My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Mother Witch Little Prince Golden Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Wizard Dark Prince Bowler Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Recruits Royal Hogs Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Royal Hogs Dark Prince Fisherman
Giant Snowball
Goblins Royal Recruits Royal Hogs Fisherman
Zap
Goblins Royal Hogs Dark Prince Fisherman
Barbarian Barrel
Goblins Royal Recruits Wizard Royal Hogs Dark Prince
The Log
Goblins Royal Recruits Royal Hogs Dark Prince Fisherman
Earthquake
Royal Hogs
Arrows
Goblins Royal Recruits Royal Hogs
Royal Delivery
Goblins Royal Recruits Wizard Royal Hogs Dark Prince Bowler Fisherman
Fireball
Wizard Royal Hogs Bowler Fisherman
Poison
Royal Recruits Wizard Royal Hogs Fisherman
Lightning
Wizard Dark Prince Bowler Fisherman
Rocket
Wizard Royal Hogs Bowler

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Rage Dark Prince Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Rage Fisherman Dark Prince Wizard Royal Hogs Bowler Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Rage Fisherman Dark Prince

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Recruits
Royal Hogs
Wizard
Royal Hogs Rage Dark Prince
Royal Hogs
Royal Recruits Wizard Dark Prince Bowler Fisherman
Rage
Wizard Dark Prince
Dark Prince
Wizard Royal Hogs Rage Fisherman
Bowler
Royal Hogs Fisherman
Fisherman
Royal Hogs Dark Prince Bowler

Defense Synergies 0 4

Goblins
Wizard Fisherman
Royal Recruits
Wizard
Goblins Dark Prince
Royal Hogs
Rage
Dark Prince
Wizard Bowler
Bowler
Dark Prince
Fisherman
Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Royal Recruits Wizard
Goblins Royal Recruits Dark Prince Fisherman
Bowler Fisherman Goblins Royal Recruits Dark Prince
Royal Recruits Goblins Dark Prince Bowler Fisherman
Royal Recruits Dark Prince Bowler
Bowler Goblins Dark Prince
Wizard
Bowler Royal Recruits
Goblins Royal Recruits Fisherman
Goblins Royal Recruits Dark Prince Bowler Fisherman
Goblins Royal Recruits Wizard Dark Prince Bowler Fisherman
Wizard
Royal Recruits Bowler Wizard Dark Prince
Wizard Bowler Goblins Royal Recruits Dark Prince
Royal Recruits
Royal Recruits Bowler Fisherman
Wizard Goblins Royal Recruits Dark Prince Bowler Fisherman
Goblins Royal Recruits Wizard Dark Prince Bowler Fisherman
Wizard Royal Recruits Dark Prince Bowler Fisherman
Royal Recruits Fisherman
Royal Recruits Wizard Dark Prince Bowler Goblins Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Goblins Dark Prince Bowler Fisherman
Wizard Bowler Fisherman
Royal Recruits Goblins Dark Prince Bowler Fisherman
Royal Recruits Dark Prince Bowler Fisherman
Royal Recruits Dark Prince Bowler Fisherman
Wizard
Royal Recruits Dark Prince Goblins Bowler
Royal Recruits Dark Prince Fisherman
Royal Recruits Goblins Dark Prince
Royal Recruits
Royal Recruits Dark Prince Bowler
Royal Recruits Dark Prince Bowler
Royal Recruits Dark Prince Bowler Wizard
Royal Recruits Wizard Bowler
Royal Recruits Goblins Dark Prince Bowler Fisherman
Bowler Royal Recruits Wizard Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits
Bowler Fisherman
Royal Recruits Dark Prince
Wizard Dark Prince Bowler
Wizard
Wizard Bowler
Wizard Bowler
Wizard Fisherman
Goblins Bowler Fisherman
Royal Recruits Wizard Dark Prince Bowler Fisherman
Wizard
Bowler Fisherman
Fisherman
Fisherman
Wizard Bowler
Royal Recruits Wizard Bowler
Fisherman
Wizard Dark Prince Bowler Fisherman
Wizard Bowler
Bowler
Wizard
Bowler Fisherman
Royal Recruits
Wizard Dark Prince Bowler
Fisherman
Wizard Bowler Fisherman
Wizard Bowler Fisherman
Fisherman
Wizard
Wizard
Bowler
Wizard
Wizard Bowler
Royal Recruits Dark Prince
Wizard
Wizard Dark Prince Bowler
Wizard Bowler
Royal Recruits Dark Prince
Royal Recruits Bowler
Royal Recruits Dark Prince Bowler

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