My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Giant Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Guards Prince
Giant Snowball
Archers Dart Goblin Guards Lumberjack
Zap
Archers Dart Goblin Guards Prince
Barbarian Barrel
Archers Dart Goblin Guards Lumberjack
The Log
Archers Dart Goblin Guards Prince Lumberjack
Earthquake
Archers Guards
Arrows
Archers Dart Goblin Guards
Royal Delivery
Archers Dart Goblin Guards Prince Lumberjack
Fireball
Archers Dart Goblin Lumberjack
Poison
Archers Dart Goblin Guards
Lightning
Prince Lumberjack
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Arrows Dart Goblin Guards Lumberjack Giant Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Arrows Dart Goblin

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Giant Prince Lumberjack
Arrows
Giant Archers Prince Lumberjack
Dart Goblin
Giant Prince The Log
Giant
Arrows Prince Archers Dart Goblin Guards The Log Lumberjack
Guards
Giant The Log Lumberjack
Prince
Giant Archers Arrows Dart Goblin The Log Lumberjack
The Log
Dart Goblin Giant Guards Prince Lumberjack
Lumberjack
Archers Arrows Giant Guards Prince The Log

Defense Synergies 1 14

Archers
Dart Goblin Guards The Log Lumberjack
Arrows
Prince Lumberjack
Dart Goblin
Archers Guards Prince The Log Lumberjack
Giant
Guards
Archers Dart Goblin Prince The Log Lumberjack
Prince
The Log Arrows Dart Goblin Guards
The Log
Prince Archers Dart Goblin Guards Lumberjack
Lumberjack
Archers Arrows Dart Goblin Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin The Log
Lumberjack Dart Goblin Prince The Log
Prince Lumberjack Archers Dart Goblin
Prince Lumberjack Dart Goblin Guards
Arrows Prince The Log Lumberjack
Arrows The Log Archers Dart Goblin Guards Lumberjack
Dart Goblin Archers Arrows
Arrows Dart Goblin The Log
Prince Lumberjack
Guards Archers Dart Goblin Prince Lumberjack
Archers Dart Goblin Guards Arrows The Log Lumberjack
Arrows Archers Dart Goblin
Prince Lumberjack Guards The Log
Arrows Dart Goblin Guards Prince The Log Lumberjack
Prince Lumberjack
Prince The Log Lumberjack
Arrows Prince Lumberjack
Arrows Archers Dart Goblin Guards Prince The Log Lumberjack
Arrows The Log Archers Dart Goblin Guards Lumberjack
Dart Goblin Prince Lumberjack
Archers Arrows Dart Goblin Guards Prince The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Archers Prince
Archers Arrows Prince The Log Lumberjack
Guards Lumberjack Prince The Log
Guards Prince Lumberjack The Log
Guards Prince Lumberjack
Arrows Archers Dart Goblin
Guards Prince Archers Dart Goblin Lumberjack
Prince Lumberjack
Prince The Log
Dart Goblin Guards
Dart Goblin Guards Prince Lumberjack
Arrows Guards Prince The Log
Prince Guards Lumberjack
Archers Dart Goblin
Guards Archers Dart Goblin Prince The Log Lumberjack
Arrows Archers Dart Goblin The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Guards The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin Guards Prince The Log
Arrows The Log
Arrows Dart Goblin
Archers Arrows Dart Goblin The Log
Arrows The Log Dart Goblin
Arrows The Log Dart Goblin
Guards Prince Lumberjack
Arrows Dart Goblin Prince The Log
Archers Arrows Dart Goblin
Dart Goblin The Log
Arrows Dart Goblin
Arrows Dart Goblin Prince The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows
Archers Arrows Dart Goblin Prince The Log
Arrows Dart Goblin The Log
Prince The Log
Arrows
Prince The Log
Arrows The Log
Arrows The Log
Arrows The Log Dart Goblin
Arrows Prince The Log
Arrows Dart Goblin The Log
Archers Arrows Dart Goblin
Dart Goblin Guards
Arrows Dart Goblin The Log
Arrows
Prince
Arrows The Log
Archers Dart Goblin Guards Prince
Archers Arrows Dart Goblin
Arrows The Log
Dart Goblin Prince Lumberjack
Arrows The Log Dart Goblin
Arrows
Dart Goblin Prince
Dart Goblin Guards The Log
Dart Goblin
Dart Goblin Prince The Log

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