My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Tombstone Fisherman Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Hog Rider Barbarian Barrel Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Hog Rider Fisherman Skeleton King
Giant Snowball
Skeletons Archers Tombstone Hog Rider Fisherman Skeleton King
Zap
Skeletons Archers Tombstone Fisherman Skeleton King
Barbarian Barrel
Skeletons Electro Spirit Archers Tombstone Skeleton King
The Log
Skeletons Electro Spirit Archers Tombstone Hog Rider Fisherman Skeleton King
Earthquake
Skeletons Archers Tombstone Hog Rider Skeleton King
Arrows
Skeletons Electro Spirit Archers Tombstone Skeleton King
Royal Delivery
Skeletons Electro Spirit Archers Hog Rider Fisherman Skeleton King
Fireball
Archers Tombstone Hog Rider Fisherman Skeleton King
Poison
Archers Tombstone Fisherman Skeleton King
Lightning
Tombstone Fisherman Skeleton King
Rocket
Hog Rider Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Barbarian Barrel Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Tombstone

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Barbarian Barrel Archers Tombstone Fisherman Hog Rider Skeleton King

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit Barbarian Barrel Archers

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Hog Rider
Archers
Hog Rider Barbarian Barrel Fisherman
Tombstone
Hog Rider
Electro Spirit Archers Barbarian Barrel
Barbarian Barrel
Archers Hog Rider
Fisherman
Archers
Skeleton King

Defense Synergies 3 10

Skeletons
Fisherman Electro Spirit Archers Tombstone Barbarian Barrel
Electro Spirit
Skeletons Fisherman
Archers
Barbarian Barrel Skeletons Tombstone Fisherman Skeleton King
Tombstone
Skeleton King Skeletons Archers Barbarian Barrel
Hog Rider
Barbarian Barrel
Archers Skeletons Tombstone
Fisherman
Skeletons Electro Spirit Archers Skeleton King
Skeleton King
Tombstone Archers Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Barbarian Barrel
Skeletons Tombstone Fisherman
Fisherman Skeletons Archers Tombstone
Skeletons Tombstone Fisherman Skeleton King
Tombstone Barbarian Barrel
Barbarian Barrel Skeletons Electro Spirit Archers
Electro Spirit Archers Tombstone
Electro Spirit Barbarian Barrel
Skeletons Tombstone Fisherman Skeleton King
Skeletons Archers Barbarian Barrel Fisherman
Archers Skeletons Electro Spirit Tombstone Barbarian Barrel Fisherman Skeleton King
Archers
Tombstone Skeletons
Electro Spirit Tombstone Barbarian Barrel Skeleton King
Tombstone Skeleton King
Fisherman
Skeletons Tombstone Fisherman
Tombstone Electro Spirit Archers Barbarian Barrel Fisherman
Barbarian Barrel Electro Spirit Archers Tombstone Fisherman
Fisherman
Electro Spirit Archers Barbarian Barrel Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Archers Tombstone Barbarian Barrel Fisherman
Archers Barbarian Barrel Fisherman
Tombstone Skeletons Fisherman
Barbarian Barrel Fisherman
Skeletons Tombstone Fisherman
Skeletons Electro Spirit Archers
Skeletons Archers Tombstone
Fisherman
Skeletons Electro Spirit Tombstone Barbarian Barrel
Skeletons Tombstone
Tombstone
Skeletons Tombstone Skeleton King
Archers
Tombstone Skeletons Electro Spirit Archers Barbarian Barrel Fisherman Skeleton King
Electro Spirit Archers Barbarian Barrel Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel
Barbarian Barrel Fisherman
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Electro Spirit
Archers
Barbarian Barrel
Fisherman
Fisherman
Barbarian Barrel Fisherman
Archers
Barbarian Barrel Fisherman
Barbarian Barrel Fisherman
Barbarian Barrel Fisherman
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Fisherman
Archers Barbarian Barrel Fisherman
Barbarian Barrel
Fisherman
Barbarian Barrel
Electro Spirit Barbarian Barrel
Fisherman
Barbarian Barrel Fisherman
Fisherman
Barbarian Barrel Fisherman
Archers
Electro Spirit
Electro Spirit
Electro Spirit Archers Tombstone Barbarian Barrel
Archers
Barbarian Barrel
Skeleton King
Electro Spirit Skeleton King
Barbarian Barrel

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