My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Cannon Cart Royal Ghost Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Cannon Cart Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Heal Spirit Barbarian Barrel Cannon Cart Royal Ghost Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Ghost Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Cannon Cart Bandit
Giant Snowball
Zap
Cannon Cart Bandit
Barbarian Barrel
Elite Barbarians Heal Spirit Hunter Cannon Cart Royal Ghost Bandit Magic Archer
The Log
Elite Barbarians Heal Spirit Hunter Cannon Cart Bandit
Earthquake
Arrows
Heal Spirit
Royal Delivery
Elite Barbarians Heal Spirit Hunter Cannon Cart Royal Ghost Bandit Magic Archer
Fireball
Elite Barbarians Hunter Cannon Cart Bandit Magic Archer
Poison
Hunter Magic Archer
Lightning
Elite Barbarians Hunter Cannon Cart Bandit Magic Archer
Rocket
Elite Barbarians Hunter Cannon Cart Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Hunter Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Hunter Royal Ghost Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Barbarian Barrel Bandit Royal Ghost Hunter Magic Archer Cannon Cart Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Barbarian Barrel Bandit Royal Ghost

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bandit
Barbarian Barrel Cannon Cart Royal Ghost Heal Spirit Hunter Magic Archer Elite Barbarians
Barbarian Barrel
Cannon Cart Bandit Hunter Elite Barbarians
Cannon Cart
Barbarian Barrel Bandit Royal Ghost Heal Spirit Hunter Magic Archer
Royal Ghost
Bandit Cannon Cart Magic Archer Elite Barbarians
Heal Spirit
Elite Barbarians Bandit Cannon Cart Hunter
Hunter
Bandit Barbarian Barrel Cannon Cart Heal Spirit
Magic Archer
Bandit Cannon Cart Royal Ghost
Elite Barbarians
Heal Spirit Bandit Barbarian Barrel Royal Ghost

Defense Synergies 0 11

Bandit
Barbarian Barrel Cannon Cart Hunter Magic Archer
Barbarian Barrel
Bandit Cannon Cart Hunter Magic Archer
Cannon Cart
Bandit Barbarian Barrel Royal Ghost Hunter Magic Archer
Royal Ghost
Cannon Cart
Heal Spirit
Hunter
Bandit Barbarian Barrel Cannon Cart Elite Barbarians
Magic Archer
Bandit Barbarian Barrel Cannon Cart
Elite Barbarians
Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Barbarian Barrel Magic Archer
Hunter Elite Barbarians Bandit Cannon Cart
Hunter Bandit Cannon Cart Elite Barbarians
Hunter Elite Barbarians Bandit Cannon Cart
Barbarian Barrel Elite Barbarians
Barbarian Barrel Bandit Cannon Cart Royal Ghost Hunter Magic Archer
Hunter Magic Archer
Bandit Barbarian Barrel Cannon Cart Magic Archer
Hunter Elite Barbarians
Elite Barbarians Bandit Barbarian Barrel Cannon Cart Royal Ghost Hunter
Bandit Barbarian Barrel Cannon Cart Royal Ghost Hunter Magic Archer
Hunter Magic Archer
Hunter Bandit Cannon Cart Elite Barbarians
Barbarian Barrel Cannon Cart Royal Ghost Hunter Magic Archer
Elite Barbarians Bandit Cannon Cart Hunter
Bandit Hunter Elite Barbarians
Cannon Cart Hunter Elite Barbarians
Bandit Barbarian Barrel Cannon Cart Royal Ghost Hunter Magic Archer Elite Barbarians
Barbarian Barrel Hunter Bandit Cannon Cart Royal Ghost Magic Archer
Cannon Cart Hunter Elite Barbarians
Royal Ghost Bandit Barbarian Barrel Cannon Cart Hunter Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bandit Barbarian Barrel Cannon Cart Royal Ghost Elite Barbarians
Bandit Barbarian Barrel Cannon Cart Royal Ghost Hunter Magic Archer Elite Barbarians
Bandit Cannon Cart Hunter Elite Barbarians
Hunter Bandit Barbarian Barrel Cannon Cart Elite Barbarians
Bandit Cannon Cart Hunter Elite Barbarians
Hunter Magic Archer
Bandit Cannon Cart Hunter Elite Barbarians
Cannon Cart Hunter Elite Barbarians
Bandit Barbarian Barrel Cannon Cart Magic Archer Elite Barbarians
Cannon Cart Hunter Elite Barbarians
Elite Barbarians
Cannon Cart Elite Barbarians Bandit Hunter
Cannon Cart Magic Archer
Elite Barbarians Barbarian Barrel Cannon Cart Hunter Magic Archer
Barbarian Barrel Cannon Cart Royal Ghost Hunter Magic Archer Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Bandit Barbarian Barrel Royal Ghost
Bandit Barbarian Barrel Royal Ghost Magic Archer
Bandit Barbarian Barrel Cannon Cart Magic Archer
Cannon Cart Barbarian Barrel
Barbarian Barrel Magic Archer
Hunter Magic Archer
Magic Archer
Barbarian Barrel Hunter Magic Archer
Bandit
Elite Barbarians
Bandit Barbarian Barrel Cannon Cart Magic Archer
Magic Archer
Bandit Barbarian Barrel Cannon Cart Hunter Magic Archer Elite Barbarians
Bandit Barbarian Barrel Cannon Cart Magic Archer
Barbarian Barrel Cannon Cart Magic Archer Elite Barbarians
Bandit Barbarian Barrel Cannon Cart Hunter Magic Archer
Magic Archer Bandit Barbarian Barrel Cannon Cart
Barbarian Barrel
Bandit Barbarian Barrel Hunter Magic Archer
Barbarian Barrel Magic Archer
Magic Archer
Barbarian Barrel Cannon Cart
Barbarian Barrel Hunter Magic Archer
Bandit Barbarian Barrel Royal Ghost Hunter Magic Archer
Bandit Magic Archer
Bandit Barbarian Barrel Magic Archer
Elite Barbarians Hunter Magic Archer
Elite Barbarians
Bandit Hunter Magic Archer
Magic Archer
Magic Archer
Bandit Barbarian Barrel Cannon Cart Magic Archer
Hunter Magic Archer
Barbarian Barrel
Cannon Cart Hunter Magic Archer
Magic Archer
Cannon Cart Elite Barbarians
Magic Archer Elite Barbarians
Magic Archer
Bandit Barbarian Barrel Cannon Cart Royal Ghost Magic Archer

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