My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Baby Dragon Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Night Witch
Giant Snowball
Archers Baby Dragon Night Witch
Zap
Archers Inferno Tower Night Witch
Barbarian Barrel
Archers Inferno Tower Night Witch
The Log
Archers
Earthquake
Archers Inferno Tower
Arrows
Archers Night Witch
Royal Delivery
Archers Baby Dragon Night Witch
Fireball
Archers Inferno Tower Baby Dragon Night Witch
Poison
Archers Inferno Tower Night Witch
Lightning
Inferno Tower Baby Dragon Night Witch
Rocket
Inferno Tower Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Baby Dragon Poison Golem Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Baby Dragon Poison Night Witch Inferno Tower Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Arrows Baby Dragon Poison

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Baby Dragon Golem
Arrows
Golem Archers Lightning Night Witch
Inferno Tower
Baby Dragon
Golem Archers Poison Lightning
Poison
Golem Baby Dragon Night Witch
Lightning
Golem Arrows Baby Dragon
Golem
Arrows Baby Dragon Poison Lightning Night Witch Archers
Night Witch
Golem Arrows Poison

Defense Synergies 0 7

Archers
Inferno Tower Baby Dragon
Arrows
Inferno Tower Lightning
Inferno Tower
Archers Arrows Baby Dragon Poison Night Witch
Baby Dragon
Archers Inferno Tower
Poison
Inferno Tower
Lightning
Arrows
Golem
Night Witch
Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Inferno Tower Baby Dragon
Inferno Tower Night Witch
Inferno Tower Archers Lightning Night Witch
Inferno Tower Night Witch
Lightning Arrows Poison
Arrows Archers Baby Dragon Night Witch
Inferno Tower Lightning Archers Arrows Baby Dragon Poison Night Witch
Lightning Arrows Inferno Tower Baby Dragon Poison
Inferno Tower Night Witch
Archers Inferno Tower Night Witch
Archers Poison Arrows Baby Dragon Night Witch
Arrows Inferno Tower Archers Baby Dragon Poison Night Witch
Inferno Tower Night Witch Lightning
Arrows Baby Dragon Poison Night Witch
Inferno Tower
Inferno Tower Lightning
Arrows Inferno Tower Poison Night Witch
Arrows Archers Baby Dragon Night Witch
Arrows Baby Dragon Poison Archers
Inferno Tower
Archers Arrows Baby Dragon Poison Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Inferno Tower
Poison Archers Arrows Baby Dragon Lightning
Inferno Tower Lightning
Lightning Inferno Tower Night Witch
Inferno Tower Night Witch
Arrows Poison Archers Baby Dragon
Archers Inferno Tower Lightning Night Witch
Inferno Tower
Lightning Inferno Tower Baby Dragon Poison
Inferno Tower
Inferno Tower
Lightning Arrows Poison
Lightning Inferno Tower Night Witch
Archers Baby Dragon
Inferno Tower Archers Baby Dragon Poison Lightning Night Witch
Arrows Poison Archers Inferno Tower Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Lightning Arrows Baby Dragon
Arrows Poison Baby Dragon
Lightning Arrows Baby Dragon Poison
Lightning Arrows Poison
Poison Arrows Baby Dragon
Arrows Poison Baby Dragon
Archers Arrows Baby Dragon Poison
Arrows Poison Baby Dragon Lightning
Arrows Poison Lightning
Lightning Poison Night Witch
Poison Lightning Arrows
Poison Lightning Archers Arrows Baby Dragon
Poison Lightning Baby Dragon
Lightning Arrows Baby Dragon Poison
Lightning Arrows Baby Dragon Poison
Lightning Arrows Baby Dragon Poison
Lightning Arrows Baby Dragon Poison
Lightning Arrows Poison
Lightning Night Witch
Lightning Archers Arrows Baby Dragon Poison
Lightning Arrows Baby Dragon Poison
Lightning Baby Dragon Poison Night Witch
Lightning Arrows Poison
Lightning
Lightning Arrows Baby Dragon Poison
Arrows Poison Baby Dragon
Arrows Poison Baby Dragon Lightning
Lightning Arrows Baby Dragon Poison
Poison Lightning Arrows Baby Dragon
Poison Lightning Archers Arrows Baby Dragon Night Witch
Lightning Poison
Lightning Night Witch
Poison Lightning Arrows Night Witch
Lightning Arrows Poison
Arrows Poison Lightning
Lightning Archers Night Witch
Poison Lightning Archers Arrows Baby Dragon
Arrows
Poison Lightning Baby Dragon
Arrows Baby Dragon Poison Lightning
Lightning Arrows Poison
Baby Dragon Poison Lightning
Poison Lightning
Poison Lightning Baby Dragon

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