My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Battle Ram Electro Giant Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Electro Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Electro Giant Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram Guards Miner
Giant Snowball
Skeletons Battle Ram Guards Miner
Zap
Skeletons Battle Ram Guards
Barbarian Barrel
Skeletons Battle Ram Guards Magic Archer
The Log
Skeletons Battle Ram Guards
Earthquake
Skeletons Guards
Arrows
Skeletons Guards
Royal Delivery
Skeletons Battle Ram Guards Miner Magic Archer
Fireball
Battle Ram Magic Archer
Poison
Guards Magic Archer
Lightning
Battle Ram Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Electro Giant Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Guards Electro Giant Miner Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Earthquake Guards Miner Battle Ram Magic Archer Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Earthquake Guards Miner

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Earthquake
Battle Ram Electro Giant Mega Knight
Battle Ram
Magic Archer Earthquake
Guards
Miner
Electro Giant
Earthquake
Miner
Guards Magic Archer Mega Knight
Magic Archer
Battle Ram Miner Mega Knight
Mega Knight
Earthquake Miner Magic Archer

Defense Synergies 0 6

Skeletons
Earthquake Magic Archer
Earthquake
Skeletons Mega Knight
Battle Ram
Guards
Magic Archer
Electro Giant
Miner
Mega Knight
Magic Archer
Skeletons Guards Mega Knight
Mega Knight
Earthquake Miner Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Magic Archer
Skeletons Mega Knight
Mega Knight Skeletons
Skeletons Guards Mega Knight
Earthquake Mega Knight
Skeletons Earthquake Guards Magic Archer Mega Knight
Magic Archer
Earthquake Electro Giant Magic Archer Mega Knight
Skeletons
Guards Skeletons Miner Mega Knight
Guards Skeletons Earthquake Electro Giant Magic Archer Mega Knight
Magic Archer
Mega Knight Skeletons Earthquake Guards
Mega Knight Earthquake Guards Magic Archer
Mega Knight
Electro Giant Mega Knight
Mega Knight Skeletons
Mega Knight Guards Magic Archer
Earthquake Guards Magic Archer Mega Knight
Mega Knight Earthquake Guards Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Skeletons Electro Giant
Miner Magic Archer Mega Knight
Guards Mega Knight Skeletons
Guards Mega Knight
Skeletons Guards Mega Knight
Electro Giant Skeletons Magic Archer
Guards Skeletons
Mega Knight
Mega Knight Skeletons Magic Archer
Skeletons Guards
Mega Knight Guards
Mega Knight Guards Electro Giant
Mega Knight Skeletons Guards
Electro Giant Magic Archer Mega Knight
Guards Electro Giant Skeletons Magic Archer
Mega Knight Earthquake Electro Giant Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer Guards
Miner Magic Archer
Earthquake Miner Magic Archer
Earthquake Guards
Earthquake Magic Archer Mega Knight
Electro Giant Magic Archer
Earthquake Magic Archer
Earthquake Magic Archer
Miner
Guards
Miner Earthquake Magic Archer
Magic Archer
Earthquake Miner Magic Archer
Earthquake Magic Archer
Earthquake Magic Archer
Earthquake Magic Archer
Earthquake Magic Archer Mega Knight
Earthquake
Earthquake Magic Archer Mega Knight
Earthquake Electro Giant Miner Magic Archer Mega Knight
Earthquake Magic Archer Mega Knight
Earthquake
Earthquake Electro Giant Magic Archer Mega Knight
Miner Earthquake Magic Archer
Miner Magic Archer Mega Knight
Miner Magic Archer
Electro Giant Magic Archer
Guards Electro Giant
Earthquake Miner Magic Archer Mega Knight
Magic Archer
Mega Knight
Earthquake Magic Archer
Earthquake Guards Magic Archer
Magic Archer
Miner Magic Archer Mega Knight
Earthquake Magic Archer
Electro Giant
Mega Knight
Electro Giant Guards Magic Archer
Magic Archer
Electro Giant Miner Magic Archer Mega Knight

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