My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Giant Three Musketeers Dark Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider Giant Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Three Musketeers Guards Dark Prince
Giant Snowball
Hog Rider Three Musketeers Guards
Zap
Three Musketeers Guards Dark Prince
Barbarian Barrel
Ice Spirit Three Musketeers Guards Dark Prince
The Log
Ice Spirit Hog Rider Three Musketeers Guards Dark Prince
Earthquake
Hog Rider Guards
Arrows
Ice Spirit Guards
Royal Delivery
Ice Spirit Hog Rider Three Musketeers Guards Dark Prince
Fireball
Hog Rider Three Musketeers
Poison
Three Musketeers Guards
Lightning
Three Musketeers Dark Prince
Rocket
Hog Rider Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Dark Prince Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Guards Dark Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Guards Hog Rider Dark Prince Giant Lightning Mega Knight Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Spirit Guards Hog Rider Dark Prince

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Giant Three Musketeers Guards Dark Prince Mega Knight
Hog Rider
Ice Spirit Lightning Giant Three Musketeers Guards Dark Prince Mega Knight
Giant
Dark Prince Lightning Ice Spirit Hog Rider Three Musketeers Guards
Three Musketeers
Ice Spirit Hog Rider Giant Guards Dark Prince
Guards
Ice Spirit Hog Rider Giant Three Musketeers
Dark Prince
Giant Ice Spirit Hog Rider Three Musketeers Lightning
Lightning
Hog Rider Giant Dark Prince
Mega Knight
Ice Spirit Hog Rider

Defense Synergies 0 4

Ice Spirit
Three Musketeers Guards Dark Prince Mega Knight
Hog Rider
Giant
Three Musketeers
Ice Spirit
Guards
Ice Spirit
Dark Prince
Ice Spirit
Lightning
Mega Knight
Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning
Ice Spirit Three Musketeers Dark Prince Mega Knight
Three Musketeers Mega Knight Dark Prince Lightning
Three Musketeers Guards Dark Prince Mega Knight
Lightning Dark Prince Mega Knight
Guards Dark Prince Mega Knight
Three Musketeers Lightning Ice Spirit
Lightning Mega Knight
Three Musketeers
Guards Ice Spirit Dark Prince Mega Knight
Guards Dark Prince Mega Knight
Three Musketeers
Mega Knight Ice Spirit Three Musketeers Guards Dark Prince Lightning
Three Musketeers Mega Knight Ice Spirit Guards Dark Prince
Three Musketeers Mega Knight
Ice Spirit Three Musketeers Lightning Mega Knight
Three Musketeers Mega Knight Dark Prince
Ice Spirit Mega Knight Three Musketeers Guards Dark Prince
Ice Spirit Guards Dark Prince Mega Knight
Three Musketeers
Dark Prince Mega Knight Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Dark Prince
Lightning Mega Knight
Guards Mega Knight Ice Spirit Dark Prince Lightning
Guards Dark Prince Lightning Mega Knight
Three Musketeers Guards Dark Prince Mega Knight
Ice Spirit Three Musketeers
Guards Dark Prince Lightning
Mega Knight Dark Prince
Lightning Mega Knight Ice Spirit Dark Prince
Three Musketeers Guards
Mega Knight Guards Dark Prince
Lightning Mega Knight Guards Dark Prince
Dark Prince Lightning Mega Knight Three Musketeers Guards
Three Musketeers Mega Knight
Guards Ice Spirit Three Musketeers Dark Prince Lightning
Mega Knight Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Guards
Lightning
Lightning Guards Dark Prince
Dark Prince Mega Knight
Ice Spirit
Ice Spirit Lightning
Lightning
Lightning Three Musketeers Guards
Lightning Dark Prince
Lightning
Lightning Three Musketeers
Lightning
Lightning
Lightning Three Musketeers
Lightning Three Musketeers Mega Knight
Lightning Three Musketeers
Lightning
Lightning Three Musketeers Dark Prince Mega Knight
Lightning Mega Knight
Lightning Mega Knight
Lightning
Lightning
Lightning
Ice Spirit Dark Prince Mega Knight
Lightning
Lightning Mega Knight
Lightning
Lightning
Lightning Ice Spirit Guards
Lightning
Lightning Mega Knight
Lightning Ice Spirit
Mega Knight
Lightning
Lightning Ice Spirit Guards Dark Prince
Lightning Three Musketeers
Lightning Three Musketeers Dark Prince Mega Knight
Lightning
Lightning
Three Musketeers Dark Prince Mega Knight
Ice Spirit Guards Lightning
Lightning
Lightning Dark Prince Mega Knight

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