My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Witch Giant Skeleton Princess Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Skeleton Bandit
Giant Snowball
Archers Witch Princess
Zap
Archers Firecracker Witch Princess Bandit
Barbarian Barrel
Archers Firecracker Witch Giant Skeleton Princess Bandit
The Log
Archers Firecracker Witch Giant Skeleton Princess Bandit
Earthquake
Archers Firecracker Witch
Arrows
Archers Firecracker Witch Princess
Royal Delivery
Archers Firecracker Witch Giant Skeleton Princess Bandit
Fireball
Archers Firecracker Witch Princess Bandit
Poison
Archers Firecracker Witch Princess
Lightning
Witch Bandit
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Firecracker Void Princess Bandit Fireball Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Firecracker Void Princess

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Giant Skeleton Bandit
Firecracker
Giant Skeleton Princess Bandit
Fireball
Princess
Void
Witch
Giant Skeleton Bandit
Giant Skeleton
Archers Firecracker Witch Princess Bandit
Princess
Firecracker Fireball Giant Skeleton
Bandit
Archers Firecracker Witch Giant Skeleton

Defense Synergies 0 13

Archers
Firecracker Witch Giant Skeleton Bandit
Firecracker
Archers Giant Skeleton Princess Bandit
Fireball
Princess Bandit
Void
Witch
Archers Giant Skeleton Bandit
Giant Skeleton
Archers Firecracker Witch Princess
Princess
Firecracker Fireball Giant Skeleton Bandit
Bandit
Archers Firecracker Fireball Witch Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Void
Firecracker Witch Bandit
Witch Archers Void Giant Skeleton Bandit
Witch Firecracker Bandit
Firecracker Fireball Giant Skeleton Princess
Fireball Archers Firecracker Bandit
Archers Firecracker Fireball Void Witch Princess
Fireball Void Giant Skeleton Bandit
Witch Princess
Archers Firecracker Giant Skeleton Bandit
Archers Witch Firecracker Fireball Giant Skeleton Princess Bandit
Archers Firecracker Fireball Witch Princess
Fireball Witch Giant Skeleton Bandit
Fireball Firecracker Witch Princess
Bandit
Fireball Bandit
Firecracker Fireball Witch
Fireball Archers Firecracker Witch Bandit
Witch Archers Firecracker Fireball Giant Skeleton Princess Bandit
Archers Firecracker Fireball Witch Giant Skeleton Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Fireball Void Witch Giant Skeleton Bandit
Fireball Void Bandit Archers Firecracker
Giant Skeleton Bandit Witch
Giant Skeleton Fireball Bandit
Giant Skeleton Witch Bandit
Firecracker Fireball Archers Witch Princess
Archers Fireball Void Witch Giant Skeleton Bandit
Giant Skeleton
Void Giant Skeleton Firecracker Fireball Witch Bandit
Witch
Witch Giant Skeleton
Fireball Void Giant Skeleton
Giant Skeleton Fireball Witch Bandit
Archers Firecracker Fireball Witch Princess
Witch Archers Firecracker Fireball Giant Skeleton
Archers Firecracker Fireball Witch Giant Skeleton Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Princess Firecracker Giant Skeleton Bandit
Firecracker Fireball Void Princess Bandit
Fireball Void Giant Skeleton Bandit
Firecracker Fireball Void Giant Skeleton
Fireball Firecracker
Firecracker Fireball Witch Princess
Archers Firecracker Witch Princess
Fireball Firecracker Princess
Fireball Void Firecracker Bandit
Fireball Void
Firecracker Void Fireball Princess Bandit
Fireball Void Archers Firecracker Princess
Firecracker Fireball Void Princess Bandit
Firecracker Fireball Void Princess Bandit
Princess Firecracker Fireball
Firecracker Fireball Witch Princess Bandit
Firecracker Fireball Princess Bandit
Fireball
Void Archers Firecracker Fireball Princess Bandit
Firecracker Fireball Witch Princess
Fireball Void Giant Skeleton
Fireball Void Princess
Void
Fireball Void
Firecracker Fireball Witch Princess
Witch
Firecracker Fireball Void Witch Princess Bandit
Fireball Void Witch Princess Bandit
Fireball Void Firecracker Bandit
Archers Firecracker Fireball Witch Princess
Firecracker Fireball Void Witch
Fireball Void
Void Fireball Bandit
Void Firecracker Fireball Princess
Giant Skeleton
Firecracker Fireball Princess
Archers Fireball Void Witch Princess Bandit
Fireball Archers Firecracker Witch Princess
Fireball
Fireball Void Firecracker Princess
Firecracker Fireball Princess
Void Fireball Giant Skeleton
Firecracker
Firecracker Fireball Witch Giant Skeleton Princess
Firecracker Fireball Void Witch Princess
Void Firecracker Fireball Witch Giant Skeleton Princess Bandit

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