My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rocket Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Firecracker Wizard
The Log
Firecracker
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Wizard P.E.K.K.A
Fireball
Firecracker Wizard
Poison
Firecracker Wizard
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball Wizard Rocket Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Wizard Rocket Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Poison P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Firecracker Fireball Poison Wizard Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Arrows Firecracker Fireball

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Mirror P.E.K.K.A
Firecracker
Mirror P.E.K.K.A
Fireball
Arrows Mirror
Wizard
P.E.K.K.A
Rocket
Mirror
Mirror
Arrows Fireball Firecracker Rocket Poison
Poison
P.E.K.K.A Mirror
P.E.K.K.A
Arrows Poison Firecracker Wizard

Defense Synergies 2 6

Arrows
Mirror Fireball P.E.K.K.A
Firecracker
Mirror P.E.K.K.A
Fireball
Mirror Arrows
Wizard
P.E.K.K.A
Rocket
Mirror
Arrows Fireball Firecracker Poison
Poison
Mirror
P.E.K.K.A
Arrows Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Fireball Wizard
P.E.K.K.A Firecracker
Rocket P.E.K.K.A
P.E.K.K.A Firecracker
Arrows Firecracker Fireball Rocket Poison P.E.K.K.A
Arrows Fireball Firecracker
Rocket Arrows Firecracker Fireball Wizard Poison
Rocket Arrows Fireball Poison P.E.K.K.A
P.E.K.K.A
Firecracker
Poison Arrows Firecracker Fireball Wizard
Arrows Firecracker Fireball Wizard Poison
P.E.K.K.A Fireball Wizard Rocket
Fireball Wizard Rocket Arrows Firecracker Poison P.E.K.K.A
P.E.K.K.A
Rocket Fireball P.E.K.K.A
Wizard Arrows Firecracker Fireball Poison P.E.K.K.A
Arrows Fireball Firecracker Wizard
Arrows Wizard Poison Firecracker Fireball
P.E.K.K.A
Wizard Arrows Firecracker Fireball Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball P.E.K.K.A
Fireball Poison Arrows Firecracker Wizard Rocket
P.E.K.K.A Rocket
Rocket P.E.K.K.A Fireball
P.E.K.K.A
Arrows Firecracker Fireball Wizard Rocket Poison
Rocket P.E.K.K.A Fireball
P.E.K.K.A
Rocket P.E.K.K.A Firecracker Fireball Poison
P.E.K.K.A
P.E.K.K.A
Rocket P.E.K.K.A Arrows Fireball Poison
Rocket P.E.K.K.A Fireball Wizard
Wizard Firecracker Fireball
Firecracker Fireball Rocket Poison P.E.K.K.A
Arrows Poison Firecracker Fireball Wizard P.E.K.K.A
Arrows Fireball
Poison P.E.K.K.A
P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Arrows Firecracker Rocket
Arrows Firecracker Fireball Poison
Rocket Arrows Fireball Poison
Arrows Firecracker Fireball Rocket Poison
Fireball Wizard Rocket Poison Arrows Firecracker
Arrows Firecracker Fireball Wizard Poison Rocket
Arrows Firecracker Wizard Poison
Arrows Fireball Poison Firecracker Wizard
Arrows Fireball Poison Firecracker Wizard
Rocket Fireball Poison
Firecracker Rocket Poison Arrows Fireball Wizard
Fireball Poison Arrows Firecracker Wizard Rocket
Rocket Poison Firecracker Fireball
Arrows Firecracker Fireball Rocket Poison
Arrows Firecracker Fireball Poison
Rocket Arrows Firecracker Fireball Wizard Poison
Arrows Firecracker Fireball Wizard Rocket Poison
Arrows Fireball Rocket Poison
Rocket
Rocket Arrows Firecracker Fireball Wizard Poison
Rocket Arrows Firecracker Fireball Wizard Poison
Rocket Fireball Poison
Rocket Arrows Fireball Wizard Poison
Rocket
Rocket Arrows Fireball Poison
Arrows Firecracker Poison Fireball Wizard
Arrows Firecracker Fireball Poison Wizard
Fireball Arrows Wizard Poison
Fireball Rocket Poison Arrows Firecracker
Poison Arrows Firecracker Fireball Wizard
Rocket Firecracker Fireball Wizard Poison
Fireball
Poison Arrows Fireball Wizard Rocket
Rocket Arrows Firecracker Fireball Poison
P.E.K.K.A
Rocket Arrows Firecracker Fireball Wizard Poison
Fireball Rocket
Fireball Rocket Poison Arrows Firecracker Wizard
Arrows Fireball
Fireball Poison Firecracker Wizard Rocket
Arrows Firecracker Fireball Wizard Poison
Rocket Arrows Fireball Poison
Firecracker P.E.K.K.A
Firecracker Fireball Rocket Poison
Firecracker Fireball Rocket Poison
Poison Firecracker Fireball Rocket
P.E.K.K.A
Fireball Firecracker Wizard Rocket
Poison

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