My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Dark Prince Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Guards Dark Prince
Giant Snowball
Archers Hog Rider Guards
Zap
Archers Firecracker Guards Dark Prince
Barbarian Barrel
Archers Firecracker Guards Dark Prince Electro Wizard
The Log
Archers Firecracker Hog Rider Guards Dark Prince
Earthquake
Archers Firecracker Hog Rider Guards
Arrows
Archers Firecracker Guards
Royal Delivery
Archers Firecracker Hog Rider Guards Dark Prince Electro Wizard
Fireball
Archers Firecracker Hog Rider Electro Wizard
Poison
Archers Firecracker Guards Electro Wizard
Lightning
Dark Prince Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Dark Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Firecracker Guards Hog Rider Dark Prince Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Firecracker Guards

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Hog Rider Dark Prince Mega Knight
Arrows
Hog Rider Archers Dark Prince Mega Knight
Firecracker
Hog Rider Dark Prince Mega Knight
Hog Rider
Arrows Firecracker Archers Guards Dark Prince Electro Wizard Mega Knight
Guards
Hog Rider
Dark Prince
Archers Arrows Firecracker Hog Rider Electro Wizard
Electro Wizard
Hog Rider Dark Prince Mega Knight
Mega Knight
Archers Arrows Firecracker Hog Rider Electro Wizard

Defense Synergies 1 13

Archers
Firecracker Guards Dark Prince Electro Wizard Mega Knight
Arrows
Mega Knight Dark Prince
Firecracker
Archers Guards Dark Prince Electro Wizard Mega Knight
Hog Rider
Guards
Archers Firecracker Electro Wizard
Dark Prince
Archers Arrows Firecracker Electro Wizard
Electro Wizard
Archers Firecracker Guards Dark Prince Mega Knight
Mega Knight
Arrows Archers Firecracker Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard
Firecracker Dark Prince Electro Wizard Mega Knight
Mega Knight Archers Dark Prince Electro Wizard
Firecracker Guards Dark Prince Electro Wizard Mega Knight
Arrows Firecracker Dark Prince Mega Knight
Arrows Archers Firecracker Guards Dark Prince Electro Wizard Mega Knight
Electro Wizard Archers Arrows Firecracker
Arrows Electro Wizard Mega Knight
Guards Archers Firecracker Dark Prince Electro Wizard Mega Knight
Archers Guards Electro Wizard Arrows Firecracker Dark Prince Mega Knight
Arrows Archers Firecracker Electro Wizard
Mega Knight Guards Dark Prince Electro Wizard
Mega Knight Arrows Firecracker Guards Dark Prince Electro Wizard
Electro Wizard Mega Knight
Electro Wizard Mega Knight
Mega Knight Arrows Firecracker Dark Prince Electro Wizard
Arrows Mega Knight Archers Firecracker Guards Dark Prince Electro Wizard
Arrows Archers Firecracker Guards Dark Prince Electro Wizard Mega Knight
Electro Wizard
Dark Prince Mega Knight Archers Arrows Firecracker Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Archers Dark Prince Electro Wizard
Electro Wizard Archers Arrows Firecracker Mega Knight
Guards Mega Knight Dark Prince Electro Wizard
Guards Dark Prince Mega Knight Electro Wizard
Guards Dark Prince Mega Knight
Arrows Firecracker Archers Electro Wizard
Guards Dark Prince Archers Electro Wizard
Mega Knight Dark Prince
Electro Wizard Mega Knight Firecracker Dark Prince
Guards
Mega Knight Guards Dark Prince
Mega Knight Arrows Guards Dark Prince Electro Wizard
Dark Prince Mega Knight Guards
Archers Firecracker Mega Knight
Guards Electro Wizard Archers Firecracker Dark Prince
Arrows Mega Knight Archers Firecracker Dark Prince Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Guards
Arrows Firecracker Electro Wizard
Arrows
Arrows Firecracker Guards Dark Prince
Arrows Firecracker Dark Prince Mega Knight
Arrows Firecracker
Archers Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Guards Electro Wizard
Firecracker Arrows Dark Prince Electro Wizard
Archers Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Archers Arrows Firecracker Dark Prince Electro Wizard Mega Knight
Arrows Firecracker Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Dark Prince Mega Knight
Arrows Firecracker Electro Wizard
Arrows Mega Knight
Arrows Firecracker
Archers Arrows Firecracker Electro Wizard
Electro Wizard Firecracker Guards
Arrows Mega Knight
Arrows Firecracker Electro Wizard
Mega Knight
Arrows Firecracker
Electro Wizard Archers Guards Dark Prince
Archers Arrows Firecracker Electro Wizard
Arrows
Firecracker Dark Prince Electro Wizard Mega Knight
Arrows Firecracker
Arrows
Firecracker Dark Prince Mega Knight
Firecracker Guards Electro Wizard
Firecracker Electro Wizard
Firecracker Dark Prince Electro Wizard Mega Knight

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