My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Zappies Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Zappies Goblin Hut Sparky Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Sparky Lava Hound
Giant Snowball
Archers Zappies Goblin Hut Lava Hound
Zap
Archers Zappies Goblin Hut Sparky Lava Hound
Barbarian Barrel
Archers Knight Zappies Goblin Hut Sparky
The Log
Archers Zappies Goblin Hut Sparky
Earthquake
Archers Zappies Goblin Hut
Arrows
Archers Zappies Goblin Hut Lava Hound
Royal Delivery
Archers Knight Zappies Goblin Hut Sparky Lava Hound
Fireball
Archers Zappies Goblin Hut Sparky Lava Hound
Poison
Archers Zappies Goblin Hut Sparky Lava Hound
Lightning
Knight Goblin Hut Sparky
Rocket
Goblin Hut Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Zappies Goblin Hut Lightning Sparky Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Knight Zappies

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Goblin Hut Lava Hound
Arrows
Sparky Lava Hound Archers Knight Lightning
Knight
Archers Arrows Zappies Goblin Hut Sparky
Zappies
Knight Goblin Hut Lava Hound
Goblin Hut
Archers Knight Zappies Lava Hound
Lightning
Lava Hound Arrows
Sparky
Arrows Knight
Lava Hound
Arrows Lightning Archers Zappies Goblin Hut

Defense Synergies 1 8

Archers
Knight Goblin Hut
Arrows
Knight Goblin Hut Lightning Sparky
Knight
Archers Arrows Zappies Goblin Hut Sparky
Zappies
Knight
Goblin Hut
Archers Arrows Knight
Lightning
Arrows
Sparky
Arrows Knight
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Zappies Goblin Hut Sparky
Sparky Knight Zappies Goblin Hut
Goblin Hut Sparky Archers Knight Zappies Lightning
Goblin Hut Sparky Knight Zappies
Lightning Arrows Sparky
Arrows Archers Zappies
Lightning Archers Arrows Zappies Goblin Hut
Lightning Arrows Sparky
Zappies Sparky Goblin Hut
Knight Archers Zappies Sparky
Archers Arrows Knight Zappies Goblin Hut
Arrows Archers Zappies Goblin Hut
Goblin Hut Sparky Knight Zappies Lightning
Sparky Arrows Zappies Goblin Hut
Sparky Knight Zappies Goblin Hut
Zappies Goblin Hut Lightning Sparky
Sparky Arrows Knight Zappies Goblin Hut
Arrows Archers Knight Zappies Goblin Hut
Arrows Archers Knight Zappies Goblin Hut
Sparky Zappies Goblin Hut
Archers Arrows Knight Zappies Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Zappies Goblin Hut Sparky
Archers Arrows Knight Lightning
Zappies Knight Goblin Hut Lightning Sparky
Lightning Knight Zappies Sparky
Knight Zappies Goblin Hut Sparky
Arrows Archers Zappies Goblin Hut
Sparky Archers Knight Zappies Goblin Hut Lightning
Knight Zappies Sparky
Lightning Knight Zappies Goblin Hut Sparky
Zappies Goblin Hut Sparky
Knight Zappies Goblin Hut Sparky
Lightning Arrows
Lightning Knight Zappies Sparky
Archers Zappies Sparky
Zappies Goblin Hut Sparky Archers Knight Lightning
Arrows Archers Zappies Goblin Hut Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Knight Sparky
Arrows
Lightning Arrows Goblin Hut Sparky
Lightning Arrows Knight Sparky
Arrows Sparky
Arrows
Archers Arrows Sparky
Arrows Lightning
Arrows Lightning
Lightning Sparky
Lightning Arrows Knight Sparky
Lightning Archers Arrows
Lightning Knight Goblin Hut Sparky
Lightning Arrows
Lightning Arrows Goblin Hut Sparky
Lightning Arrows Goblin Hut Sparky
Lightning Arrows Goblin Hut Sparky
Lightning Arrows Sparky
Lightning Sparky
Lightning Archers Arrows Sparky
Lightning Arrows
Lightning Sparky
Lightning Arrows
Lightning Sparky
Lightning Arrows
Arrows Sparky
Arrows Lightning Sparky
Lightning Arrows Sparky
Lightning Arrows Sparky
Lightning Archers Arrows Sparky
Lightning Zappies Goblin Hut
Lightning Sparky
Lightning Arrows Sparky
Lightning Arrows Zappies Sparky
Sparky
Arrows Lightning Sparky
Lightning Archers Zappies Goblin Hut
Lightning Archers Arrows Zappies
Arrows
Lightning Knight Sparky
Arrows Lightning
Lightning Arrows Sparky
Sparky
Zappies Lightning Sparky
Zappies Lightning
Lightning Sparky

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