My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Valkyrie Battle Ram Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Battle Ram Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Battle Ram Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Battle Ram Goblin Barrel Bandit
Giant Snowball
Battle Ram Goblin Barrel
Zap
Firecracker Royal Giant Battle Ram Goblin Barrel Bandit
Barbarian Barrel
Firecracker Valkyrie Battle Ram Goblin Barrel Bandit
The Log
Firecracker Royal Giant Battle Ram Goblin Barrel Bandit
Earthquake
Firecracker Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Firecracker Valkyrie Battle Ram Goblin Barrel Bandit
Fireball
Firecracker Battle Ram Goblin Barrel Bandit
Poison
Firecracker
Lightning
Valkyrie Battle Ram Bandit
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Goblin Barrel Void Bandit Valkyrie Battle Ram Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Goblin Barrel Void

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Void Battle Ram Goblin Barrel Bandit
Firecracker
Royal Giant Valkyrie Battle Ram Goblin Barrel Bandit
Royal Giant
Arrows Firecracker Goblin Barrel Void Bandit
Valkyrie
Goblin Barrel Firecracker Battle Ram Bandit
Battle Ram
Bandit Arrows Firecracker Valkyrie Goblin Barrel
Goblin Barrel
Royal Giant Valkyrie Arrows Firecracker Battle Ram Bandit
Void
Arrows Royal Giant
Bandit
Battle Ram Arrows Firecracker Royal Giant Valkyrie Goblin Barrel

Defense Synergies 1 5

Arrows
Valkyrie Void Bandit
Firecracker
Valkyrie Bandit
Royal Giant
Valkyrie
Firecracker Arrows Bandit
Battle Ram
Goblin Barrel
Void
Arrows
Bandit
Arrows Firecracker Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Void
Firecracker Valkyrie Bandit
Valkyrie Void Bandit
Firecracker Valkyrie Bandit
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie Bandit
Arrows Firecracker Void
Arrows Valkyrie Void Bandit
Firecracker Valkyrie Bandit
Valkyrie Arrows Firecracker Bandit
Arrows Firecracker
Valkyrie Bandit
Valkyrie Arrows Firecracker
Bandit
Bandit
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie Bandit
Arrows Valkyrie Firecracker Bandit
Valkyrie Arrows Firecracker Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Void Bandit
Void Bandit Arrows Firecracker Valkyrie
Bandit Valkyrie
Valkyrie Bandit
Valkyrie Bandit
Arrows Firecracker
Valkyrie Void Bandit
Valkyrie
Void Firecracker Valkyrie Bandit
Valkyrie
Arrows Valkyrie Void
Valkyrie Bandit
Firecracker Valkyrie
Firecracker Valkyrie
Arrows Valkyrie Firecracker

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Firecracker Valkyrie Bandit
Arrows Firecracker Void Bandit
Arrows Void Bandit
Arrows Firecracker Valkyrie Void
Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Void Firecracker Bandit
Void
Firecracker Void Arrows Valkyrie Bandit
Void Arrows Firecracker
Firecracker Void Bandit
Arrows Firecracker Void Bandit
Arrows Firecracker
Arrows Firecracker Bandit
Arrows Firecracker Bandit
Arrows
Void Arrows Firecracker Bandit
Arrows Firecracker Valkyrie
Void
Arrows Void
Void
Arrows Void
Arrows Firecracker Valkyrie
Arrows Firecracker Void Bandit
Void Arrows Bandit
Void Arrows Firecracker Bandit
Arrows Firecracker
Firecracker Void
Void
Void Arrows Bandit
Void Arrows Firecracker
Arrows Firecracker
Void Bandit
Arrows Firecracker
Arrows
Void Firecracker Valkyrie
Arrows Firecracker
Void Arrows
Firecracker
Firecracker
Firecracker Void
Void Firecracker Bandit

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