My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Ice Wizard Fisherman Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Miner Fisherman Lava Hound
Giant Snowball
Minions Furnace Miner Fisherman Lava Hound
Zap
Minions Mortar Furnace Fisherman Lava Hound
Barbarian Barrel
Mortar Furnace Ice Wizard
The Log
Furnace Fisherman
Earthquake
Mortar Furnace
Arrows
Minions Furnace Lava Hound
Royal Delivery
Minions Miner Ice Wizard Fisherman Lava Hound
Fireball
Minions Mortar Furnace Ice Wizard Fisherman Lava Hound
Poison
Minions Mortar Furnace Ice Wizard Fisherman Lava Hound
Lightning
Mortar Furnace Ice Wizard Fisherman
Rocket
Mortar Furnace

Against air swarms

Spells and units that can counter air swarms.

Furnace Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Furnace Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Furnace Ice Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Miner Ice Wizard Fisherman Mortar Furnace Poison Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Miner Ice Wizard Fisherman

Attack Synergies 7 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Miner Lava Hound Mortar Fisherman
Mortar
Miner Minions
Furnace
Miner Lava Hound
Poison
Miner Lava Hound
Miner
Minions Mortar Furnace Poison Lava Hound
Ice Wizard
Fisherman
Fisherman
Minions Ice Wizard
Lava Hound
Minions Poison Miner Furnace

Defense Synergies 0 9

Minions
Mortar Ice Wizard Fisherman
Mortar
Minions Poison Ice Wizard
Furnace
Ice Wizard Fisherman
Poison
Mortar Ice Wizard
Miner
Ice Wizard
Minions Mortar Furnace Poison Fisherman
Fisherman
Minions Furnace Ice Wizard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mortar
Minions Mortar Furnace Ice Wizard Fisherman
Mortar Furnace Fisherman Minions Ice Wizard
Minions Mortar Furnace Ice Wizard Fisherman
Poison
Minions Furnace Ice Wizard
Minions Furnace Mortar Poison Ice Wizard
Poison
Minions Mortar Furnace Ice Wizard Fisherman
Miner Ice Wizard Fisherman
Minions Poison Ice Wizard Furnace Fisherman
Minions Furnace Poison Ice Wizard
Mortar Furnace Minions Ice Wizard
Minions Mortar Furnace Poison
Mortar Furnace
Mortar Furnace Fisherman
Minions Mortar Furnace Poison Fisherman
Mortar Minions Furnace Ice Wizard Fisherman
Mortar Furnace Poison Minions Ice Wizard Fisherman
Mortar Fisherman
Minions Furnace Poison Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Fisherman
Poison Mortar Miner Fisherman
Minions Furnace Fisherman
Fisherman
Fisherman
Furnace Poison Minions Ice Wizard
Minions Furnace Ice Wizard
Fisherman
Minions Mortar Poison
Minions
Poison
Furnace
Minions Mortar Furnace Poison Fisherman
Minions Poison Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Mortar
Mortar Poison Miner Ice Wizard Fisherman
Poison Miner
Poison
Poison Mortar Furnace
Poison Minions Furnace Ice Wizard
Mortar Furnace Poison
Poison Ice Wizard
Poison Miner Mortar Fisherman
Minions Poison Fisherman
Poison Miner Mortar Fisherman
Poison
Poison Mortar Miner Fisherman
Minions Mortar Poison Fisherman
Mortar Furnace Poison Fisherman
Mortar Furnace Poison
Mortar Furnace Poison
Mortar Poison
Minions Fisherman
Mortar Poison Fisherman
Mortar Poison Miner
Minions Poison
Poison
Fisherman
Mortar Poison
Poison Mortar Furnace Ice Wizard
Fisherman
Mortar Poison Miner Ice Wizard Fisherman
Mortar Poison Miner Fisherman
Poison Miner Mortar Fisherman
Poison Furnace Ice Wizard
Minions Poison
Poison Mortar Miner
Poison
Poison
Minions
Poison Ice Wizard
Poison Miner
Mortar Poison
Poison
Minions Poison
Poison
Poison Mortar Miner

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