My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Witch Golem Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Battle Healer Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Sparky
Giant Snowball
Witch
Zap
Witch Sparky
Barbarian Barrel
Elite Barbarians Witch Sparky
The Log
Elite Barbarians Witch Sparky
Earthquake
Elixir Collector Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Battle Healer Witch Sparky
Fireball
Elite Barbarians Battle Healer Elixir Collector Witch Sparky
Poison
Battle Healer Elixir Collector Witch Sparky
Lightning
Elite Barbarians Battle Healer Elixir Collector Witch Sparky
Rocket
Elite Barbarians Battle Healer Elixir Collector Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Freeze Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Elixir Collector Freeze Golem Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Battle Healer Freeze Witch Elite Barbarians Elixir Collector Sparky Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Fireball Battle Healer Freeze Witch

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Fireball Sparky
Fireball
Golem Elite Barbarians Freeze Sparky
Battle Healer
Witch Golem Sparky
Elixir Collector
Freeze
Fireball
Witch
Battle Healer Golem
Golem
Fireball Battle Healer Witch Sparky
Sparky
Elite Barbarians Fireball Battle Healer Golem

Defense Synergies 0 5

Elite Barbarians
Fireball
Battle Healer Freeze
Battle Healer
Fireball Witch Sparky
Elixir Collector
Freeze
Fireball Sparky
Witch
Battle Healer
Golem
Sparky
Battle Healer Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Sparky
Elite Barbarians Sparky Battle Healer Witch
Witch Sparky Elite Barbarians Freeze
Elite Barbarians Witch Sparky
Elite Barbarians Fireball Battle Healer Sparky
Fireball Freeze
Fireball Freeze Witch
Fireball Battle Healer Sparky
Witch Sparky Elite Barbarians
Elite Barbarians Battle Healer Sparky
Witch Fireball Freeze
Fireball Witch
Sparky Elite Barbarians Fireball Battle Healer Freeze Witch
Fireball Sparky Freeze Witch
Elite Barbarians Sparky
Elite Barbarians Fireball Freeze Sparky
Sparky Elite Barbarians Fireball Witch
Fireball Elite Barbarians Battle Healer Witch
Freeze Witch Fireball Battle Healer
Sparky Elite Barbarians
Elite Barbarians Fireball Battle Healer Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Fireball Battle Healer Witch Sparky
Fireball Elite Barbarians Battle Healer
Elite Barbarians Battle Healer Witch Sparky
Elite Barbarians Fireball Battle Healer Sparky
Elite Barbarians Battle Healer Witch Sparky
Fireball Freeze Witch
Sparky Elite Barbarians Fireball Battle Healer Witch
Elite Barbarians Battle Healer Sparky
Freeze Elite Barbarians Fireball Witch Sparky
Witch Sparky
Elite Barbarians Witch Sparky
Elite Barbarians Fireball
Elite Barbarians Fireball Witch Sparky
Fireball Witch Sparky
Elite Barbarians Witch Sparky Fireball Battle Healer Freeze
Elite Barbarians Fireball Battle Healer Freeze Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze Sparky
Fireball
Fireball Sparky
Fireball Freeze Sparky
Fireball Sparky
Fireball Freeze Witch
Witch Sparky
Fireball Freeze
Fireball
Elite Barbarians Fireball Sparky
Fireball Sparky
Fireball
Elite Barbarians Fireball Sparky
Fireball Freeze
Elite Barbarians Fireball Sparky
Fireball Witch Sparky
Fireball Sparky
Fireball Freeze Sparky
Sparky
Fireball Sparky
Fireball Witch
Fireball Sparky
Fireball
Sparky
Fireball
Freeze Fireball Witch Sparky
Witch
Fireball Witch Sparky
Fireball Witch Sparky
Fireball Sparky
Elite Barbarians Fireball Witch Sparky
Fireball Freeze Witch
Elite Barbarians Fireball Sparky
Fireball Sparky
Fireball Freeze Sparky
Sparky
Fireball Sparky
Fireball Freeze Witch
Fireball Witch
Freeze
Fireball
Fireball Sparky
Fireball
Fireball Sparky
Elite Barbarians Sparky
Elite Barbarians Fireball Freeze Witch Sparky
Fireball Witch
Fireball Freeze Witch Sparky

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