My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Bowler Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang
Giant Snowball
Archers Goblin Gang
Zap
Archers Goblin Gang
Barbarian Barrel
Archers Goblin Gang
The Log
Archers Goblin Gang Mini P.E.K.K.A
Earthquake
Archers Goblin Gang
Arrows
Archers Goblin Gang
Royal Delivery
Archers Goblin Gang Mini P.E.K.K.A Bowler
Fireball
Archers Goblin Gang Bowler
Poison
Archers Goblin Gang
Lightning
Mini P.E.K.K.A Bowler
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Tornado Bowler Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Rocket Tornado Bowler Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Goblin Gang Tornado Mini P.E.K.K.A Bowler Rocket Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Goblin Gang Tornado

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Mini P.E.K.K.A Bowler
Arrows
Archers Mini P.E.K.K.A Bowler
Goblin Gang
Mini P.E.K.K.A Bowler
Mini P.E.K.K.A
Archers Arrows Goblin Gang Tornado Bowler Electro Giant
Rocket
Tornado Electro Giant
Tornado
Rocket Electro Giant Mini P.E.K.K.A Bowler
Bowler
Archers Arrows Goblin Gang Mini P.E.K.K.A Tornado
Electro Giant
Tornado Mini P.E.K.K.A Rocket

Defense Synergies 2 12

Archers
Goblin Gang Mini P.E.K.K.A Tornado Bowler
Arrows
Mini P.E.K.K.A Tornado Bowler
Goblin Gang
Archers Mini P.E.K.K.A
Mini P.E.K.K.A
Archers Arrows Goblin Gang Tornado Bowler Electro Giant
Rocket
Tornado
Tornado
Rocket Bowler Archers Arrows Mini P.E.K.K.A Electro Giant
Bowler
Tornado Archers Arrows Mini P.E.K.K.A
Electro Giant
Mini P.E.K.K.A Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler
Mini P.E.K.K.A Goblin Gang
Goblin Gang Mini P.E.K.K.A Rocket Tornado Bowler Archers
Mini P.E.K.K.A Goblin Gang Bowler
Arrows Mini P.E.K.K.A Rocket Tornado Bowler
Arrows Goblin Gang Tornado Bowler Archers
Rocket Tornado Archers Arrows Goblin Gang
Rocket Bowler Arrows Electro Giant
Mini P.E.K.K.A Goblin Gang Tornado
Goblin Gang Tornado Archers Mini P.E.K.K.A Bowler
Archers Goblin Gang Arrows Tornado Bowler Electro Giant
Arrows Archers Goblin Gang Tornado
Mini P.E.K.K.A Bowler Goblin Gang Rocket
Rocket Bowler Arrows Goblin Gang Mini P.E.K.K.A Tornado
Mini P.E.K.K.A Goblin Gang
Rocket Tornado Goblin Gang Mini P.E.K.K.A Bowler Electro Giant
Arrows Goblin Gang Mini P.E.K.K.A Tornado Bowler
Arrows Archers Goblin Gang Tornado Bowler
Arrows Tornado Archers Bowler
Mini P.E.K.K.A Tornado
Goblin Gang Bowler Archers Arrows Mini P.E.K.K.A Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Archers Bowler Electro Giant
Archers Arrows Goblin Gang Mini P.E.K.K.A Rocket Bowler
Goblin Gang Mini P.E.K.K.A Rocket Bowler
Goblin Gang Mini P.E.K.K.A Rocket Bowler Tornado
Goblin Gang Mini P.E.K.K.A Bowler
Arrows Rocket Electro Giant Archers Goblin Gang Tornado
Goblin Gang Mini P.E.K.K.A Rocket Archers Bowler
Mini P.E.K.K.A
Rocket Mini P.E.K.K.A Tornado
Goblin Gang
Mini P.E.K.K.A Bowler
Rocket Arrows Tornado Bowler Electro Giant
Mini P.E.K.K.A Rocket Bowler Goblin Gang
Archers Bowler Electro Giant
Goblin Gang Electro Giant Archers Mini P.E.K.K.A Rocket Tornado Bowler
Arrows Bowler Archers Mini P.E.K.K.A Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket
Arrows Tornado Bowler
Rocket Arrows
Arrows Rocket
Rocket Arrows Bowler
Arrows Electro Giant Rocket Tornado
Archers Arrows Tornado Bowler
Arrows Tornado Bowler
Arrows Tornado
Rocket Goblin Gang Mini P.E.K.K.A Tornado Bowler
Rocket Arrows Tornado Bowler
Archers Arrows Rocket Tornado
Rocket Bowler
Arrows Rocket
Arrows
Rocket Arrows Bowler
Arrows Rocket Bowler
Arrows Rocket Tornado
Mini P.E.K.K.A Rocket
Rocket Archers Arrows Mini P.E.K.K.A Bowler
Rocket Arrows Tornado Bowler Electro Giant
Rocket Bowler
Rocket Arrows Tornado
Rocket Tornado Bowler
Rocket Arrows
Arrows Tornado Electro Giant Bowler
Arrows Tornado Bowler
Arrows Tornado Bowler
Rocket Arrows Tornado
Archers Arrows Tornado Electro Giant
Rocket Electro Giant
Mini P.E.K.K.A Bowler
Arrows Rocket
Rocket Arrows
Rocket Arrows Bowler
Archers Goblin Gang Rocket
Rocket Archers Arrows Tornado
Arrows
Goblin Gang Mini P.E.K.K.A Rocket Bowler
Arrows Bowler
Rocket Arrows Tornado Electro Giant
Electro Giant Goblin Gang Rocket Tornado Bowler
Rocket Tornado
Rocket Tornado Bowler Electro Giant

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