My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Missing

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Skeleton Army
Giant Snowball
Fire Spirit Minions Hog Rider Skeleton Army
Zap
Fire Spirit Minions Inferno Tower Skeleton Army
Barbarian Barrel
Fire Spirit Inferno Tower Skeleton Army
The Log
Fire Spirit Mini P.E.K.K.A Hog Rider Skeleton Army
Earthquake
Hog Rider Inferno Tower Skeleton Army
Arrows
Fire Spirit Minions Skeleton Army
Royal Delivery
Fire Spirit Minions Mini P.E.K.K.A Hog Rider Skeleton Army
Fireball
Minions Hog Rider Inferno Tower Skeleton Army
Poison
Minions Inferno Tower Skeleton Army
Lightning
Mini P.E.K.K.A Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Minions Skeleton Army Mini P.E.K.K.A Hog Rider Inferno Tower Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Minions Skeleton Army

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Mini P.E.K.K.A
Zap
Hog Rider Fire Spirit Minions Mini P.E.K.K.A
Minions
Hog Rider Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Fire Spirit Zap Minions Hog Rider Lightning
Hog Rider
Fire Spirit Zap Minions Lightning Mini P.E.K.K.A
Inferno Tower
Skeleton Army
Lightning
Hog Rider Mini P.E.K.K.A

Defense Synergies 2 8

Fire Spirit
Zap Mini P.E.K.K.A Inferno Tower
Zap
Mini P.E.K.K.A Fire Spirit Minions Inferno Tower Skeleton Army
Minions
Zap Inferno Tower
Mini P.E.K.K.A
Zap Fire Spirit Skeleton Army
Hog Rider
Inferno Tower
Skeleton Army Fire Spirit Zap Minions
Skeleton Army
Inferno Tower Zap Mini P.E.K.K.A
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Minions Inferno Tower
Mini P.E.K.K.A Inferno Tower Skeleton Army Zap Minions
Mini P.E.K.K.A Inferno Tower Skeleton Army Fire Spirit Minions Lightning
Mini P.E.K.K.A Inferno Tower Skeleton Army Minions
Lightning Mini P.E.K.K.A Skeleton Army
Skeleton Army Fire Spirit Zap Minions
Minions Inferno Tower Lightning Fire Spirit Zap
Lightning Zap Inferno Tower
Mini P.E.K.K.A Inferno Tower Minions Skeleton Army
Skeleton Army Fire Spirit Mini P.E.K.K.A Inferno Tower
Minions Skeleton Army Zap
Minions Inferno Tower Zap
Mini P.E.K.K.A Inferno Tower Skeleton Army Fire Spirit Zap Minions Lightning
Fire Spirit Skeleton Army Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Zap Mini P.E.K.K.A Lightning
Minions Mini P.E.K.K.A Inferno Tower Skeleton Army
Fire Spirit Zap Minions Skeleton Army
Zap Fire Spirit Minions
Mini P.E.K.K.A Inferno Tower
Skeleton Army Fire Spirit Minions Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap Inferno Tower
Zap Mini P.E.K.K.A Lightning
Skeleton Army Zap Minions Mini P.E.K.K.A Inferno Tower Lightning
Mini P.E.K.K.A Skeleton Army Lightning Zap Inferno Tower
Inferno Tower Mini P.E.K.K.A Skeleton Army
Fire Spirit Zap Minions
Mini P.E.K.K.A Skeleton Army Minions Inferno Tower Lightning
Mini P.E.K.K.A Inferno Tower Skeleton Army
Zap Lightning Minions Mini P.E.K.K.A Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Minions Mini P.E.K.K.A Inferno Tower
Skeleton Army Lightning Zap
Mini P.E.K.K.A Skeleton Army Lightning Inferno Tower
Skeleton Army
Inferno Tower Skeleton Army Zap Minions Mini P.E.K.K.A Lightning
Minions Zap Mini P.E.K.K.A Inferno Tower
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Zap
Lightning
Lightning
Fire Spirit Zap
Fire Spirit Zap Minions
Fire Spirit
Fire Spirit Zap Lightning
Zap Lightning
Lightning Fire Spirit Minions Mini P.E.K.K.A
Lightning Zap
Lightning Fire Spirit Zap
Lightning Fire Spirit
Lightning Minions
Lightning Zap
Lightning Zap
Lightning
Lightning
Minions Mini P.E.K.K.A Lightning
Lightning Fire Spirit Zap Mini P.E.K.K.A
Lightning Fire Spirit Zap
Lightning Minions
Lightning
Lightning
Lightning Zap
Zap Fire Spirit
Zap Lightning
Lightning Zap
Lightning Zap
Lightning Fire Spirit Zap
Zap Lightning Minions
Lightning Mini P.E.K.K.A
Lightning Zap
Zap Lightning
Lightning
Zap Lightning Fire Spirit Minions Skeleton Army
Lightning Fire Spirit Zap
Lightning Mini P.E.K.K.A
Zap Lightning
Lightning Zap
Zap Minions Lightning
Zap Lightning
Lightning Zap

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