My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
Good

3 problems 5 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Elixir Golem Flying Machine Giant Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Elixir Golem Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Elixir Golem Flying Machine Battle Healer Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Recruits Elixir Golem Giant Fisherman
Giant Snowball
Minions Royal Recruits Flying Machine Fisherman
Zap
Minions Flying Machine Fisherman
Barbarian Barrel
Royal Recruits Elixir Golem
The Log
Royal Recruits Elixir Golem Fisherman
Earthquake
Elixir Golem
Arrows
Minions Royal Recruits Flying Machine
Royal Delivery
Minions Royal Recruits Elixir Golem Flying Machine Battle Healer Fisherman
Fireball
Minions Elixir Golem Flying Machine Battle Healer Fisherman
Poison
Minions Royal Recruits Elixir Golem Flying Machine Battle Healer Fisherman
Lightning
Battle Healer Fisherman
Rocket
Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Elixir Golem Battle Healer Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Elixir Golem Fisherman Flying Machine Battle Healer Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Minions Elixir Golem Fisherman

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Giant Rage Royal Recruits Elixir Golem Battle Healer Fisherman
Royal Recruits
Minions Flying Machine Battle Healer
Elixir Golem
Battle Healer Rage Minions Flying Machine
Flying Machine
Royal Recruits Elixir Golem Battle Healer Giant
Battle Healer
Elixir Golem Rage Minions Royal Recruits Flying Machine Giant Fisherman
Giant
Minions Rage Flying Machine Battle Healer Fisherman
Rage
Minions Elixir Golem Battle Healer Giant
Fisherman
Minions Battle Healer Giant

Defense Synergies 0 7

Minions
Royal Recruits Flying Machine Battle Healer Fisherman
Royal Recruits
Minions
Elixir Golem
Flying Machine
Minions Battle Healer Fisherman
Battle Healer
Minions Flying Machine Fisherman
Giant
Rage
Fisherman
Minions Flying Machine Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Royal Recruits Flying Machine
Minions Royal Recruits Flying Machine Battle Healer Fisherman
Fisherman Minions Royal Recruits
Royal Recruits Minions Fisherman
Royal Recruits Battle Healer
Minions Flying Machine
Minions Flying Machine
Royal Recruits Flying Machine Battle Healer
Minions Royal Recruits Fisherman
Royal Recruits Battle Healer Fisherman
Minions Royal Recruits Flying Machine Fisherman
Minions Flying Machine
Royal Recruits Minions Flying Machine Battle Healer
Minions Royal Recruits
Royal Recruits
Royal Recruits Fisherman
Minions Royal Recruits Fisherman
Minions Royal Recruits Flying Machine Battle Healer Fisherman
Minions Royal Recruits Flying Machine Battle Healer Fisherman
Royal Recruits Fisherman
Royal Recruits Minions Flying Machine Battle Healer Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Battle Healer Fisherman
Flying Machine Battle Healer Fisherman
Royal Recruits Minions Battle Healer Fisherman
Royal Recruits Battle Healer Fisherman
Royal Recruits Battle Healer Fisherman
Minions Flying Machine
Royal Recruits Minions Flying Machine Battle Healer
Royal Recruits Battle Healer Fisherman
Royal Recruits Minions Flying Machine
Royal Recruits
Minions Royal Recruits Flying Machine
Royal Recruits
Royal Recruits
Royal Recruits Flying Machine
Royal Recruits Minions Flying Machine Battle Healer Fisherman
Minions Royal Recruits Flying Machine Battle Healer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Flying Machine
Flying Machine Fisherman
Flying Machine
Royal Recruits Flying Machine
Minions Flying Machine
Flying Machine
Flying Machine
Flying Machine Fisherman
Minions Fisherman
Royal Recruits Flying Machine Fisherman
Flying Machine
Flying Machine Fisherman
Minions Flying Machine Fisherman
Flying Machine Fisherman
Flying Machine
Royal Recruits Flying Machine
Minions Fisherman
Flying Machine Fisherman
Flying Machine
Minions
Fisherman
Royal Recruits Flying Machine
Fisherman
Flying Machine Fisherman
Flying Machine Fisherman
Fisherman
Flying Machine
Minions Flying Machine
Minions Royal Recruits Flying Machine
Flying Machine
Flying Machine
Flying Machine
Royal Recruits Flying Machine
Minions Royal Recruits Flying Machine
Flying Machine
Royal Recruits Flying Machine

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