My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Elixir Collector Three Musketeers Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Three Musketeers Balloon
Giant Snowball
Barbarians Three Musketeers Witch Balloon
Zap
Three Musketeers Witch Balloon
Barbarian Barrel
Barbarians Three Musketeers Witch
The Log
Barbarians Three Musketeers Witch
Earthquake
Barbarians Elixir Collector Witch
Arrows
Witch
Royal Delivery
Barbarians Three Musketeers Witch Balloon
Fireball
Barbarians Elixir Collector Three Musketeers Witch Balloon
Poison
Barbarians Elixir Collector Three Musketeers Witch Balloon
Lightning
Elixir Collector Three Musketeers Witch Balloon
Rocket
Barbarians Elixir Collector Three Musketeers Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Three Musketeers Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Fireball Barbarians Giant Witch Balloon Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Rage Fireball Barbarians Giant

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Balloon
Fireball
Giant
Giant
Rage Fireball Three Musketeers Witch Balloon
Elixir Collector
Three Musketeers
Giant Rage
Rage
Giant Witch Balloon Three Musketeers
Witch
Rage Giant
Balloon
Rage Barbarians Giant

Defense Synergies 0 0

Barbarians
Fireball
Giant
Elixir Collector
Three Musketeers
Rage
Witch
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Barbarians Three Musketeers Witch
Barbarians Three Musketeers Witch
Barbarians Three Musketeers Witch
Barbarians Fireball
Fireball
Three Musketeers Fireball Witch
Barbarians Fireball
Barbarians Three Musketeers Witch
Barbarians
Barbarians Witch Fireball
Three Musketeers Fireball Witch
Barbarians Fireball Three Musketeers Witch
Fireball Three Musketeers Barbarians Witch
Barbarians Three Musketeers
Barbarians Fireball Three Musketeers
Barbarians Three Musketeers Fireball Witch
Fireball Barbarians Three Musketeers Witch
Witch Barbarians Fireball
Barbarians Three Musketeers
Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Witch
Fireball
Barbarians Witch
Barbarians Fireball
Barbarians Three Musketeers Witch
Fireball Three Musketeers Witch
Barbarians Fireball Witch
Barbarians
Barbarians Fireball Witch
Witch Barbarians Three Musketeers
Barbarians Witch
Barbarians Fireball
Barbarians Fireball Three Musketeers Witch
Barbarians Fireball Three Musketeers Witch
Barbarians Witch Fireball Three Musketeers
Barbarians Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Barbarians Fireball
Fireball
Fireball Witch
Witch
Fireball
Fireball
Fireball Three Musketeers
Fireball
Fireball
Fireball Three Musketeers
Fireball
Fireball
Fireball Three Musketeers Witch
Fireball Three Musketeers
Fireball Three Musketeers
Fireball Three Musketeers
Fireball Witch
Fireball
Fireball
Barbarians Fireball
Fireball Witch
Witch
Fireball Witch
Fireball Witch
Fireball
Fireball Witch
Fireball Witch
Fireball
Fireball
Fireball
Fireball
Barbarians Fireball Witch
Fireball Three Musketeers Witch
Fireball
Fireball Three Musketeers
Fireball
Fireball
Three Musketeers
Fireball Witch
Fireball Witch
Fireball Witch

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