My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Baby Dragon Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Clone
Giant Snowball
Goblin Hut Skeleton Army Clone Baby Dragon Witch Lumberjack
Zap
Goblin Hut Skeleton Army Clone Witch
Barbarian Barrel
Goblin Hut Skeleton Army Clone Witch Lumberjack
The Log
Mini P.E.K.K.A Goblin Hut Skeleton Army Clone Witch Lumberjack
Earthquake
Goblin Hut Skeleton Army Clone Witch
Arrows
Goblin Hut Skeleton Army Clone Witch
Royal Delivery
Mini P.E.K.K.A Goblin Hut Skeleton Army Clone Baby Dragon Witch Lumberjack
Fireball
Goblin Hut Skeleton Army Clone Baby Dragon Witch Lumberjack
Poison
Goblin Hut Skeleton Army Clone Witch
Lightning
Mini P.E.K.K.A Goblin Hut Baby Dragon Witch Lumberjack
Rocket
Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Skeleton Army Clone Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Clone Mini P.E.K.K.A Baby Dragon Lumberjack Goblin Hut Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Skeleton Army Clone Mini P.E.K.K.A

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A
Arrows Goblin Hut Baby Dragon Lumberjack
Goblin Hut
Mini P.E.K.K.A Baby Dragon Lumberjack
Skeleton Army
Clone
Clone
Skeleton Army Baby Dragon Witch Lumberjack
Baby Dragon
Mini P.E.K.K.A Goblin Hut Clone Witch Lumberjack
Witch
Clone Baby Dragon Lumberjack
Lumberjack
Arrows Mini P.E.K.K.A Goblin Hut Clone Baby Dragon Witch

Defense Synergies 0 14

Arrows
Mini P.E.K.K.A Goblin Hut Lumberjack
Mini P.E.K.K.A
Arrows Goblin Hut Skeleton Army Baby Dragon Witch
Goblin Hut
Arrows Mini P.E.K.K.A Skeleton Army Baby Dragon Lumberjack
Skeleton Army
Mini P.E.K.K.A Goblin Hut Lumberjack
Clone
Baby Dragon
Mini P.E.K.K.A Goblin Hut Witch Lumberjack
Witch
Mini P.E.K.K.A Baby Dragon Lumberjack
Lumberjack
Arrows Goblin Hut Skeleton Army Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut Baby Dragon
Mini P.E.K.K.A Skeleton Army Lumberjack Goblin Hut Witch
Mini P.E.K.K.A Goblin Hut Skeleton Army Witch Lumberjack
Mini P.E.K.K.A Goblin Hut Skeleton Army Witch Lumberjack
Arrows Mini P.E.K.K.A Skeleton Army Lumberjack
Arrows Skeleton Army Baby Dragon Lumberjack
Arrows Goblin Hut Baby Dragon Witch
Arrows Baby Dragon
Mini P.E.K.K.A Witch Goblin Hut Skeleton Army Lumberjack
Skeleton Army Mini P.E.K.K.A Lumberjack
Skeleton Army Witch Arrows Goblin Hut Baby Dragon Lumberjack
Arrows Goblin Hut Baby Dragon Witch
Mini P.E.K.K.A Goblin Hut Skeleton Army Lumberjack Witch
Skeleton Army Arrows Mini P.E.K.K.A Goblin Hut Baby Dragon Witch Lumberjack
Mini P.E.K.K.A Skeleton Army Goblin Hut Lumberjack
Skeleton Army Mini P.E.K.K.A Goblin Hut Lumberjack
Arrows Mini P.E.K.K.A Goblin Hut Skeleton Army Witch Lumberjack
Arrows Goblin Hut Skeleton Army Baby Dragon Witch Lumberjack
Arrows Baby Dragon Witch Goblin Hut Lumberjack
Mini P.E.K.K.A Goblin Hut Lumberjack
Skeleton Army Arrows Mini P.E.K.K.A Baby Dragon Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Lumberjack Goblin Hut Witch
Arrows Mini P.E.K.K.A Baby Dragon Lumberjack
Skeleton Army Lumberjack Mini P.E.K.K.A Goblin Hut Witch
Mini P.E.K.K.A Skeleton Army Lumberjack
Mini P.E.K.K.A Goblin Hut Skeleton Army Witch Lumberjack
Arrows Goblin Hut Baby Dragon Witch
Mini P.E.K.K.A Skeleton Army Goblin Hut Witch Lumberjack
Mini P.E.K.K.A Skeleton Army Lumberjack
Mini P.E.K.K.A Goblin Hut Skeleton Army Baby Dragon Witch
Witch Goblin Hut Skeleton Army
Mini P.E.K.K.A Goblin Hut Witch Lumberjack
Skeleton Army Arrows
Mini P.E.K.K.A Skeleton Army Witch Lumberjack
Skeleton Army Baby Dragon Witch
Goblin Hut Skeleton Army Witch Mini P.E.K.K.A Baby Dragon Lumberjack
Arrows Mini P.E.K.K.A Goblin Hut Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon
Arrows Baby Dragon
Arrows Goblin Hut Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Baby Dragon Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows
Mini P.E.K.K.A Lumberjack
Arrows
Arrows Baby Dragon
Goblin Hut Baby Dragon
Arrows Baby Dragon
Arrows Goblin Hut Baby Dragon
Arrows Goblin Hut Baby Dragon Witch
Arrows Goblin Hut Baby Dragon
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Baby Dragon
Arrows Baby Dragon Witch
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Baby Dragon Witch
Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows Baby Dragon Witch
Goblin Hut Witch
Mini P.E.K.K.A
Arrows
Arrows
Arrows
Goblin Hut Skeleton Army Witch
Arrows Baby Dragon Witch
Arrows
Mini P.E.K.K.A Baby Dragon Lumberjack
Arrows Baby Dragon
Arrows
Baby Dragon Witch
Witch
Baby Dragon Witch

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