My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Firecracker Tesla Valkyrie Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Balloon
Giant Snowball
Archers Balloon
Zap
Archers Firecracker Balloon
Barbarian Barrel
Archers Knight Firecracker Tesla Valkyrie
The Log
Archers Firecracker
Earthquake
Archers Firecracker Tesla
Arrows
Archers Firecracker
Royal Delivery
Archers Knight Firecracker Valkyrie Balloon
Fireball
Archers Firecracker Tesla Balloon
Poison
Archers Firecracker Balloon
Lightning
Knight Tesla Valkyrie Balloon
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Firecracker Tesla Valkyrie Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Knight Firecracker

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Valkyrie Arrows Balloon Mega Knight
Arrows
Balloon Archers Knight Mega Knight
Knight
Archers Firecracker Balloon Arrows
Firecracker
Knight Valkyrie Balloon Mega Knight
Tesla
Valkyrie
Archers Balloon Firecracker
Balloon
Arrows Knight Valkyrie Archers Firecracker Mega Knight
Mega Knight
Archers Arrows Firecracker Balloon

Defense Synergies 6 9

Archers
Knight Valkyrie Firecracker Tesla Mega Knight
Arrows
Mega Knight Knight Tesla Valkyrie
Knight
Archers Firecracker Tesla Arrows
Firecracker
Knight Valkyrie Archers Tesla Mega Knight
Tesla
Knight Archers Arrows Firecracker Valkyrie
Valkyrie
Archers Firecracker Arrows Tesla
Balloon
Mega Knight
Arrows Archers Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Valkyrie
Knight Firecracker Tesla Valkyrie Mega Knight
Tesla Mega Knight Archers Knight Valkyrie
Tesla Knight Firecracker Valkyrie Mega Knight
Arrows Firecracker Valkyrie Mega Knight
Arrows Archers Firecracker Tesla Valkyrie Mega Knight
Tesla Archers Arrows Firecracker
Arrows Tesla Valkyrie Mega Knight
Tesla
Knight Archers Firecracker Tesla Valkyrie Mega Knight
Archers Valkyrie Arrows Knight Firecracker Tesla Mega Knight
Arrows Tesla Archers Firecracker
Tesla Mega Knight Knight Valkyrie
Valkyrie Mega Knight Arrows Firecracker Tesla
Knight Tesla Mega Knight
Tesla Mega Knight
Tesla Mega Knight Arrows Knight Firecracker Valkyrie
Arrows Tesla Mega Knight Archers Knight Firecracker Valkyrie
Arrows Valkyrie Archers Knight Firecracker Tesla Mega Knight
Tesla
Valkyrie Mega Knight Archers Arrows Knight Firecracker Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Mega Knight Archers Tesla
Archers Arrows Knight Firecracker Tesla Valkyrie Mega Knight
Mega Knight Knight Valkyrie
Valkyrie Mega Knight Knight Tesla
Knight Tesla Valkyrie Mega Knight
Arrows Firecracker Archers Tesla
Archers Knight Tesla Valkyrie
Mega Knight Knight Tesla Valkyrie
Mega Knight Knight Firecracker Valkyrie
Tesla
Mega Knight Knight Tesla Valkyrie
Mega Knight Arrows Valkyrie
Mega Knight Knight Tesla Valkyrie
Archers Firecracker Tesla Valkyrie Mega Knight
Tesla Archers Knight Firecracker Valkyrie
Arrows Valkyrie Mega Knight Archers Firecracker Tesla

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Knight Firecracker Valkyrie
Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker
Archers Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Firecracker Arrows Knight Valkyrie
Archers Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Archers Arrows Firecracker Mega Knight
Arrows Firecracker Valkyrie Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker
Arrows Mega Knight
Arrows Firecracker
Archers Arrows Firecracker
Firecracker
Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Archers
Archers Arrows Firecracker
Arrows
Knight Firecracker Valkyrie Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Firecracker
Firecracker
Firecracker Mega Knight

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