My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Musketeer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mortar Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang
Giant Snowball
Archers Goblin Gang Musketeer
Zap
Archers Goblin Gang Mortar
Barbarian Barrel
Archers Knight Goblin Gang Mortar Musketeer
The Log
Archers Goblin Gang Musketeer
Earthquake
Archers Goblin Gang Mortar
Arrows
Archers Goblin Gang
Royal Delivery
Archers Knight Goblin Gang Musketeer
Fireball
Archers Goblin Gang Mortar Musketeer
Poison
Archers Goblin Gang Mortar Musketeer
Lightning
Knight Mortar Musketeer
Rocket
Mortar Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Arrows Knight Goblin Gang Mortar Musketeer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Arrows Knight

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Mortar Mega Knight
Arrows
Archers Knight Mortar Mega Knight
Knight
Archers Goblin Gang Mortar Musketeer Arrows The Log
Goblin Gang
Knight Mortar
Mortar
Knight Archers Arrows Goblin Gang Musketeer The Log
Musketeer
Knight Mortar The Log Mega Knight
The Log
Knight Mortar Musketeer Mega Knight
Mega Knight
Archers Arrows Musketeer The Log

Defense Synergies 6 14

Archers
Knight Goblin Gang Mortar The Log Mega Knight
Arrows
Mega Knight Knight Mortar
Knight
Archers Goblin Gang Musketeer Arrows Mortar The Log
Goblin Gang
Knight Musketeer Archers Mortar The Log
Mortar
Archers Arrows Knight Goblin Gang Musketeer The Log
Musketeer
Knight Goblin Gang The Log Mortar Mega Knight
The Log
Musketeer Archers Knight Goblin Gang Mortar Mega Knight
Mega Knight
Arrows Archers Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Musketeer The Log
Knight Goblin Gang Mortar Musketeer The Log Mega Knight
Goblin Gang Mortar Mega Knight Archers Knight Musketeer
Knight Goblin Gang Mortar Musketeer Mega Knight
Arrows The Log Mega Knight
Arrows Goblin Gang The Log Archers Musketeer Mega Knight
Musketeer Archers Arrows Goblin Gang Mortar
Arrows Musketeer The Log Mega Knight
Goblin Gang Mortar Musketeer
Knight Goblin Gang Archers Musketeer Mega Knight
Archers Goblin Gang Arrows Knight Musketeer The Log Mega Knight
Arrows Musketeer Archers Goblin Gang
Mortar Mega Knight Knight Goblin Gang Musketeer The Log
Mega Knight Arrows Goblin Gang Mortar The Log
Knight Goblin Gang Mortar Mega Knight
Goblin Gang Mortar The Log Mega Knight
Mega Knight Arrows Knight Goblin Gang Mortar Musketeer
Arrows Mortar Mega Knight Archers Knight Goblin Gang Musketeer The Log
Arrows Mortar The Log Archers Knight Musketeer Mega Knight
Mortar Musketeer
Goblin Gang Mega Knight Archers Arrows Knight Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Archers
Archers Arrows Knight Goblin Gang Mortar Musketeer The Log Mega Knight
Goblin Gang Mega Knight Knight Musketeer The Log
Goblin Gang Mega Knight Knight Musketeer The Log
Knight Goblin Gang Musketeer Mega Knight
Arrows Archers Goblin Gang Musketeer
Goblin Gang Archers Knight Musketeer
Mega Knight Knight
Mega Knight Knight Mortar The Log
Goblin Gang Musketeer
Mega Knight Knight Musketeer
Mega Knight Arrows The Log
Mega Knight Knight Goblin Gang
Archers Musketeer Mega Knight
Goblin Gang Archers Knight Mortar Musketeer The Log
Arrows Mega Knight Archers Musketeer The Log
Arrows Mortar
Mega Knight
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Mortar Musketeer The Log
Arrows Mortar Musketeer The Log
Arrows The Log
Arrows Knight Musketeer The Log
Arrows Mortar The Log Mega Knight
Arrows Musketeer
Archers Arrows Mortar Musketeer The Log
Arrows The Log
Arrows The Log Mortar
Goblin Gang Musketeer
Arrows Knight Mortar Musketeer The Log
Archers Arrows Musketeer
Knight Mortar Musketeer The Log
Arrows Mortar Musketeer
Arrows Mortar Musketeer The Log
Arrows Mortar Musketeer The Log
Arrows Mortar Musketeer The Log Mega Knight
Arrows Mortar
Archers Arrows Mortar Musketeer The Log Mega Knight
Arrows Mortar The Log Mega Knight
Musketeer The Log Mega Knight
Arrows
Musketeer The Log
Arrows Mortar Musketeer The Log
Arrows The Log Mortar Mega Knight
Arrows Mortar The Log Musketeer
Arrows Mortar Musketeer The Log Mega Knight
Arrows Mortar Musketeer The Log
Archers Arrows Musketeer
Musketeer
Arrows Mortar Musketeer The Log Mega Knight
Arrows
Mega Knight
Arrows The Log
Archers Goblin Gang Musketeer
Archers Arrows Musketeer
Arrows The Log
Knight Goblin Gang Musketeer Mega Knight
Arrows The Log Mortar Musketeer
Arrows
Musketeer Mega Knight
Goblin Gang Musketeer The Log
Musketeer
Mortar Musketeer The Log Mega Knight
Mortar Mega Knight

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