My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Rascals Ice Golem Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Ice Golem Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Ice Golem Barbarian Barrel Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Miner
Giant Snowball
Bats Balloon Miner
Zap
Bats Inferno Tower Balloon
Barbarian Barrel
Rascals Inferno Tower
The Log
Rascals
Earthquake
Inferno Tower
Arrows
Bats Rascals
Royal Delivery
Bats Rascals Balloon Miner
Fireball
Rascals Inferno Tower Balloon
Poison
Bats Rascals Inferno Tower Balloon
Lightning
Ice Golem Inferno Tower Balloon
Rocket
Rascals Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Ice Golem Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Inferno Tower Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Bats Ice Golem Giant Snowball Miner Balloon Inferno Tower Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Barbarian Barrel Bats Ice Golem Giant Snowball

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Balloon
Barbarian Barrel Bats Ice Golem Miner Giant Snowball Rascals
Barbarian Barrel
Balloon Bats Ice Golem Miner Giant Snowball
Bats
Balloon Ice Golem Miner Barbarian Barrel Rascals
Ice Golem
Balloon Bats Barbarian Barrel Miner Giant Snowball
Inferno Tower
Miner
Balloon Bats Barbarian Barrel Ice Golem Rascals Giant Snowball
Rascals
Balloon Bats Miner
Giant Snowball
Balloon Barbarian Barrel Ice Golem Miner

Defense Synergies 1 15

Balloon
Barbarian Barrel
Bats Ice Golem Inferno Tower Miner Rascals Giant Snowball
Bats
Barbarian Barrel Ice Golem Inferno Tower Rascals Giant Snowball
Ice Golem
Inferno Tower Barbarian Barrel Bats Giant Snowball
Inferno Tower
Ice Golem Barbarian Barrel Bats Rascals Giant Snowball
Miner
Barbarian Barrel Giant Snowball
Rascals
Barbarian Barrel Bats Inferno Tower Giant Snowball
Giant Snowball
Barbarian Barrel Bats Ice Golem Inferno Tower Miner Rascals

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel Ice Golem Inferno Tower
Inferno Tower Bats Rascals
Inferno Tower Bats Rascals Giant Snowball
Inferno Tower Bats Rascals
Barbarian Barrel
Barbarian Barrel Bats Rascals Giant Snowball
Bats Inferno Tower Giant Snowball Rascals
Barbarian Barrel Ice Golem Inferno Tower Rascals
Inferno Tower Rascals
Barbarian Barrel Ice Golem Inferno Tower Miner Rascals Giant Snowball
Bats Barbarian Barrel Ice Golem Rascals Giant Snowball
Inferno Tower Bats Rascals Giant Snowball
Inferno Tower Bats Rascals Giant Snowball
Barbarian Barrel Bats Rascals Giant Snowball
Inferno Tower Rascals
Inferno Tower Rascals Giant Snowball
Bats Inferno Tower Rascals
Barbarian Barrel Bats Rascals Giant Snowball
Barbarian Barrel Giant Snowball Bats Ice Golem Rascals
Inferno Tower
Rascals Barbarian Barrel Bats Giant Snowball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Barbarian Barrel Ice Golem Inferno Tower Giant Snowball
Barbarian Barrel Ice Golem Miner Giant Snowball
Bats Ice Golem Inferno Tower Rascals
Barbarian Barrel Bats Ice Golem Inferno Tower Rascals
Inferno Tower Rascals
Bats Ice Golem Rascals Giant Snowball
Rascals Bats Ice Golem Inferno Tower
Inferno Tower Rascals
Barbarian Barrel Bats Ice Golem Inferno Tower Giant Snowball
Inferno Tower
Bats Inferno Tower Rascals
Giant Snowball
Rascals Ice Golem Inferno Tower
Rascals
Inferno Tower Rascals Barbarian Barrel Bats Ice Golem
Bats Barbarian Barrel Ice Golem Inferno Tower Rascals Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Ice Golem Rascals
Barbarian Barrel Miner Giant Snowball
Barbarian Barrel Miner
Barbarian Barrel Ice Golem Rascals
Barbarian Barrel Giant Snowball
Bats Ice Golem Giant Snowball
Barbarian Barrel Ice Golem Giant Snowball
Miner Giant Snowball
Bats Giant Snowball
Miner Barbarian Barrel
Giant Snowball
Barbarian Barrel Ice Golem Miner Giant Snowball
Barbarian Barrel
Barbarian Barrel Ice Golem Giant Snowball
Barbarian Barrel Giant Snowball
Barbarian Barrel
Barbarian Barrel Giant Snowball
Bats
Barbarian Barrel Giant Snowball
Barbarian Barrel Miner Giant Snowball
Giant Snowball
Barbarian Barrel Giant Snowball
Ice Golem Giant Snowball Barbarian Barrel
Miner Barbarian Barrel Giant Snowball
Miner Giant Snowball
Miner Barbarian Barrel
Bats Ice Golem Giant Snowball
Bats Giant Snowball
Giant Snowball
Miner Giant Snowball
Giant Snowball
Giant Snowball
Barbarian Barrel Bats
Giant Snowball
Barbarian Barrel
Miner Rascals
Ice Golem Giant Snowball
Giant Snowball
Bats Rascals Giant Snowball
Bats Giant Snowball
Barbarian Barrel Miner Giant Snowball

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