My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Firecracker Elixir Golem Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elixir Golem
Giant Snowball
Archers Witch
Zap
Archers Firecracker Witch
Barbarian Barrel
Archers Knight Firecracker Elixir Golem Witch
The Log
Archers Firecracker Elixir Golem Mini P.E.K.K.A Witch
Earthquake
Archers Firecracker Elixir Golem Witch
Arrows
Archers Firecracker Witch
Royal Delivery
Archers Knight Firecracker Elixir Golem Mini P.E.K.K.A Witch
Fireball
Archers Firecracker Elixir Golem Witch
Poison
Archers Firecracker Elixir Golem Witch
Lightning
Knight Mini P.E.K.K.A Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Elixir Golem Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Firecracker Elixir Golem Void Mini P.E.K.K.A Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Knight Firecracker

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Elixir Golem Mini P.E.K.K.A
Arrows
Void Archers Knight Elixir Golem Mini P.E.K.K.A
Knight
Archers Firecracker Arrows Witch
Firecracker
Knight Elixir Golem Mini P.E.K.K.A
Elixir Golem
Firecracker Archers Arrows Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Archers Arrows Firecracker Elixir Golem
Void
Arrows
Witch
Knight Elixir Golem

Defense Synergies 2 10

Archers
Knight Firecracker Mini P.E.K.K.A Witch
Arrows
Knight Mini P.E.K.K.A Void
Knight
Archers Firecracker Arrows Mini P.E.K.K.A Witch
Firecracker
Knight Archers Mini P.E.K.K.A
Elixir Golem
Mini P.E.K.K.A
Archers Arrows Knight Firecracker Witch
Void
Arrows
Witch
Archers Knight Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Void
Mini P.E.K.K.A Knight Firecracker Witch
Mini P.E.K.K.A Witch Archers Knight Void
Mini P.E.K.K.A Witch Knight Firecracker
Arrows Firecracker Mini P.E.K.K.A
Arrows Archers Firecracker
Archers Arrows Firecracker Void Witch
Arrows Void
Mini P.E.K.K.A Witch
Knight Archers Firecracker Mini P.E.K.K.A
Archers Witch Arrows Knight Firecracker
Arrows Archers Firecracker Witch
Mini P.E.K.K.A Knight Witch
Arrows Firecracker Mini P.E.K.K.A Witch
Mini P.E.K.K.A Knight
Mini P.E.K.K.A
Arrows Knight Firecracker Mini P.E.K.K.A Witch
Arrows Archers Knight Firecracker Witch
Arrows Witch Archers Knight Firecracker
Mini P.E.K.K.A
Archers Arrows Knight Firecracker Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Archers Void Witch
Void Archers Arrows Knight Firecracker Mini P.E.K.K.A
Knight Mini P.E.K.K.A Witch
Mini P.E.K.K.A Knight
Knight Mini P.E.K.K.A Witch
Arrows Firecracker Archers Witch
Mini P.E.K.K.A Archers Knight Void Witch
Mini P.E.K.K.A Knight
Void Knight Firecracker Mini P.E.K.K.A Witch
Witch
Knight Mini P.E.K.K.A Witch
Arrows Void
Mini P.E.K.K.A Knight Witch
Archers Firecracker Witch
Witch Archers Knight Firecracker Mini P.E.K.K.A
Arrows Archers Firecracker Mini P.E.K.K.A Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Knight Firecracker
Arrows Firecracker Void
Arrows Void
Arrows Knight Firecracker Void
Arrows Firecracker
Arrows Firecracker Witch
Archers Arrows Firecracker Witch
Arrows Firecracker
Arrows Void Firecracker
Mini P.E.K.K.A Void
Firecracker Void Arrows Knight
Void Archers Arrows Firecracker
Knight Firecracker Void
Arrows Firecracker Void
Arrows Firecracker
Arrows Firecracker Witch
Arrows Firecracker
Arrows
Mini P.E.K.K.A
Void Archers Arrows Firecracker Mini P.E.K.K.A
Arrows Firecracker Witch
Void
Arrows Void
Void
Arrows Void
Arrows Firecracker Witch
Witch
Arrows Firecracker Void Witch
Void Arrows Witch
Void Arrows Firecracker
Archers Arrows Firecracker Witch
Firecracker Void Witch
Mini P.E.K.K.A Void
Void Arrows
Void Arrows Firecracker
Arrows Firecracker
Archers Void Witch
Archers Arrows Firecracker Witch
Arrows
Void Knight Firecracker Mini P.E.K.K.A
Arrows Firecracker
Void Arrows
Firecracker
Firecracker Witch
Firecracker Void Witch
Void Firecracker Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: