My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Giant Skeleton Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Giant Skeleton Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Goblin Barrel Guards Skeleton Army Giant Skeleton Ram Rider
Giant Snowball
Wall Breakers Goblin Barrel Guards Skeleton Army Witch Ram Rider
Zap
Wall Breakers Goblin Barrel Guards Skeleton Army Witch Ram Rider
Barbarian Barrel
Wall Breakers Goblin Barrel Guards Skeleton Army Witch Giant Skeleton
The Log
Wall Breakers Goblin Barrel Guards Skeleton Army Witch Giant Skeleton Ram Rider
Earthquake
Goblin Barrel Guards Skeleton Army Witch
Arrows
Wall Breakers Goblin Barrel Guards Skeleton Army Witch
Royal Delivery
Wall Breakers Goblin Barrel Guards Skeleton Army Witch Giant Skeleton Ram Rider
Fireball
Wall Breakers Goblin Barrel Skeleton Army Witch Ram Rider
Poison
Guards Skeleton Army Witch
Lightning
Witch Ram Rider
Rocket
Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Goblin Barrel Guards Skeleton Army Fireball Witch Ram Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Goblin Barrel Guards Skeleton Army

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Wall Breakers Ram Rider
Wall Breakers
Fireball
Goblin Barrel
Guards Skeleton Army Giant Skeleton Ram Rider
Guards
Goblin Barrel Ram Rider
Skeleton Army
Goblin Barrel
Witch
Giant Skeleton Ram Rider
Giant Skeleton
Goblin Barrel Witch
Ram Rider
Fireball Goblin Barrel Guards Witch

Defense Synergies 0 6

Fireball
Ram Rider
Wall Breakers
Goblin Barrel
Guards
Skeleton Army Witch Giant Skeleton
Skeleton Army
Guards Giant Skeleton
Witch
Guards Giant Skeleton
Giant Skeleton
Guards Skeleton Army Witch
Ram Rider
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Ram Rider
Skeleton Army Witch Ram Rider
Skeleton Army Witch Ram Rider Giant Skeleton
Skeleton Army Witch Guards Ram Rider
Fireball Skeleton Army Giant Skeleton
Fireball Skeleton Army Guards
Ram Rider Fireball Witch
Fireball Giant Skeleton Ram Rider
Witch Skeleton Army
Guards Skeleton Army Giant Skeleton
Guards Skeleton Army Witch Fireball Giant Skeleton Ram Rider
Fireball Witch Ram Rider
Skeleton Army Fireball Guards Witch Giant Skeleton Ram Rider
Fireball Skeleton Army Guards Witch
Skeleton Army Ram Rider
Skeleton Army Fireball Ram Rider
Fireball Skeleton Army Witch
Fireball Guards Skeleton Army Witch Ram Rider
Witch Fireball Guards Giant Skeleton Ram Rider
Ram Rider
Skeleton Army Fireball Guards Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Fireball Witch Giant Skeleton
Fireball
Guards Skeleton Army Giant Skeleton Witch Ram Rider
Guards Skeleton Army Giant Skeleton Fireball Ram Rider
Giant Skeleton Guards Skeleton Army Witch Ram Rider
Fireball Witch Ram Rider
Guards Skeleton Army Fireball Witch Giant Skeleton Ram Rider
Giant Skeleton Skeleton Army
Giant Skeleton Fireball Skeleton Army Witch
Witch Guards Skeleton Army
Guards Witch Giant Skeleton
Skeleton Army Fireball Guards Giant Skeleton
Skeleton Army Giant Skeleton Fireball Guards Witch Ram Rider
Fireball Skeleton Army Witch
Guards Skeleton Army Witch Fireball Giant Skeleton
Fireball Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards Giant Skeleton
Fireball Ram Rider
Fireball Giant Skeleton
Fireball Guards Giant Skeleton
Fireball
Fireball Witch Ram Rider
Witch
Fireball Ram Rider
Fireball Ram Rider
Fireball Guards
Fireball Ram Rider
Fireball
Fireball
Fireball
Fireball
Fireball Witch
Fireball
Fireball
Fireball
Fireball Witch
Fireball Giant Skeleton
Fireball
Fireball
Fireball Witch
Witch
Fireball Witch Ram Rider
Fireball Witch Ram Rider
Fireball
Fireball Witch
Fireball Guards Witch
Fireball
Fireball
Fireball
Giant Skeleton
Fireball
Fireball Guards Skeleton Army Witch
Fireball Witch Ram Rider
Fireball
Fireball
Fireball
Fireball Giant Skeleton
Fireball Guards Witch Giant Skeleton
Fireball Witch
Fireball Witch Giant Skeleton

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