My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Collector Prince Giant Skeleton Bandit Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Battle Healer Prince Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Giant Skeleton Bandit
Giant Snowball
Zap
Firecracker Mortar Prince Bandit
Barbarian Barrel
Firecracker Mortar Giant Skeleton Bandit
The Log
Firecracker Prince Giant Skeleton Bandit
Earthquake
Firecracker Mortar Elixir Collector
Arrows
Firecracker
Royal Delivery
Firecracker Battle Healer Prince Giant Skeleton Bandit Mother Witch
Fireball
Firecracker Mortar Battle Healer Elixir Collector Bandit Mother Witch
Poison
Firecracker Mortar Battle Healer Elixir Collector Mother Witch
Lightning
Mortar Battle Healer Elixir Collector Prince Bandit Mother Witch
Rocket
Mortar Battle Healer Elixir Collector Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mortar

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Elixir Collector Prince Giant Skeleton Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Bandit Mortar Battle Healer Mother Witch Prince Elixir Collector Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Bandit Mortar Battle Healer

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mortar Battle Healer Prince Giant Skeleton Bandit
Mortar
Firecracker Battle Healer Bandit
Battle Healer
Firecracker Mortar Prince Giant Skeleton Bandit
Elixir Collector
Prince
Firecracker Battle Healer
Giant Skeleton
Firecracker Battle Healer Bandit Mother Witch
Bandit
Firecracker Mortar Battle Healer Giant Skeleton
Mother Witch
Giant Skeleton

Defense Synergies 0 11

Firecracker
Mortar Battle Healer Prince Giant Skeleton Bandit
Mortar
Firecracker Bandit
Battle Healer
Firecracker Prince Giant Skeleton Bandit Mother Witch
Elixir Collector
Prince
Firecracker Battle Healer
Giant Skeleton
Firecracker Battle Healer Mother Witch
Bandit
Firecracker Mortar Battle Healer
Mother Witch
Battle Healer Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mortar
Firecracker Mortar Battle Healer Prince Bandit
Mortar Prince Giant Skeleton Bandit
Prince Firecracker Mortar Bandit
Firecracker Battle Healer Prince Giant Skeleton
Firecracker Bandit Mother Witch
Firecracker Mortar
Battle Healer Giant Skeleton Bandit
Mortar Prince
Firecracker Battle Healer Prince Giant Skeleton Bandit
Mother Witch Firecracker Giant Skeleton Bandit
Firecracker
Mortar Prince Battle Healer Giant Skeleton Bandit
Firecracker Mortar Prince
Mortar Prince Bandit
Mortar Prince Bandit
Firecracker Mortar Prince
Mortar Firecracker Battle Healer Prince Bandit
Mortar Firecracker Battle Healer Giant Skeleton Bandit Mother Witch
Mortar Prince
Firecracker Battle Healer Prince Giant Skeleton Bandit Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Prince Giant Skeleton Bandit
Bandit Firecracker Mortar Battle Healer Prince
Giant Skeleton Bandit Battle Healer Prince
Prince Giant Skeleton Battle Healer Bandit
Giant Skeleton Battle Healer Prince Bandit
Firecracker Mother Witch
Prince Battle Healer Giant Skeleton Bandit
Giant Skeleton Battle Healer Prince
Giant Skeleton Firecracker Mortar Prince Bandit
Prince Giant Skeleton
Prince Giant Skeleton
Prince Giant Skeleton Bandit
Firecracker
Firecracker Mortar Battle Healer Prince Giant Skeleton
Firecracker Battle Healer Giant Skeleton Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Mortar Giant Skeleton Bandit
Firecracker Mortar Bandit
Giant Skeleton Bandit
Firecracker Prince Giant Skeleton
Firecracker Mortar
Firecracker Mother Witch
Firecracker Mortar
Firecracker
Firecracker Mortar Bandit
Prince
Firecracker Mortar Prince Bandit
Firecracker
Firecracker Mortar Bandit
Firecracker Mortar Bandit
Firecracker Mortar Prince
Firecracker Mortar Bandit
Firecracker Mortar Bandit
Mortar
Firecracker Mortar Prince Bandit
Firecracker Mortar Mother Witch
Prince Giant Skeleton
Prince
Mortar
Firecracker Mother Witch Mortar
Firecracker Mortar Bandit
Mortar Prince Bandit
Firecracker Mortar Bandit
Firecracker Mother Witch
Firecracker
Mortar Bandit
Firecracker
Prince Giant Skeleton
Firecracker
Prince Bandit
Firecracker
Firecracker Prince
Firecracker Mortar
Giant Skeleton
Firecracker Prince
Firecracker Giant Skeleton
Firecracker
Firecracker Mortar Prince Giant Skeleton Bandit

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: