My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Minion Horde Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Baby Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Minion Horde Mini P.E.K.K.A Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Minion Horde
Giant Snowball
Archers Goblin Gang Minion Horde Baby Dragon Lumberjack
Zap
Archers Goblin Gang Minion Horde
Barbarian Barrel
Archers Knight Goblin Gang Lumberjack
The Log
Archers Goblin Gang Mini P.E.K.K.A Lumberjack
Earthquake
Archers Goblin Gang
Arrows
Archers Goblin Gang Minion Horde
Royal Delivery
Archers Knight Goblin Gang Minion Horde Mini P.E.K.K.A Baby Dragon Lumberjack
Fireball
Archers Goblin Gang Minion Horde Baby Dragon Lumberjack
Poison
Archers Goblin Gang Minion Horde
Lightning
Knight Mini P.E.K.K.A Baby Dragon Lumberjack
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Goblin Gang Mini P.E.K.K.A Baby Dragon Lumberjack Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Knight Goblin Gang

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Mini P.E.K.K.A Baby Dragon Lumberjack
Arrows
Archers Knight Mini P.E.K.K.A Lumberjack
Knight
Archers Goblin Gang Baby Dragon Arrows Minion Horde Lumberjack
Goblin Gang
Knight Mini P.E.K.K.A Baby Dragon
Minion Horde
Knight Lumberjack
Mini P.E.K.K.A
Archers Arrows Goblin Gang Baby Dragon Lumberjack
Baby Dragon
Knight Archers Goblin Gang Mini P.E.K.K.A Lumberjack
Lumberjack
Archers Arrows Knight Minion Horde Mini P.E.K.K.A Baby Dragon

Defense Synergies 2 15

Archers
Knight Goblin Gang Mini P.E.K.K.A Baby Dragon Lumberjack
Arrows
Knight Mini P.E.K.K.A Lumberjack
Knight
Archers Goblin Gang Arrows Minion Horde Mini P.E.K.K.A Baby Dragon Lumberjack
Goblin Gang
Knight Archers Mini P.E.K.K.A Lumberjack
Minion Horde
Knight
Mini P.E.K.K.A
Archers Arrows Knight Goblin Gang Baby Dragon
Baby Dragon
Archers Knight Mini P.E.K.K.A Lumberjack
Lumberjack
Archers Arrows Knight Goblin Gang Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Baby Dragon
Minion Horde Mini P.E.K.K.A Lumberjack Knight Goblin Gang
Goblin Gang Minion Horde Mini P.E.K.K.A Lumberjack Archers Knight
Minion Horde Mini P.E.K.K.A Lumberjack Knight Goblin Gang
Arrows Mini P.E.K.K.A Lumberjack
Arrows Goblin Gang Archers Baby Dragon Lumberjack
Minion Horde Archers Arrows Goblin Gang Baby Dragon
Arrows Baby Dragon
Minion Horde Mini P.E.K.K.A Goblin Gang Lumberjack
Knight Goblin Gang Archers Minion Horde Mini P.E.K.K.A Lumberjack
Archers Goblin Gang Minion Horde Arrows Knight Baby Dragon Lumberjack
Arrows Minion Horde Archers Goblin Gang Baby Dragon
Minion Horde Mini P.E.K.K.A Lumberjack Knight Goblin Gang
Arrows Goblin Gang Minion Horde Mini P.E.K.K.A Baby Dragon Lumberjack
Mini P.E.K.K.A Knight Goblin Gang Minion Horde Lumberjack
Minion Horde Goblin Gang Mini P.E.K.K.A Lumberjack
Minion Horde Arrows Knight Goblin Gang Mini P.E.K.K.A Lumberjack
Arrows Archers Knight Goblin Gang Minion Horde Baby Dragon Lumberjack
Arrows Baby Dragon Archers Knight Lumberjack
Mini P.E.K.K.A Lumberjack
Goblin Gang Archers Arrows Knight Minion Horde Mini P.E.K.K.A Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mini P.E.K.K.A Lumberjack Archers
Archers Arrows Knight Goblin Gang Mini P.E.K.K.A Baby Dragon Lumberjack
Goblin Gang Lumberjack Knight Minion Horde Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Lumberjack Knight Minion Horde
Knight Goblin Gang Minion Horde Mini P.E.K.K.A Lumberjack
Arrows Archers Goblin Gang Minion Horde Baby Dragon
Goblin Gang Mini P.E.K.K.A Archers Knight Minion Horde Lumberjack
Mini P.E.K.K.A Knight Minion Horde Lumberjack
Minion Horde Knight Mini P.E.K.K.A Baby Dragon
Goblin Gang Minion Horde
Knight Minion Horde Mini P.E.K.K.A Lumberjack
Arrows
Mini P.E.K.K.A Knight Goblin Gang Minion Horde Lumberjack
Archers Minion Horde Baby Dragon
Goblin Gang Archers Knight Minion Horde Mini P.E.K.K.A Baby Dragon Lumberjack
Arrows Archers Minion Horde Mini P.E.K.K.A Baby Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Minion Horde Baby Dragon
Arrows Baby Dragon
Arrows Minion Horde Baby Dragon
Arrows Knight
Arrows Minion Horde Baby Dragon
Arrows Minion Horde Baby Dragon
Archers Arrows Minion Horde Baby Dragon
Arrows Baby Dragon
Arrows
Goblin Gang Minion Horde Mini P.E.K.K.A Lumberjack
Arrows Knight Minion Horde
Archers Arrows Baby Dragon
Knight Baby Dragon
Arrows Minion Horde Baby Dragon
Arrows Baby Dragon
Arrows Minion Horde Baby Dragon
Arrows Minion Horde Baby Dragon
Arrows
Minion Horde Mini P.E.K.K.A
Archers Arrows Mini P.E.K.K.A Baby Dragon
Arrows Baby Dragon
Minion Horde Baby Dragon
Arrows
Arrows Minion Horde Baby Dragon
Arrows Baby Dragon
Minion Horde
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Archers Arrows Minion Horde Baby Dragon
Minion Horde
Minion Horde Mini P.E.K.K.A
Arrows Minion Horde
Arrows Minion Horde
Minion Horde
Arrows
Minion Horde Archers Goblin Gang
Archers Arrows Baby Dragon
Arrows
Knight Goblin Gang Minion Horde Mini P.E.K.K.A Baby Dragon Lumberjack
Arrows Baby Dragon
Arrows
Minion Horde
Goblin Gang Minion Horde Baby Dragon
Baby Dragon

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