My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Royal Recruits Musketeer Elixir Collector Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Recruits Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Recruits Hog Rider
Giant Snowball
Archers Royal Recruits Musketeer Hog Rider Witch
Zap
Archers Witch
Barbarian Barrel
Archers Knight Royal Recruits Musketeer Witch
The Log
Archers Royal Recruits Musketeer Hog Rider Witch
Earthquake
Archers Hog Rider Elixir Collector Witch
Arrows
Archers Royal Recruits Witch
Royal Delivery
Archers Knight Royal Recruits Musketeer Hog Rider Witch
Fireball
Archers Musketeer Hog Rider Elixir Collector Witch
Poison
Archers Royal Recruits Musketeer Elixir Collector Witch
Lightning
Knight Musketeer Elixir Collector Witch
Rocket
Musketeer Hog Rider Elixir Collector Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Royal Recruits Elixir Collector

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Musketeer Hog Rider Witch Elixir Collector Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Knight Musketeer

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Royal Recruits Hog Rider
Arrows
Hog Rider Archers Knight
Knight
Archers Musketeer Hog Rider Arrows Witch
Royal Recruits
Archers Musketeer Hog Rider
Musketeer
Knight Hog Rider Royal Recruits
Hog Rider
Arrows Knight Musketeer Archers Royal Recruits Witch
Elixir Collector
Witch
Knight Hog Rider

Defense Synergies 2 4

Archers
Knight Royal Recruits Witch
Arrows
Knight
Knight
Archers Musketeer Arrows Witch
Royal Recruits
Archers
Musketeer
Knight
Hog Rider
Elixir Collector
Witch
Archers Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Royal Recruits Musketeer
Knight Royal Recruits Musketeer Witch
Witch Archers Knight Royal Recruits Musketeer
Royal Recruits Witch Knight Musketeer
Arrows Royal Recruits
Arrows Archers Musketeer
Musketeer Archers Arrows Witch
Arrows Royal Recruits Musketeer
Witch Royal Recruits Musketeer
Knight Archers Royal Recruits Musketeer
Archers Witch Arrows Knight Royal Recruits Musketeer
Arrows Musketeer Archers Witch
Royal Recruits Knight Musketeer Witch
Arrows Royal Recruits Witch
Royal Recruits Knight
Royal Recruits
Arrows Knight Royal Recruits Musketeer Witch
Arrows Archers Knight Royal Recruits Musketeer Witch
Arrows Witch Archers Knight Royal Recruits Musketeer
Royal Recruits Musketeer
Royal Recruits Archers Arrows Knight Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Archers Witch
Archers Arrows Knight Musketeer
Royal Recruits Knight Musketeer Witch
Royal Recruits Knight Musketeer
Royal Recruits Knight Musketeer Witch
Arrows Archers Musketeer Witch
Royal Recruits Archers Knight Musketeer Witch
Knight Royal Recruits
Royal Recruits Knight Witch
Royal Recruits Witch Musketeer
Knight Royal Recruits Musketeer Witch
Royal Recruits Arrows
Royal Recruits Knight Witch
Royal Recruits Archers Musketeer Witch
Royal Recruits Witch Archers Knight Musketeer
Arrows Archers Royal Recruits Musketeer Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Royal Recruits Musketeer
Arrows Musketeer
Arrows
Arrows Knight Royal Recruits Musketeer
Arrows
Arrows Musketeer Witch
Archers Arrows Musketeer Witch
Arrows
Arrows
Musketeer
Arrows Knight Royal Recruits Musketeer
Archers Arrows Musketeer
Knight Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer Witch
Arrows Royal Recruits Musketeer
Arrows
Archers Arrows Musketeer
Arrows Witch
Musketeer
Arrows
Musketeer
Arrows Royal Recruits Musketeer
Arrows Witch
Witch
Arrows Musketeer Witch
Arrows Musketeer Witch
Arrows Musketeer
Archers Arrows Musketeer Witch
Musketeer Witch
Arrows Musketeer
Arrows
Arrows
Archers Royal Recruits Musketeer Witch
Archers Arrows Musketeer Witch
Arrows
Knight Musketeer
Arrows Musketeer
Arrows
Royal Recruits Musketeer
Royal Recruits Musketeer Witch
Musketeer Witch
Royal Recruits Musketeer Witch

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