My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 5 warnings Why?

Missing cards in your collection

Boss Bandit

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Guards Skeleton Army
Giant Snowball
Minions Cannon Guards Skeleton Army
Zap
Minions Cannon Firecracker Guards Skeleton Army
Barbarian Barrel
Cannon Firecracker Valkyrie Guards Skeleton Army
The Log
Cannon Firecracker Guards Skeleton Army
Earthquake
Cannon Firecracker Guards Skeleton Army
Arrows
Minions Firecracker Guards Skeleton Army
Royal Delivery
Minions Firecracker Valkyrie Guards Skeleton Army Boss Bandit
Fireball
Minions Cannon Firecracker Skeleton Army Boss Bandit
Poison
Minions Cannon Firecracker Guards Skeleton Army Boss Bandit
Lightning
Cannon Valkyrie Boss Bandit
Rocket
Valkyrie Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Guards Skeleton Army Boss Bandit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Cannon Firecracker Guards Skeleton Army Valkyrie Boss Bandit

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Cannon Firecracker

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Minions
Firecracker Valkyrie
Cannon
Firecracker
Minions Valkyrie
Valkyrie
Minions Firecracker
Guards
Skeleton Army
Boss Bandit

Defense Synergies 2 11

Arrows
Cannon Valkyrie
Minions
Valkyrie Cannon Firecracker
Cannon
Arrows Minions Firecracker Valkyrie Guards Skeleton Army
Firecracker
Valkyrie Minions Cannon Guards Skeleton Army
Valkyrie
Minions Firecracker Arrows Cannon
Guards
Cannon Firecracker Skeleton Army
Skeleton Army
Cannon Firecracker Guards
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Cannon Firecracker Valkyrie
Skeleton Army Minions Cannon Firecracker Valkyrie
Cannon Skeleton Army Minions Valkyrie
Cannon Skeleton Army Minions Firecracker Valkyrie Guards
Arrows Firecracker Valkyrie Skeleton Army
Arrows Skeleton Army Minions Cannon Firecracker Valkyrie Guards
Minions Arrows Cannon Firecracker
Arrows Cannon Valkyrie
Cannon Minions Skeleton Army
Guards Skeleton Army Cannon Firecracker Valkyrie
Minions Valkyrie Guards Skeleton Army Arrows Cannon Firecracker
Arrows Minions Firecracker
Cannon Skeleton Army Minions Valkyrie Guards
Valkyrie Skeleton Army Arrows Minions Cannon Firecracker Guards
Skeleton Army Cannon
Skeleton Army Cannon
Arrows Minions Cannon Firecracker Valkyrie Skeleton Army
Arrows Cannon Valkyrie Minions Firecracker Guards Skeleton Army
Arrows Valkyrie Minions Cannon Firecracker Guards
Cannon
Valkyrie Skeleton Army Arrows Minions Cannon Firecracker Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Skeleton Army
Arrows Firecracker Valkyrie
Guards Skeleton Army Minions Valkyrie
Valkyrie Guards Skeleton Army
Cannon Valkyrie Guards Skeleton Army
Arrows Firecracker Minions
Guards Skeleton Army Minions Valkyrie
Valkyrie Skeleton Army
Minions Firecracker Valkyrie Skeleton Army
Cannon Guards Skeleton Army
Minions Valkyrie Guards
Skeleton Army Arrows Valkyrie Guards
Skeleton Army Cannon Valkyrie Guards
Cannon Firecracker Valkyrie Skeleton Army
Guards Skeleton Army Minions Firecracker Valkyrie
Arrows Minions Valkyrie Cannon Firecracker
Arrows Cannon
Cannon
Cannon Guards Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Guards
Arrows Firecracker
Arrows
Arrows Firecracker Valkyrie Guards
Arrows Firecracker Valkyrie
Arrows Firecracker Minions
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Minions Guards
Firecracker Arrows Valkyrie
Arrows Firecracker
Firecracker
Arrows Minions Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Minions
Arrows Firecracker
Arrows Firecracker Valkyrie
Minions
Arrows
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Minions Firecracker Guards
Arrows
Arrows Firecracker
Arrows Firecracker
Minions Guards Skeleton Army
Arrows Firecracker
Arrows
Firecracker Valkyrie
Arrows Firecracker
Arrows
Firecracker
Minions Firecracker Guards
Firecracker
Firecracker
Firecracker

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