My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Elixir Golem Electro Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elixir Golem Night Witch
Giant Snowball
Archers Cannon Electro Dragon Night Witch
Zap
Archers Cannon Night Witch
Barbarian Barrel
Archers Cannon Elixir Golem Night Witch
The Log
Archers Cannon Elixir Golem
Earthquake
Archers Cannon Elixir Golem
Arrows
Archers Night Witch
Royal Delivery
Archers Elixir Golem Battle Healer Electro Dragon Night Witch
Fireball
Archers Cannon Elixir Golem Battle Healer Electro Dragon Night Witch
Poison
Archers Cannon Elixir Golem Battle Healer Electro Dragon Night Witch
Lightning
Cannon Battle Healer Electro Dragon Night Witch
Rocket
Battle Healer Electro Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Battle Healer Rage Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Arrows Cannon Elixir Golem Battle Healer Night Witch Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Archers Arrows Cannon

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Battle Healer Arrows Elixir Golem Electro Dragon
Arrows
Archers Elixir Golem Battle Healer Night Witch
Cannon
Elixir Golem
Battle Healer Rage Night Witch Archers Arrows Electro Dragon
Battle Healer
Archers Elixir Golem Rage Electro Dragon Arrows Night Witch
Rage
Elixir Golem Battle Healer Electro Dragon Night Witch
Electro Dragon
Battle Healer Archers Elixir Golem Rage
Night Witch
Elixir Golem Arrows Battle Healer Rage

Defense Synergies 1 8

Archers
Cannon Battle Healer
Arrows
Cannon Battle Healer
Cannon
Archers Arrows Battle Healer Electro Dragon Night Witch
Elixir Golem
Battle Healer
Electro Dragon Archers Arrows Cannon Night Witch
Rage
Electro Dragon
Battle Healer Cannon
Night Witch
Cannon Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Electro Dragon
Cannon Battle Healer Electro Dragon Night Witch
Cannon Archers Electro Dragon Night Witch
Cannon Night Witch Electro Dragon
Arrows Battle Healer
Arrows Archers Cannon Electro Dragon Night Witch
Archers Arrows Cannon Electro Dragon Night Witch
Arrows Cannon Battle Healer Electro Dragon
Cannon Night Witch
Archers Cannon Battle Healer Night Witch
Archers Arrows Cannon Electro Dragon Night Witch
Arrows Archers Electro Dragon Night Witch
Cannon Night Witch Battle Healer Electro Dragon
Arrows Cannon Electro Dragon Night Witch
Cannon
Cannon
Arrows Cannon Electro Dragon Night Witch
Arrows Cannon Archers Battle Healer Electro Dragon Night Witch
Arrows Archers Cannon Battle Healer Electro Dragon
Cannon
Archers Arrows Cannon Battle Healer Electro Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Battle Healer
Archers Arrows Battle Healer Electro Dragon
Battle Healer Electro Dragon
Battle Healer Night Witch
Cannon Battle Healer Night Witch
Arrows Archers Electro Dragon
Archers Battle Healer Night Witch
Battle Healer
Electro Dragon
Cannon
Electro Dragon
Arrows
Cannon Night Witch
Archers Cannon Electro Dragon
Electro Dragon Archers Battle Healer Night Witch
Arrows Archers Cannon Battle Healer Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Arrows
Arrows Electro Dragon
Archers Arrows
Arrows Electro Dragon
Arrows Electro Dragon
Electro Dragon Night Witch
Arrows Electro Dragon
Archers Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Night Witch
Archers Arrows Electro Dragon
Arrows Electro Dragon
Night Witch
Arrows
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Archers Arrows Electro Dragon Night Witch
Electro Dragon
Night Witch
Arrows Electro Dragon Night Witch
Arrows Electro Dragon
Arrows
Archers Electro Dragon Night Witch
Archers Arrows Electro Dragon
Arrows
Electro Dragon
Arrows Electro Dragon
Arrows
Electro Dragon
Electro Dragon
Electro Dragon
Electro Dragon

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