My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Ice Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Battle Ram Ice Wizard Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Heal Spirit Battle Ram Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Battle Ram Miner
Giant Snowball
Spear Goblins Battle Ram Miner
Zap
Spear Goblins Battle Ram
Barbarian Barrel
Spear Goblins Heal Spirit Battle Ram Ice Wizard
The Log
Spear Goblins Heal Spirit Battle Ram
Earthquake
Spear Goblins
Arrows
Spear Goblins Heal Spirit
Royal Delivery
Spear Goblins Heal Spirit Battle Ram Miner Ice Wizard Mother Witch
Fireball
Battle Ram Ice Wizard Mother Witch
Poison
Spear Goblins Ice Wizard Mother Witch
Lightning
Battle Ram Ice Wizard Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Royal Delivery Heal Spirit Battle Ram Miner Ice Wizard Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Spear Goblins Royal Delivery Miner Ice Wizard Battle Ram Mother Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Spear Goblins Royal Delivery Miner

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Miner Heal Spirit Battle Ram Mega Knight
Royal Delivery
Heal Spirit
Spear Goblins Battle Ram Mega Knight
Battle Ram
Spear Goblins Heal Spirit Mother Witch
Miner
Spear Goblins Mother Witch Mega Knight
Ice Wizard
Mother Witch
Battle Ram Miner Mega Knight
Mega Knight
Spear Goblins Heal Spirit Miner Mother Witch

Defense Synergies 0 10

Spear Goblins
Royal Delivery Ice Wizard Mega Knight
Royal Delivery
Spear Goblins Ice Wizard Mother Witch Mega Knight
Heal Spirit
Battle Ram
Miner
Mega Knight
Ice Wizard
Spear Goblins Royal Delivery Mother Witch Mega Knight
Mother Witch
Royal Delivery Ice Wizard Mega Knight
Mega Knight
Spear Goblins Royal Delivery Miner Ice Wizard Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins
Royal Delivery Ice Wizard Mega Knight
Mega Knight Royal Delivery Ice Wizard
Ice Wizard Mega Knight
Royal Delivery Mega Knight
Royal Delivery Spear Goblins Ice Wizard Mother Witch Mega Knight
Spear Goblins Royal Delivery Ice Wizard
Mega Knight
Ice Wizard
Spear Goblins Royal Delivery Miner Ice Wizard Mega Knight
Ice Wizard Mother Witch Spear Goblins Royal Delivery Mega Knight
Spear Goblins Royal Delivery Ice Wizard
Mega Knight Royal Delivery Ice Wizard
Mega Knight Royal Delivery
Mega Knight
Royal Delivery Mega Knight
Mega Knight Royal Delivery
Royal Delivery Mega Knight Spear Goblins Ice Wizard
Royal Delivery Spear Goblins Ice Wizard Mother Witch Mega Knight
Mega Knight Spear Goblins Royal Delivery Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Spear Goblins Royal Delivery
Royal Delivery Miner Mega Knight
Royal Delivery Mega Knight Spear Goblins
Mega Knight Royal Delivery
Royal Delivery Mega Knight
Royal Delivery Mother Witch Ice Wizard
Royal Delivery Spear Goblins Ice Wizard
Mega Knight Royal Delivery
Royal Delivery Mega Knight Spear Goblins
Royal Delivery
Mega Knight
Mega Knight Royal Delivery
Royal Delivery Mega Knight
Mega Knight
Spear Goblins Royal Delivery
Mega Knight Royal Delivery Ice Wizard Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Miner Ice Wizard
Miner
Mega Knight
Mother Witch Spear Goblins Ice Wizard
Ice Wizard
Miner
Miner
Miner
Spear Goblins
Mega Knight
Mega Knight
Miner Mother Witch Mega Knight
Mega Knight
Mother Witch Ice Wizard Mega Knight
Miner Ice Wizard
Miner Mega Knight
Miner
Ice Wizard Mother Witch
Miner Mega Knight
Mega Knight
Spear Goblins
Ice Wizard
Miner Mega Knight
Mega Knight
Miner Mega Knight

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