesla Dark Prince
Archers Arrows Tesla Flying Machine Lightning
Barbarians Dark Prince Lightning
Dark Prince Lightning Tesla Barbarians
Barbarians Tesla Dark Prince
Arrows Archers Tesla Flying Machine
Dark Prince Archers Tesla Barbarians Flying Machine Lightning
Tesla Barbarians Dark Prince
Lightning Barbarians Flying Machine Dark Prince
Tesla Barbarians
Tesla Barbarians Flying Machine Dark Prince
Lightning Arrows Barbarians Dark Prince
Barbarians Dark Prince Lightning Tesla
Archers Tesla Barbarians Flying Machine
Tesla Barbarians Archers Flying Machine Dark Prince Lightning
Arrows Archers Tesla Barbarians Flying Machine Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Flying Machine
Arrows Flying Machine
Lightning Arrows Flying Machine
Lightning Arrows Barbarians Flying Machine Dark Prince
Arrows Dark Prince
Arrows Flying Machine
Archers Arrows Flying Machine
Arrows Flying Machine Lightning
Arrows Flying Machine Lightning
Lightning
Lightning Arrows Flying Machine Dark Prince
Lightning Archers Arrows Flying Machine
Flying Machine Lightning
Lightning Arrows Flying Machine
Lightning Arrows Flying Machine
Lightning Arrows Flying Machine
Lightning Arrows Flying Machine
Lightning Arrows
Lightning
Lightning Archers Arrows Flying Machine Dark Prince
Lightning Arrows Flying Machine
Lightning
Lightning Arrows
Lightning
Lightning Arrows Barbarians Flying Machine
Arrows Dark Prince
Arrows Flying Machine Lightning
Lightning Arrows Flying Machine
Lightning Arrows
Lightning Archers Arrows Flying Machine
Lightning Flying Machine
Lightning
Lightning Arrows
Lightning Arrows
Arrows Lightning
Lightning Archers Barbarians Flying Machine Dark Prince
Lightning Archers Arrows Flying Machine
Arrows
Lightning Flying Machine Dark Prince
Arrows Flying Machine Lightning
Lightning Arrows
Flying Machine Dark Prince
Flying Machine Lightning
Flying Machine Lightning
Lightning Flying Machine Dark Prince

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