My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Ice Wizard Fisherman Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Fisherman
Giant Snowball
Goblin Barrel Fisherman
Zap
Goblin Barrel Fisherman
Barbarian Barrel
Tesla Wizard Goblin Barrel Ice Wizard
The Log
Mini P.E.K.K.A Goblin Barrel Fisherman
Earthquake
Tesla Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Mini P.E.K.K.A Wizard Goblin Barrel Ice Wizard Fisherman
Fireball
Tesla Wizard Goblin Barrel Ice Wizard Fisherman
Poison
Wizard Ice Wizard Fisherman
Lightning
Tesla Mini P.E.K.K.A Wizard Ice Wizard Fisherman Monk
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Poison Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Ice Wizard Fisherman Tesla Mini P.E.K.K.A Poison Wizard Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Barrel Ice Wizard Fisherman Tesla

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Mini P.E.K.K.A
Wizard Ice Wizard
Wizard
Mini P.E.K.K.A
Goblin Barrel
Ice Wizard
Poison
Ice Wizard
Mini P.E.K.K.A Goblin Barrel Fisherman
Fisherman
Ice Wizard
Monk

Defense Synergies 0 10

Tesla
Mini P.E.K.K.A Wizard Poison
Mini P.E.K.K.A
Tesla Wizard Ice Wizard Fisherman
Wizard
Tesla Mini P.E.K.K.A Ice Wizard
Goblin Barrel
Poison
Tesla Ice Wizard
Ice Wizard
Mini P.E.K.K.A Wizard Poison Fisherman
Fisherman
Mini P.E.K.K.A Ice Wizard Monk
Monk
Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard
Mini P.E.K.K.A Tesla Ice Wizard Fisherman Monk
Tesla Mini P.E.K.K.A Fisherman Ice Wizard
Tesla Mini P.E.K.K.A Ice Wizard Fisherman Monk
Mini P.E.K.K.A Poison Monk
Tesla Ice Wizard
Tesla Wizard Poison Ice Wizard
Tesla Poison Monk
Tesla Mini P.E.K.K.A Ice Wizard Fisherman
Tesla Mini P.E.K.K.A Ice Wizard Fisherman
Poison Ice Wizard Tesla Wizard Fisherman
Tesla Wizard Poison Ice Wizard
Tesla Mini P.E.K.K.A Wizard Ice Wizard
Wizard Tesla Mini P.E.K.K.A Poison
Mini P.E.K.K.A Tesla
Monk Tesla Mini P.E.K.K.A Fisherman
Tesla Wizard Mini P.E.K.K.A Poison Fisherman
Tesla Wizard Ice Wizard Fisherman
Wizard Poison Tesla Ice Wizard Fisherman
Mini P.E.K.K.A Tesla Fisherman
Wizard Tesla Mini P.E.K.K.A Poison Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Tesla Fisherman
Poison Tesla Mini P.E.K.K.A Wizard Fisherman Monk
Mini P.E.K.K.A Fisherman
Mini P.E.K.K.A Tesla Fisherman Monk
Tesla Mini P.E.K.K.A Fisherman
Wizard Poison Tesla Ice Wizard Monk
Mini P.E.K.K.A Tesla Ice Wizard
Mini P.E.K.K.A Tesla Fisherman
Mini P.E.K.K.A Poison Monk
Tesla
Tesla Mini P.E.K.K.A
Monk Poison
Mini P.E.K.K.A Tesla Wizard
Wizard Tesla
Tesla Mini P.E.K.K.A Poison Fisherman Monk
Poison Tesla Mini P.E.K.K.A Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Monk
Poison Monk Ice Wizard Fisherman
Poison
Poison
Wizard Poison
Wizard Poison Ice Wizard Monk
Wizard Poison
Poison Wizard Ice Wizard
Poison Monk Wizard Fisherman
Mini P.E.K.K.A Poison Fisherman
Poison Monk Wizard Fisherman
Poison Monk Wizard
Poison Fisherman
Poison Fisherman Monk
Poison Fisherman
Wizard Poison
Wizard Poison
Monk Poison
Mini P.E.K.K.A Fisherman
Mini P.E.K.K.A Wizard Poison Fisherman Monk
Wizard Poison Monk
Poison Monk
Wizard Poison
Fisherman Monk
Poison Monk
Poison Wizard Ice Wizard
Fisherman
Poison Wizard Ice Wizard Fisherman Monk
Wizard Poison Fisherman Monk
Poison Fisherman
Poison Wizard Ice Wizard
Wizard Poison
Mini P.E.K.K.A
Poison Wizard
Poison Monk
Wizard Poison Monk
Poison Wizard Ice Wizard Monk
Poison Mini P.E.K.K.A Wizard
Wizard Poison
Monk Poison
Poison
Poison
Poison Monk

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