My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Barrel Skeleton Army
Giant Snowball
Archers Goblin Barrel Skeleton Army Witch
Zap
Archers Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Archers Knight Goblin Barrel Skeleton Army Witch
The Log
Archers Goblin Barrel Skeleton Army Witch
Earthquake
Archers Goblin Barrel Skeleton Army Witch
Arrows
Archers Goblin Barrel Skeleton Army Witch
Royal Delivery
Archers Knight Goblin Barrel Skeleton Army Witch
Fireball
Archers Goblin Barrel Skeleton Army Witch
Poison
Archers Skeleton Army Witch
Lightning
Knight Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Army Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Goblin Barrel Skeleton Army Freeze Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Knight Goblin Barrel

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Mega Knight
Arrows
Archers Knight Goblin Barrel Freeze Mega Knight
Knight
Archers Goblin Barrel Arrows Witch
Goblin Barrel
Knight Arrows Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
Freeze
Arrows
Witch
Knight Mega Knight
Mega Knight
Archers Arrows Goblin Barrel Witch

Defense Synergies 2 9

Archers
Knight Skeleton Army Witch Mega Knight
Arrows
Mega Knight Knight
Knight
Archers Arrows Skeleton Army Witch
Goblin Barrel
Skeleton Army
Archers Knight Freeze
Freeze
Skeleton Army Mega Knight
Witch
Archers Knight Mega Knight
Mega Knight
Arrows Archers Freeze Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
Skeleton Army Knight Witch Mega Knight
Skeleton Army Witch Mega Knight Archers Knight Freeze
Skeleton Army Witch Knight Mega Knight
Arrows Skeleton Army Mega Knight
Arrows Skeleton Army Freeze Archers Mega Knight
Archers Arrows Freeze Witch
Arrows Mega Knight
Witch Skeleton Army
Knight Skeleton Army Archers Mega Knight
Archers Skeleton Army Witch Arrows Knight Freeze Mega Knight
Arrows Archers Witch
Skeleton Army Mega Knight Knight Freeze Witch
Skeleton Army Mega Knight Arrows Freeze Witch
Skeleton Army Knight Mega Knight
Skeleton Army Freeze Mega Knight
Mega Knight Arrows Knight Skeleton Army Witch
Arrows Mega Knight Archers Knight Skeleton Army Witch
Arrows Freeze Witch Archers Knight Mega Knight
Skeleton Army Mega Knight Archers Arrows Knight Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Mega Knight Archers Witch
Archers Arrows Knight Mega Knight
Skeleton Army Mega Knight Knight Witch
Skeleton Army Mega Knight Knight
Knight Skeleton Army Witch Mega Knight
Arrows Archers Freeze Witch
Skeleton Army Archers Knight Witch
Mega Knight Knight Skeleton Army
Freeze Mega Knight Knight Skeleton Army Witch
Witch Skeleton Army
Mega Knight Knight Witch
Skeleton Army Mega Knight Arrows
Skeleton Army Mega Knight Knight Witch
Archers Skeleton Army Witch Mega Knight
Skeleton Army Witch Archers Knight Freeze
Arrows Mega Knight Archers Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Freeze
Arrows
Arrows
Arrows Knight Freeze
Arrows Mega Knight
Arrows Freeze Witch
Archers Arrows Witch
Arrows Freeze
Arrows
Arrows Knight
Archers Arrows
Knight
Arrows Freeze
Arrows
Arrows Witch
Arrows Mega Knight
Arrows Freeze
Archers Arrows Mega Knight
Arrows Witch Mega Knight
Mega Knight
Arrows
Arrows
Arrows Freeze Witch Mega Knight
Witch
Arrows Witch
Arrows Witch Mega Knight
Arrows
Archers Arrows Witch
Freeze Witch
Arrows Mega Knight
Arrows Freeze
Mega Knight
Arrows
Archers Skeleton Army Freeze Witch
Archers Arrows Witch
Freeze
Arrows
Knight Mega Knight
Arrows
Arrows
Mega Knight
Freeze Witch
Witch
Freeze Witch Mega Knight

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