My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

1 problems Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Barrel Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Mortar Dart Goblin Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Guards
Giant Snowball
Skeleton Barrel Dart Goblin Guards
Zap
Skeleton Barrel Mortar Dart Goblin Guards
Barbarian Barrel
Knight Skeleton Barrel Mortar Dart Goblin Valkyrie Guards
The Log
Skeleton Barrel Dart Goblin Guards
Earthquake
Mortar Guards
Arrows
Skeleton Barrel Dart Goblin Guards
Royal Delivery
Knight Skeleton Barrel Dart Goblin Valkyrie Guards
Fireball
Skeleton Barrel Mortar Dart Goblin
Poison
Skeleton Barrel Mortar Dart Goblin Guards
Lightning
Knight Mortar Valkyrie
Rocket
Mortar Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Barrel Valkyrie Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Skeleton Barrel Dart Goblin Guards Mortar Fireball Valkyrie

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Skeleton Barrel Dart Goblin

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Knight Skeleton Barrel Mortar Dart Goblin Valkyrie Guards
Knight
Skeleton Barrel Mortar Dart Goblin Zap Fireball
Skeleton Barrel
Knight Fireball Zap Mortar Dart Goblin Valkyrie Guards
Mortar
Knight Zap Skeleton Barrel Dart Goblin Fireball
Dart Goblin
Knight Valkyrie Zap Skeleton Barrel Mortar
Fireball
Zap Skeleton Barrel Knight Mortar
Valkyrie
Dart Goblin Zap Skeleton Barrel
Guards
Zap Skeleton Barrel

Defense Synergies 2 17

Zap
Fireball Knight Skeleton Barrel Mortar Dart Goblin Valkyrie Guards
Knight
Dart Goblin Zap Mortar Fireball
Skeleton Barrel
Zap Dart Goblin Fireball
Mortar
Zap Knight Dart Goblin Fireball Valkyrie Guards
Dart Goblin
Knight Zap Skeleton Barrel Mortar Valkyrie Guards
Fireball
Zap Knight Skeleton Barrel Mortar Valkyrie
Valkyrie
Zap Mortar Dart Goblin Fireball
Guards
Zap Mortar Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Skeleton Barrel Mortar Dart Goblin Fireball Valkyrie
Zap Knight Mortar Dart Goblin Valkyrie
Mortar Knight Dart Goblin Valkyrie
Knight Mortar Dart Goblin Valkyrie Guards
Fireball Valkyrie
Fireball Zap Dart Goblin Valkyrie Guards
Dart Goblin Zap Mortar Fireball
Zap Skeleton Barrel Dart Goblin Fireball Valkyrie
Mortar
Knight Guards Dart Goblin Valkyrie
Dart Goblin Valkyrie Guards Zap Knight Fireball
Zap Dart Goblin Fireball
Mortar Zap Knight Fireball Valkyrie Guards
Fireball Valkyrie Zap Mortar Dart Goblin Guards
Knight Mortar
Zap Mortar Fireball
Knight Mortar Fireball Valkyrie
Mortar Fireball Zap Knight Dart Goblin Valkyrie Guards
Zap Mortar Valkyrie Knight Dart Goblin Fireball Guards
Mortar Dart Goblin
Valkyrie Knight Dart Goblin Fireball Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Guards Zap Fireball
Fireball Zap Knight Skeleton Barrel Mortar Valkyrie
Guards Zap Knight Valkyrie
Valkyrie Guards Zap Knight Fireball
Knight Valkyrie Guards
Fireball Zap Skeleton Barrel Dart Goblin
Guards Knight Dart Goblin Fireball Valkyrie
Knight Valkyrie
Zap Knight Mortar Fireball Valkyrie
Dart Goblin Guards
Knight Dart Goblin Valkyrie Guards
Zap Fireball Valkyrie Guards
Knight Fireball Valkyrie Guards
Dart Goblin Fireball Valkyrie
Guards Zap Knight Mortar Dart Goblin Fireball Valkyrie
Valkyrie Zap Dart Goblin Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Knight Mortar Dart Goblin Valkyrie Guards
Mortar Fireball Zap Skeleton Barrel Dart Goblin
Skeleton Barrel Dart Goblin Fireball
Knight Skeleton Barrel Dart Goblin Fireball Valkyrie Guards
Fireball Zap Mortar Valkyrie
Fireball Zap Skeleton Barrel Dart Goblin
Mortar Dart Goblin
Fireball Zap Skeleton Barrel Dart Goblin
Fireball Zap Skeleton Barrel Mortar Dart Goblin
Fireball Guards
Zap Knight Skeleton Barrel Mortar Dart Goblin Fireball Valkyrie
Fireball Zap Dart Goblin
Knight Skeleton Barrel Mortar Dart Goblin Fireball
Skeleton Barrel Mortar Dart Goblin Fireball
Zap Skeleton Barrel Mortar Dart Goblin Fireball
Zap Skeleton Barrel Mortar Dart Goblin Fireball
Skeleton Barrel Mortar Dart Goblin Fireball
Mortar Fireball
Zap Skeleton Barrel Mortar Dart Goblin Fireball
Zap Skeleton Barrel Mortar Dart Goblin Fireball Valkyrie
Fireball
Fireball
Zap Skeleton Barrel Mortar Fireball
Zap Mortar Fireball Valkyrie
Mortar Fireball Zap Skeleton Barrel Dart Goblin
Fireball Zap Skeleton Barrel Mortar
Fireball Zap Skeleton Barrel Mortar Dart Goblin
Zap Dart Goblin Fireball
Zap Skeleton Barrel Dart Goblin Fireball Guards
Fireball
Zap Mortar Dart Goblin Fireball
Zap Fireball
Fireball
Zap Skeleton Barrel Dart Goblin Fireball Guards
Fireball Zap Dart Goblin
Fireball
Fireball Knight Dart Goblin Valkyrie
Zap Skeleton Barrel Mortar Dart Goblin Fireball
Zap Fireball
Dart Goblin
Zap Dart Goblin Fireball Guards
Zap Dart Goblin Fireball
Zap Skeleton Barrel Mortar Dart Goblin Fireball

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