My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Tower Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Executioner Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Sparky
Giant Snowball
Cannon Musketeer
Zap
Cannon Royal Giant Inferno Tower Sparky
Barbarian Barrel
Cannon Musketeer Inferno Tower Executioner Sparky
The Log
Cannon Royal Giant Musketeer Sparky
Earthquake
Cannon Inferno Tower
Arrows
Royal Delivery
Musketeer Executioner Sparky
Fireball
Cannon Musketeer Inferno Tower Executioner Sparky
Poison
Cannon Musketeer Inferno Tower Executioner Sparky
Lightning
Cannon Musketeer Inferno Tower Executioner Sparky
Rocket
Musketeer Inferno Tower Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Executioner Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Musketeer Inferno Tower Executioner Royal Giant Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Cannon Musketeer Inferno Tower

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Sparky Mega Knight
Cannon
Royal Giant
Arrows Musketeer Executioner Sparky
Musketeer
Royal Giant Mega Knight
Inferno Tower
Executioner
Royal Giant Mega Knight
Sparky
Arrows Royal Giant
Mega Knight
Arrows Musketeer Executioner

Defense Synergies 2 9

Arrows
Mega Knight Cannon Inferno Tower Sparky
Cannon
Musketeer Arrows Inferno Tower Sparky
Royal Giant
Musketeer
Cannon Inferno Tower Mega Knight
Inferno Tower
Arrows Cannon Musketeer Mega Knight
Executioner
Mega Knight
Sparky
Arrows Cannon
Mega Knight
Arrows Musketeer Inferno Tower Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Musketeer Inferno Tower Executioner Sparky
Inferno Tower Sparky Cannon Musketeer Executioner Mega Knight
Cannon Inferno Tower Sparky Mega Knight Musketeer Executioner
Cannon Inferno Tower Sparky Musketeer Mega Knight
Arrows Sparky Mega Knight
Arrows Cannon Musketeer Executioner Mega Knight
Musketeer Inferno Tower Arrows Cannon Executioner
Arrows Cannon Musketeer Inferno Tower Sparky Mega Knight
Cannon Inferno Tower Sparky Musketeer
Cannon Musketeer Inferno Tower Sparky Mega Knight
Executioner Arrows Cannon Musketeer Mega Knight
Arrows Musketeer Inferno Tower Executioner
Cannon Inferno Tower Sparky Mega Knight Musketeer
Executioner Sparky Mega Knight Arrows Cannon
Inferno Tower Sparky Cannon Mega Knight
Inferno Tower Cannon Sparky Mega Knight
Sparky Mega Knight Arrows Cannon Musketeer Inferno Tower Executioner
Arrows Cannon Mega Knight Musketeer Executioner
Arrows Executioner Cannon Musketeer Mega Knight
Sparky Cannon Musketeer Inferno Tower
Mega Knight Arrows Cannon Musketeer Executioner Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower Sparky
Arrows Musketeer Executioner Mega Knight
Mega Knight Musketeer Inferno Tower Sparky
Mega Knight Musketeer Inferno Tower Sparky
Inferno Tower Cannon Musketeer Executioner Sparky Mega Knight
Arrows Executioner Musketeer
Sparky Musketeer Inferno Tower
Inferno Tower Mega Knight Sparky
Mega Knight Inferno Tower Sparky
Inferno Tower Cannon Musketeer Sparky
Mega Knight Musketeer Inferno Tower Sparky
Mega Knight Arrows
Mega Knight Cannon Inferno Tower Executioner Sparky
Cannon Musketeer Executioner Sparky Mega Knight
Inferno Tower Sparky Musketeer Executioner
Arrows Executioner Mega Knight Cannon Musketeer Inferno Tower Sparky
Arrows Cannon Inferno Tower
Cannon Mega Knight
Inferno Tower Cannon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Sparky
Arrows Musketeer Executioner
Arrows Sparky
Arrows Musketeer Sparky
Executioner Arrows Sparky Mega Knight
Arrows Executioner Musketeer
Arrows Musketeer Executioner Sparky
Arrows Executioner
Arrows
Musketeer Sparky
Arrows Musketeer Sparky
Arrows Musketeer Executioner
Musketeer Executioner Sparky
Arrows Musketeer
Arrows Musketeer Sparky
Arrows Musketeer Executioner Sparky
Arrows Musketeer Executioner Sparky Mega Knight
Arrows Sparky
Sparky
Arrows Musketeer Executioner Sparky Mega Knight
Arrows Mega Knight
Musketeer Sparky Mega Knight
Arrows
Musketeer Sparky
Arrows Musketeer
Arrows Executioner Sparky Mega Knight
Arrows Musketeer Executioner Sparky
Arrows Musketeer Sparky Mega Knight
Arrows Musketeer Sparky
Arrows Musketeer Executioner Sparky
Musketeer
Sparky
Arrows Musketeer Sparky Mega Knight
Arrows Sparky
Sparky Mega Knight
Arrows Sparky
Musketeer
Arrows Musketeer Executioner
Arrows
Musketeer Executioner Sparky Mega Knight
Arrows Musketeer Executioner
Arrows Sparky
Musketeer Executioner Sparky Mega Knight
Musketeer Sparky
Musketeer Executioner
Musketeer Executioner Sparky Mega Knight
Sparky
Sparky Mega Knight

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