My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Great!

1 problems 3 warnings Why?

Missing cards in your collection

Phoenix

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Hogs
Giant Snowball
Skeletons Royal Hogs Little Prince
Zap
Skeletons Firecracker Royal Hogs Little Prince
Barbarian Barrel
Skeletons Knight Firecracker Bomb Tower Royal Hogs Little Prince
The Log
Skeletons Firecracker Royal Hogs Little Prince
Earthquake
Skeletons Firecracker Bomb Tower Royal Hogs
Arrows
Skeletons Firecracker Royal Hogs Little Prince
Royal Delivery
Skeletons Knight Firecracker Royal Hogs Little Prince
Fireball
Firecracker Bomb Tower Royal Hogs Little Prince
Poison
Firecracker Bomb Tower Royal Hogs Little Prince
Lightning
Knight Bomb Tower Little Prince
Rocket
Bomb Tower Royal Hogs Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Royal Delivery Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Royal Delivery

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Knight Firecracker Royal Delivery Little Prince Bomb Tower Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Knight Firecracker

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Royal Hogs Knight
Knight
Firecracker Arrows Royal Hogs Little Prince
Firecracker
Knight Royal Hogs
Royal Delivery
Bomb Tower
Royal Hogs
Arrows Knight Firecracker Little Prince
Little Prince
Knight Royal Hogs

Defense Synergies 5 12

Skeletons
Knight Firecracker Royal Delivery Bomb Tower Little Prince
Arrows
Knight Royal Delivery Bomb Tower Little Prince
Knight
Firecracker Royal Delivery Bomb Tower Little Prince Skeletons Arrows
Firecracker
Knight Skeletons Royal Delivery Bomb Tower
Royal Delivery
Knight Bomb Tower Skeletons Arrows Firecracker Little Prince
Bomb Tower
Knight Royal Delivery Skeletons Arrows Firecracker
Royal Hogs
Little Prince
Knight Skeletons Arrows Royal Delivery

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker
Bomb Tower Skeletons Knight Firecracker Royal Delivery
Bomb Tower Skeletons Knight Royal Delivery
Bomb Tower Skeletons Knight Firecracker
Arrows Firecracker Royal Delivery Bomb Tower
Arrows Royal Delivery Skeletons Firecracker Bomb Tower
Arrows Firecracker Royal Delivery Bomb Tower Little Prince
Arrows Bomb Tower
Skeletons Bomb Tower
Knight Skeletons Firecracker Royal Delivery Little Prince
Skeletons Arrows Knight Firecracker Royal Delivery Bomb Tower
Arrows Firecracker Royal Delivery
Bomb Tower Skeletons Knight Royal Delivery
Bomb Tower Arrows Firecracker Royal Delivery
Knight Bomb Tower
Bomb Tower Royal Delivery
Bomb Tower Skeletons Arrows Knight Firecracker Royal Delivery
Arrows Royal Delivery Bomb Tower Knight Firecracker Little Prince
Arrows Royal Delivery Bomb Tower Knight Firecracker Little Prince
Bomb Tower
Arrows Knight Firecracker Royal Delivery Bomb Tower Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Royal Delivery
Royal Delivery Arrows Knight Firecracker Bomb Tower
Royal Delivery Skeletons Knight Bomb Tower
Knight Royal Delivery
Skeletons Knight Royal Delivery
Arrows Firecracker Royal Delivery Skeletons Bomb Tower
Royal Delivery Skeletons Knight Bomb Tower
Knight Royal Delivery Bomb Tower
Royal Delivery Skeletons Knight Firecracker Bomb Tower
Skeletons Royal Delivery
Knight Bomb Tower
Arrows Royal Delivery
Royal Delivery Skeletons Knight Bomb Tower
Firecracker Bomb Tower
Skeletons Knight Firecracker Royal Delivery Bomb Tower Little Prince
Arrows Firecracker Royal Delivery Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker
Arrows
Arrows Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Firecracker Arrows Knight
Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Little Prince
Arrows
Arrows
Arrows Firecracker Little Prince
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Little Prince
Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Knight Firecracker
Arrows Firecracker
Arrows
Firecracker
Firecracker
Firecracker
Firecracker Little Prince

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