My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Dart Goblin Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Prince Miner
Giant Snowball
Bats Goblin Gang Dart Goblin Miner
Zap
Bats Goblin Gang Mortar Dart Goblin Prince
Barbarian Barrel
Goblin Gang Mortar Dart Goblin
The Log
Goblin Gang Dart Goblin Prince
Earthquake
Goblin Gang Mortar
Arrows
Bats Goblin Gang Dart Goblin
Royal Delivery
Bats Goblin Gang Dart Goblin Prince Miner
Fireball
Goblin Gang Mortar Dart Goblin
Poison
Bats Goblin Gang Mortar Dart Goblin
Lightning
Mortar Prince
Rocket
Mortar Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Prince Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Dart Goblin Goblin Gang Miner Fireball Mortar Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Dart Goblin Goblin Gang

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mortar Prince
Dart Goblin
Miner Goblin Gang The Log Mortar Prince
Fireball
The Log Miner Mortar
Goblin Gang
Miner Dart Goblin Mortar Prince
The Log
Dart Goblin Fireball Miner Mortar Prince
Miner
Bats Dart Goblin Goblin Gang Mortar Fireball The Log Prince
Mortar
Miner Bats Dart Goblin Fireball Goblin Gang The Log
Prince
Bats Dart Goblin Goblin Gang The Log Miner

Defense Synergies 2 17

Bats
Dart Goblin The Log Mortar Prince
Dart Goblin
Bats Goblin Gang The Log Miner Mortar Prince
Fireball
The Log Miner Mortar
Goblin Gang
Dart Goblin The Log Miner Mortar Prince
The Log
Fireball Prince Bats Dart Goblin Goblin Gang Miner Mortar
Miner
Dart Goblin Fireball Goblin Gang The Log
Mortar
Bats Dart Goblin Fireball Goblin Gang The Log
Prince
The Log Bats Dart Goblin Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball The Log Mortar
Bats Dart Goblin Goblin Gang The Log Mortar Prince
Goblin Gang Mortar Prince Bats Dart Goblin
Prince Bats Dart Goblin Goblin Gang Mortar
Fireball The Log Prince
Fireball Goblin Gang The Log Bats Dart Goblin
Bats Dart Goblin Fireball Goblin Gang Mortar
Dart Goblin Fireball The Log
Goblin Gang Mortar Prince
Goblin Gang Dart Goblin Miner Prince
Bats Dart Goblin Goblin Gang Fireball The Log
Bats Dart Goblin Fireball Goblin Gang
Mortar Prince Bats Fireball Goblin Gang The Log
Fireball Bats Dart Goblin Goblin Gang The Log Mortar Prince
Goblin Gang Mortar Prince
Fireball Goblin Gang The Log Mortar Prince
Bats Fireball Goblin Gang Mortar Prince
Fireball Mortar Bats Dart Goblin Goblin Gang The Log Prince
The Log Mortar Bats Dart Goblin Fireball
Dart Goblin Mortar Prince
Goblin Gang Bats Dart Goblin Fireball The Log Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Prince
Fireball Goblin Gang The Log Miner Mortar Prince
Goblin Gang Bats The Log Prince
Goblin Gang Prince Bats Fireball The Log
Goblin Gang Prince
Fireball Bats Dart Goblin Goblin Gang
Goblin Gang Prince Bats Dart Goblin Fireball
Prince
Bats Fireball The Log Mortar Prince
Dart Goblin Goblin Gang
Bats Dart Goblin Prince
Fireball The Log Prince
Prince Fireball Goblin Gang
Dart Goblin Fireball
Goblin Gang Bats Dart Goblin Fireball The Log Mortar Prince
Bats Dart Goblin Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin The Log Mortar
Fireball Mortar Dart Goblin The Log Miner
Dart Goblin Fireball The Log Miner
Dart Goblin Fireball The Log Prince
Fireball The Log Mortar
Fireball Bats Dart Goblin
Dart Goblin The Log Mortar
Fireball The Log Dart Goblin
Fireball The Log Miner Dart Goblin Mortar
Bats Fireball Goblin Gang Prince
Miner Dart Goblin Fireball The Log Mortar Prince
Fireball Dart Goblin
Dart Goblin Fireball The Log Miner Mortar
Dart Goblin Fireball Mortar
Dart Goblin Fireball The Log Mortar Prince
Dart Goblin Fireball The Log Mortar
Dart Goblin Fireball The Log Mortar
Fireball Mortar
Bats
Dart Goblin Fireball The Log Mortar Prince
Dart Goblin Fireball The Log Miner Mortar
Fireball The Log Prince
Fireball
The Log Prince
Fireball The Log Mortar
The Log Fireball Mortar
Fireball The Log Miner Mortar Dart Goblin
Fireball The Log Miner Mortar Prince
Fireball Miner Dart Goblin The Log Mortar
Bats Dart Goblin Fireball
Bats Dart Goblin Fireball
Fireball
Dart Goblin Fireball The Log Miner Mortar
Fireball
Prince
Fireball The Log
Bats Dart Goblin Fireball Goblin Gang Prince
Fireball Dart Goblin
The Log Fireball
Fireball Miner Dart Goblin Goblin Gang Prince
The Log Dart Goblin Fireball Mortar
Fireball
Dart Goblin Prince
Bats Dart Goblin Fireball Goblin Gang The Log
Bats Dart Goblin Fireball
Dart Goblin Fireball The Log Miner Mortar Prince

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