My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Great!

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Firecracker Elixir Golem Electro Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elixir Golem Battle Healer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elixir Golem
Giant Snowball
Bomber Electro Dragon
Zap
Bomber Firecracker
Barbarian Barrel
Ice Spirit Bomber Firecracker Elixir Golem
The Log
Ice Spirit Bomber Firecracker Elixir Golem
Earthquake
Bomber Firecracker Elixir Golem
Arrows
Ice Spirit Bomber Firecracker
Royal Delivery
Ice Spirit Bomber Firecracker Elixir Golem Battle Healer Electro Dragon
Fireball
Bomber Firecracker Elixir Golem Battle Healer Electro Dragon
Poison
Bomber Firecracker Elixir Golem Battle Healer Electro Dragon
Lightning
Battle Healer Electro Dragon
Rocket
Battle Healer Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Arrows Firecracker Electro Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Elixir Golem Battle Healer Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bomber Arrows Firecracker Elixir Golem Battle Healer Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bomber Arrows Firecracker

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Bomber Firecracker Elixir Golem Battle Healer Mega Knight
Bomber
Ice Spirit Elixir Golem Battle Healer Mega Knight
Arrows
Elixir Golem Battle Healer Mega Knight
Firecracker
Elixir Golem Ice Spirit Battle Healer Mega Knight
Elixir Golem
Firecracker Battle Healer Ice Spirit Bomber Arrows Electro Dragon
Battle Healer
Elixir Golem Electro Dragon Ice Spirit Bomber Arrows Firecracker
Electro Dragon
Battle Healer Elixir Golem Mega Knight
Mega Knight
Ice Spirit Bomber Arrows Firecracker Electro Dragon

Defense Synergies 2 9

Ice Spirit
Bomber Firecracker Battle Healer Electro Dragon Mega Knight
Bomber
Ice Spirit
Arrows
Mega Knight Battle Healer
Firecracker
Ice Spirit Battle Healer Electro Dragon Mega Knight
Elixir Golem
Battle Healer
Electro Dragon Ice Spirit Arrows Firecracker
Electro Dragon
Battle Healer Ice Spirit Firecracker
Mega Knight
Arrows Ice Spirit Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Electro Dragon
Ice Spirit Firecracker Battle Healer Electro Dragon Mega Knight
Mega Knight Bomber Electro Dragon
Firecracker Electro Dragon Mega Knight
Bomber Arrows Firecracker Battle Healer Mega Knight
Arrows Bomber Firecracker Electro Dragon Mega Knight
Ice Spirit Arrows Firecracker Electro Dragon
Arrows Battle Healer Electro Dragon Mega Knight
Ice Spirit Bomber Firecracker Battle Healer Mega Knight
Bomber Arrows Firecracker Electro Dragon Mega Knight
Arrows Firecracker Electro Dragon
Mega Knight Ice Spirit Bomber Battle Healer Electro Dragon
Bomber Mega Knight Ice Spirit Arrows Firecracker Electro Dragon
Mega Knight
Ice Spirit Mega Knight
Mega Knight Bomber Arrows Firecracker Electro Dragon
Ice Spirit Arrows Mega Knight Bomber Firecracker Battle Healer Electro Dragon
Arrows Ice Spirit Bomber Firecracker Battle Healer Electro Dragon Mega Knight
Bomber Mega Knight Arrows Firecracker Battle Healer Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Battle Healer
Bomber Arrows Firecracker Battle Healer Electro Dragon Mega Knight
Mega Knight Ice Spirit Battle Healer Electro Dragon
Mega Knight Battle Healer
Battle Healer Mega Knight
Arrows Firecracker Ice Spirit Electro Dragon
Battle Healer
Mega Knight Battle Healer
Electro Dragon Mega Knight Ice Spirit Firecracker
Mega Knight Electro Dragon
Mega Knight Arrows
Mega Knight
Bomber Firecracker Electro Dragon Mega Knight
Electro Dragon Ice Spirit Bomber Firecracker Battle Healer
Arrows Mega Knight Bomber Firecracker Battle Healer Electro Dragon
Bomber Arrows
Mega Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Electro Dragon
Arrows Firecracker
Bomber Arrows Firecracker Mega Knight
Arrows Firecracker Ice Spirit Electro Dragon
Bomber Arrows Firecracker
Arrows Ice Spirit Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Electro Dragon
Firecracker Arrows Electro Dragon
Arrows Firecracker Electro Dragon
Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker
Bomber Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon Mega Knight
Arrows
Bomber
Bomber Arrows Firecracker Electro Dragon Mega Knight
Bomber Arrows Firecracker Electro Dragon Mega Knight
Mega Knight
Arrows
Arrows Electro Dragon
Arrows Firecracker Ice Spirit Bomber Electro Dragon Mega Knight
Arrows Firecracker Electro Dragon
Arrows Electro Dragon Mega Knight
Arrows Firecracker
Arrows Firecracker Electro Dragon
Electro Dragon Ice Spirit Firecracker
Bomber Arrows Electro Dragon Mega Knight
Ice Spirit Arrows Firecracker Electro Dragon
Mega Knight
Arrows Firecracker
Ice Spirit Electro Dragon
Arrows Firecracker Electro Dragon
Arrows
Firecracker Electro Dragon Mega Knight
Arrows Bomber Firecracker Electro Dragon
Arrows
Firecracker Electro Dragon Mega Knight
Electro Dragon Ice Spirit Firecracker
Firecracker Electro Dragon
Electro Dragon Firecracker Mega Knight
Firecracker Electro Dragon Mega Knight

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