My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Guards Graveyard
Giant Snowball
Archers Guards Graveyard
Zap
Archers Inferno Tower Guards Graveyard
Barbarian Barrel
Archers Knight Inferno Tower Guards Graveyard
The Log
Archers Guards Graveyard
Earthquake
Archers Inferno Tower Guards Graveyard
Arrows
Archers Guards Graveyard
Royal Delivery
Archers Knight Guards Bowler Graveyard
Fireball
Archers Inferno Tower Bowler
Poison
Archers Inferno Tower Guards Graveyard
Lightning
Knight Inferno Tower Bowler
Rocket
Inferno Tower Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Tower Guards Freeze Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Guards Freeze Inferno Tower Bowler Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Knight Guards

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Bowler Graveyard
Arrows
Graveyard Archers Knight Freeze Bowler
Knight
Archers Graveyard Arrows
Inferno Tower
Guards
Graveyard
Freeze
Graveyard Arrows
Bowler
Graveyard Archers Arrows
Graveyard
Arrows Knight Freeze Bowler Archers Guards

Defense Synergies 3 7

Archers
Knight Inferno Tower Guards Bowler
Arrows
Knight Inferno Tower Bowler
Knight
Archers Inferno Tower Arrows Bowler
Inferno Tower
Knight Guards Archers Arrows
Guards
Inferno Tower Archers
Freeze
Bowler
Archers Arrows Knight
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Inferno Tower
Inferno Tower Knight
Inferno Tower Bowler Archers Knight Freeze
Inferno Tower Knight Guards Bowler
Arrows Bowler
Arrows Freeze Bowler Archers Guards
Inferno Tower Archers Arrows Freeze
Bowler Arrows Inferno Tower
Inferno Tower
Knight Guards Archers Inferno Tower Bowler
Archers Guards Arrows Knight Freeze Bowler
Arrows Inferno Tower Archers
Inferno Tower Bowler Knight Guards Freeze
Bowler Arrows Guards Freeze
Inferno Tower Knight
Inferno Tower Freeze Bowler
Arrows Knight Inferno Tower Bowler
Arrows Archers Knight Guards Bowler
Arrows Freeze Archers Knight Guards Bowler
Inferno Tower
Bowler Archers Arrows Knight Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Archers Inferno Tower Bowler
Archers Arrows Knight Bowler
Guards Knight Inferno Tower Bowler
Guards Bowler Knight Inferno Tower
Inferno Tower Knight Guards Bowler
Arrows Archers Freeze
Guards Archers Knight Inferno Tower Bowler
Inferno Tower Knight
Freeze Knight Inferno Tower
Inferno Tower Guards
Knight Inferno Tower Guards Bowler
Arrows Guards Bowler
Bowler Knight Inferno Tower Guards
Archers Bowler
Inferno Tower Guards Archers Knight Freeze Bowler
Arrows Bowler Archers Inferno Tower Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Guards Freeze
Arrows Bowler
Arrows
Arrows Knight Guards Freeze
Arrows Bowler
Arrows Freeze
Archers Arrows Bowler
Arrows Freeze Bowler
Arrows
Guards Bowler
Arrows Knight Bowler
Archers Arrows
Knight Bowler
Arrows Freeze
Arrows
Arrows Bowler
Arrows Bowler
Arrows Freeze
Archers Arrows Bowler
Arrows Bowler
Bowler
Arrows
Bowler
Arrows
Arrows Freeze Bowler
Arrows Bowler
Arrows Bowler
Arrows
Archers Arrows
Guards Freeze
Bowler
Arrows
Arrows Freeze
Arrows Bowler
Archers Guards Freeze
Archers Arrows
Freeze
Arrows
Knight Bowler
Arrows Bowler
Arrows
Guards Freeze Bowler
Freeze Bowler

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